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Author Topic: Roll to Forge the World [Turn 5: Not About Food, About Sending Message]  (Read 29024 times)

Tsuchigumo550

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Re: Roll to Forge the World [Turn 1: The Best Things In Life Aren't Evil]
« Reply #75 on: June 28, 2013, 11:08:31 am »

Create Flora: The Rancor Red in The "Nightmare Swamps"
Bodark, unable to control his power in his first move, was determined to create something all mortals would remember him for. He cared not if he were loved or feared, and a good mix of both would serve him well. Once again raising his hands, he reached out to a new target, intending to flex his muscles and show what he was capable of.
 

The Rancor Red is a waterborne fungus that blooms constantly. Drinking water with spores from the Rancor Red causes it's young form to take root in a creature's body, bringing about a sickness that causes great pain. In it's last stages, it induces hellish thirst, and then simply awaits the host's death. Spores are released from the host's dead body, taking over more sources of water this way. The Rancor Red is highly toxic, and consuming it is a guaranteed death sentence even without the effect of the spores.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
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Dansmithers

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Re: Roll to Forge the World [Turn 1: The Best Things In Life Aren't Evil]
« Reply #76 on: June 28, 2013, 02:15:55 pm »

Why didn't the minor gods get Belief Scores for their creations?
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Siggy Siggy Hole!

Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

IronyOwl

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Re: Roll to Forge the World [Turn 1: The Best Things In Life Aren't Evil]
« Reply #77 on: June 28, 2013, 04:13:42 pm »

Why didn't the minor gods get Belief Scores for their creations?
One was an occasional storm that repeated things, the other was a rare metal that slowly spreads. Neither really matched their creators or their spheres well enough, and the storm wasn't really a valid type.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

hops

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Re: Roll to Forge the World [Turn 1: The Best Things In Life Aren't Evil]
« Reply #78 on: June 28, 2013, 05:27:10 pm »

The gods labored as they bring the world to life, and Lawydia's sibling trying to recover his ruined swamps. As the trees are created, she decides that it is time for her to spread her essence over the land.

Create sentient: elves in Nightmare Swamps

The elves are evil, spiteful creatures that views all other mortals around them as lesser beings. While not truly immortal themselves, an average elf can live up to 500 years. They resemble a humanoid, albeit taller and paler, with jet black hair. They sport four long, sleek ears, two of them on each side of their head. Their eyes are clouded and glowing, making it impossible to see where an elf is looking at. Elves live in "harmony" with their environment, residing like spirits in a tree or rocks, and corrupting them as they siphoned the mana out of them. While this means they do not need to eat, an elf enjoys food as much as other mortals. They also hold the custom of consuming their fallen allies and enemies in battle.

They do not wear clothes in their own Retreat, but will wear exquisite garbs and hats when dealing with foreigners.

Elves are chaotic creatures, at best partying every night, and at worst causing trouble and mischief to other mortals. While dealing with them usually benefit their allies, one must always be wary of them, as the elf constantly make up trade ethics to their whims just to piss off their trade partners, and the partners must endure it in exchange for their exquisite craftsmanship, medicines, and weapons.

They breed like humans, although their arts of intercourse, as they claim, are more superior. Elves can increase their population rapidly, as they can make at least ten children in one single night of their lust and debauchery. However, as soon as they reach a stable population, they begin to cull newborns to select only the strongest and cleverest, which means there will only be one elf per year that live to adulthood. The rest of the culled babies are usually used to make the favorite elf dish known as juteuse eife bébé.

Their core trade ethic is that they forbid the trade of stone products during Spring, wood during Summer, gems during Autumn and metal during Winter.

A victim to the elf's prank will find the Mark of Lawydia on on the property. Superstitions say that the Mark allow Lawydia to trespass the property, and so they must hurry to remove it.


Yeah, I hate elves.
« Last Edit: June 28, 2013, 05:41:06 pm by Objective »
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

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Antur

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Re: Roll to Forge the World [Turn 1: The Best Things In Life Aren't Evil]
« Reply #79 on: June 28, 2013, 05:28:41 pm »

Create Feature : Primal Oasis in Lush Plains

Bogg disgusted by the lack of life in the "Lush" plains creates oasis surrounding spring hidden in a rocky canyon. Many species of quicklt growing ferns,fungi,bushes and small animals spread from this refuge in the middle of barren lands. The spring however brings the water only in odd years making the oasis die each year and start anew the next. The oasis is hidden by the terrain and hard to find even when you know it's location.
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GreatWyrmGold

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Re: Roll to Forge the World [Turn 1: The Best Things In Life Aren't Evil]
« Reply #80 on: June 28, 2013, 05:33:52 pm »

The gods labored as they bring the world to life, and Lawydia's sibling trying to recover his ruined swamps. As the trees are created, she decides that it is time for her to spread her essence over the land.

Create sentient: elves in Nightmare Swamps

The elves are evil, spiteful creatures that views all other mortals around them as lesser beings. While not truly immortal themselves, an average elf can live up to 500 years. They resemble a humanoid, albeit taller and paler, with jet black hair. They sport four long, sleek ears, two of them on each side of their head. Their eyes are clouded and glowing, making it impossible to see where an elf is looking at. Elves live in "harmony" with their environment, residing like spirits in a tree or rocks, and corrupting them as they siphoned the mana out of them.

They do not wear clothes in their own Retreat, but will wear exquisite garbs and hats when dealing with foreigners.

Elves are chaotic creatures, at best partying every night, and at worst causing trouble and mischief to other mortals. While dealing with them usually benefit their allies, one must always be wary of them, as the elf constantly make up trade ethics to their whims just to piss off their trade partners, and the partners must endure it in exchange for their exquisite craftsmanship, medicines, and weapons.

Their core trade ethic is that they forbid the trade of stone products during Spring, wood during Summer, gems during Autumn and metal during Winter.

A victim to the elf's prank will find the Mark of Lawydia on on the property. Superstitions say that the Mark allow Lawydia to trespass the property, and so they must hurry to remove it.


Yeah, I hate elves.
((For the record, you seem to have combined DF, fantasy, and mythic elves in a blender, with some traits kinda splattering apart and being repaired afterwards with random spare parts that no race wanted.

You left out the cannibalism, though.))
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hops

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Re: Roll to Forge the World [Turn 1: The Best Things In Life Aren't Evil]
« Reply #81 on: June 28, 2013, 05:37:23 pm »

The gods labored as they bring the world to life, and Lawydia's sibling trying to recover his ruined swamps. As the trees are created, she decides that it is time for her to spread her essence over the land.

Create sentient: elves in Nightmare Swamps

The elves are evil, spiteful creatures that views all other mortals around them as lesser beings. While not truly immortal themselves, an average elf can live up to 500 years. They resemble a humanoid, albeit taller and paler, with jet black hair. They sport four long, sleek ears, two of them on each side of their head. Their eyes are clouded and glowing, making it impossible to see where an elf is looking at. Elves live in "harmony" with their environment, residing like spirits in a tree or rocks, and corrupting them as they siphoned the mana out of them.

They do not wear clothes in their own Retreat, but will wear exquisite garbs and hats when dealing with foreigners.

Elves are chaotic creatures, at best partying every night, and at worst causing trouble and mischief to other mortals. While dealing with them usually benefit their allies, one must always be wary of them, as the elf constantly make up trade ethics to their whims just to piss off their trade partners, and the partners must endure it in exchange for their exquisite craftsmanship, medicines, and weapons.

Their core trade ethic is that they forbid the trade of stone products during Spring, wood during Summer, gems during Autumn and metal during Winter.

A victim to the elf's prank will find the Mark of Lawydia on on the property. Superstitions say that the Mark allow Lawydia to trespass the property, and so they must hurry to remove it.


Yeah, I hate elves.
((For the record, you seem to have combined DF, fantasy, and mythic elves in a blender, with some traits kinda splattering apart and being repaired afterwards with random spare parts that no race wanted.

You left out the cannibalism, though.))
Oh, shit, right, cannibalism. I was wondering what I missed.
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

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GreatWyrmGold

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Re: Roll to Forge the World [Turn 1: The Best Things In Life Aren't Evil]
« Reply #82 on: June 28, 2013, 05:39:32 pm »

Maybe toss in some conservatism. Between DF elves not going past wooden weapons and static elven empires in much literature, it fits.
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hops

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Re: Roll to Forge the World [Turn 1: The Best Things In Life Aren't Evil]
« Reply #83 on: June 28, 2013, 05:42:08 pm »

Maybe toss in some conservatism. Between DF elves not going past wooden weapons and static elven empires in much literature, it fits.
One of Lawydia's sphere is liberalism, though, so these guys are going to be kind of liberal.
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

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GreatWyrmGold

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Re: Roll to Forge the World [Turn 1: The Best Things In Life Aren't Evil]
« Reply #84 on: June 28, 2013, 05:43:12 pm »

Ah. The "hippy" breed of elf, then?
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hops

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Re: Roll to Forge the World [Turn 1: The Best Things In Life Aren't Evil]
« Reply #85 on: June 28, 2013, 08:22:00 pm »

Ah. The "hippy" breed of elf, then?
Evil murderous hippies.
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

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GreatWyrmGold

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Re: Roll to Forge the World [Turn 1: The Best Things In Life Aren't Evil]
« Reply #86 on: June 28, 2013, 08:23:17 pm »

Ah. The "hippy" breed of elf, then?
Evil murderous hippies.
But, hippies nonetheless.
((I remember when I tried to describe druids as hippies to a new D&D player. After the GM pointed out that that was incorrect, I amended my statement to "violent hippies". Good times.))
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Tiruin

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Re: Roll to Forge the World [Turn 1: The Best Things In Life Aren't Evil]
« Reply #87 on: June 29, 2013, 11:22:21 am »

((I really think someone's putting the bias on elves without truly even defining them first >.>))

Panacea.

The Lunar Tears spoke of a time when even the gods walked the lands, and it would be said that their tears would be the only reminder of their passing, as the land changed and warped under their chaos.

But the lands were lacking, it was all rock and dirt. Hard, cold stone, lacking the ebb and flow of life.

And so Eleri decided. A land, lush with the nutrients for life. With rivers and brooks and springs, soil cultured for the growth of plantlife, much like the Tears nearby. The Whispering Forest would be its general name, adjacent to Althaine's Mountain Range. Hopefully, this place would be a serene paradise, with warm air and a constant amount of sunlight.

Here, she planned to create her own domain, with the permission of those around her as neighbors.


Action: Create Forested Region: Whispering Forest. Warm climate. Brooks and rivers crisscross throughout the area, benefiting the warm climate and lush soil. The trees growing here would depend on the land for their growth and on whether they will thrive or not.

On fair days, and calm winds, it is said that the forest whispers its own tale. A wordless tune of emotion and longing.
« Last Edit: June 29, 2013, 01:54:07 pm by Tiruin »
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Digital Hellhound

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Re: Roll to Forge the World [Turn 1: The Best Things In Life Aren't Evil]
« Reply #88 on: June 29, 2013, 01:41:47 pm »

Althaine creates Sentients: Great Wolves of the cold that speak like men and hold the wisdom - though none of the kindness - of the Lady. In time, their spawn shall fill the earth with their lesser breed.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ˇNo parmesan!

GreatWyrmGold

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Re: Roll to Forge the World [Turn 1: The Best Things In Life Aren't Evil]
« Reply #89 on: June 29, 2013, 02:39:37 pm »

((I really think someone's putting the bias on elves without truly even defining them first >.>))
((Seeing as the Creator of the Elves is biased against his own creation...this should be interesting.))
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