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Author Topic: Roll to Forge the World [Turn 5: Not About Food, About Sending Message]  (Read 29052 times)

hops

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Re: Roll to Forge the World [Turn 0: Abandon All Hope, Ye Who Dwell Here]
« Reply #45 on: June 27, 2013, 02:01:18 am »

Well, I can't see anything suitably in-character for Lawydia to do at this point.

Create Region, the Sea of Decay

The Sea of Decay is a great mass of sulfuric acid and other noxious concoctions that are as hostile to life even as it creates them. It is flat and featureless, and its supporting land is a mixture of minerals from its surrounding regions. It is always boiling.
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ScriptWolf

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Re: Roll to Forge the World [Turn 0: Abandon All Hope, Ye Who Dwell Here]
« Reply #46 on: June 27, 2013, 04:35:06 am »

Create region lush planes

A region which resembles earth very well with a varying of colours from mottled browns to vivid greens and yellows to deep water blues and dripping sky of red. A region which supports life extremely well and cultivates the most beautiful of plants.

Regions are these regions on a single planet which we all alter ?
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IronyOwl

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Re: Roll to Forge the World [Turn 0: Abandon All Hope, Ye Who Dwell Here]
« Reply #47 on: June 27, 2013, 04:51:52 am »

Mind if I ask what was wrong with Glio?
He really had no cohesion as far as I could see. He's a plump, tanned old man wearing a lot of jewelry, who likes giving and receiving gifts, with the spheres of Disease, Peace, and Happiness. What does that make him in general? I don't really know. There's no way I can think of to sum him up.

Compare that with the dragon god, whose appearance, personality, and spheres all scream god of monsters; or the lady of grim winter; or to a lesser extent the helpful god of living things. They've all got fairly strong, coherent, interesting themes going on.


Create the minerals Enchanted Gold and Lead
Enchanted Gold will slowly convert any matter it touches into more Enchanted Gold. As Gold spreads further from its core, it becomes Lead, which is the only substance that can resist the spread effect.

The Gold is as strong as copper, but the spread is massively accelerated on flesh, making it a highly effective weapon. Lead is just... lead-like, not really special.
(I hope it's okay to make two minerals in the same turn, they are connected intrinsically)
This is kind of a tough one. I'd allow creating lead at the same time because it doesn't actually do anything, similar to how you don't have to explicitly create granite or sulfuric acid or similar to make fields of them. Trouble is, lead does do something- it resists Enchanted Gold.

There's also the issue of what you mean by "core." Is there "real" Original Enchanted Gold and then "fake" Converted Enchanted Gold, or does it spread out in thin tendrils, or what?


Question - With minor gods, as they are cycled in and out, are there repeats? [for example, if my god was cycled in for a turn, is he still eligible?] I would assume so, there are only so many people.

Also congrats Scionox, thought you'd have a fairly low chance [and so did you, according to Skype]. May terror reign throughout the heavens!
Yes, of course. Once your god is shunted out of play, he goes back on the waitlist, where he'll eventually cycle back up into play again.


Regions are these regions on a single planet which we all alter ?
They can be, or they can be separate planets/moons/etc. Of course, they're not likely to be very big if they're separate.
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Parsely

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Re: Roll to Forge the World [Turn 0: Abandon All Hope, Ye Who Dwell Here]
« Reply #48 on: June 27, 2013, 04:55:46 am »

PTW
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ScriptWolf

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Re: Roll to Forge the World [Turn 0: Abandon All Hope, Ye Who Dwell Here]
« Reply #49 on: June 27, 2013, 04:59:37 am »

So if we just create a region it's not a planet and more like a floating bit of land ? And then we could use a turn to combine several regions into a planet ?
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IronyOwl

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Re: Roll to Forge the World [Turn 0: Abandon All Hope, Ye Who Dwell Here]
« Reply #50 on: June 27, 2013, 05:05:14 am »

So if we just create a region it's not a planet and more like a floating bit of land ? And then we could use a turn to combine several regions into a planet ?
Well, no. If you create a region that's not connected to any other regions, it's either its own floating bit of land, or its own very tiny ball of dirt. If you connect several regions together, they presumably form either a very large floating region of land, or a ball of dirt that's starting to get large enough to look like a planet.

Using an action to create a planet is usually more for when you want another planet/moon/whatever, but don't particularly plan on putting anything on it or want it to be larger than the number of regions on it would imply.

EDIT: It's also a valid action for when you want to do something on a large scale, like add a molten core to the world.
« Last Edit: June 27, 2013, 05:13:48 am by IronyOwl »
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

ScriptWolf

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Re: Roll to Forge the World [Turn 0: Abandon All Hope, Ye Who Dwell Here]
« Reply #51 on: June 27, 2013, 05:17:06 am »

Ok sort of a little confused still :P

So regions could be considered something akin to "disk world"

So that could we make a planet and attach regions into the planet ? And would it not make sense to have a planet first then terra regions onto the planet giving us more space to play with and consolidating our regions.
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IronyOwl

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Re: Roll to Forge the World [Turn 0: Abandon All Hope, Ye Who Dwell Here]
« Reply #52 on: June 27, 2013, 05:40:33 am »

So regions could be considered something akin to "disk world"
They could be. They could also be considered akin to really small planetoids, depending on which way you want to think of them/shape them.

So that could we make a planet and attach regions into the planet ?
Yes, nothing wrong with that.

And would it not make sense to have a planet first then terra regions onto the planet giving us more space to play with and consolidating our regions.
You could, but it's not usually needed. Regions can be assumed to be part of a planet if you'd prefer them to be, especially as you get more of them clustered together.

It's a bit like a ball of yarn. If you keep adding strings to each other, you'll eventually end up with a tiny ball of yarn. If you add even more, it'll get bigger and more ball-like. Of course, even with one string, you could always roll it into a ball if you prefer it that way. The difference between strings and balls of strings, and between floating lands and planet(oid)s, is basically the same.


Whether regions are created and attached to each other, or created on a planet, shouldn't affect the amount of space available. I'm not sure what you mean by consolidating them. I guess it's easier to say for certain that your regions are all on the same planet even though they're not connected if you explicitly create them on a planet first, though.


Basically, explicitly creating a planet is most useful when you want to operate on a large scale. There's nothing wrong with creating planets just by creating regions for them, but if you want global weather conditions, a certain planetary size, a specific location in the cosmos, or something of that nature, you might need/want to make a planet for it.
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

10ebbor10

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Re: Roll to Forge the World [Turn 0: Abandon All Hope, Ye Who Dwell Here]
« Reply #53 on: June 27, 2013, 06:11:43 am »

Create Feature: Storm of Tales in a random region*

The storm of Tales is a strange and relatively rare (less than once a year) phenomenon. It's a powerful storm, strangely devoid of rain, but with very strong winds. The sounds of the wind tells tales of far away places.

*If Impossible, place it in the Lush Planes
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Digital Hellhound

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Re: Roll to Forge the World [Turn 0: Abandon All Hope, Ye Who Dwell Here]
« Reply #54 on: June 27, 2013, 06:16:37 am »

((I suggest questions not related to gameplay (ie, app questions) should be PMd to avoid clutter. There's also no need to 'PTW' as there's a Notify button right there.

Also, I like that our first siblings are ones of Terror, Malice and Tragedy. Totally not a sign of things to come.))
---

When she was young and the world was young, Althaine roamed the endless void, marvelling at the simple fact of their existence. She had been a mere thought now whispered into life, woven into the fabric of reality with sublime grace and beauty. The Lady knew she there were others, felt their acts on the world. Reality was hollow, lacking much - her sibling, N'kari, was already at work, crafting land and life. She drifted close to him, delicate and small - but she dared not interrupt. The focus and power flowing around him were mesmerizing. She felt a... longing to do something similar.

It was easy, once she had begun. Like it had been inside her already, waiting to be whispered into the world...


Althaine creates a Region; an enormous mountain range and surrounding foothills, hiding within secluded valleys, vast caverns, hidden peaks and passages, most of the mountains high enough for snow. It is not connected to any other Region - yet.
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GreatWyrmGold

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Re: Roll to Forge the World [Turn 0: Abandon All Hope, Ye Who Dwell Here]
« Reply #55 on: June 27, 2013, 08:11:27 am »

Mind if I ask what was wrong with Glio?
He really had no cohesion as far as I could see. He's a plump, tanned old man wearing a lot of jewelry, who likes giving and receiving gifts, with the spheres of Disease, Peace, and Happiness. What does that make him in general? I don't really know. There's no way I can think of to sum him up.

Compare that with the dragon god, whose appearance, personality, and spheres all scream god of monsters; or the lady of grim winter; or to a lesser extent the helpful god of living things. They've all got fairly strong, coherent, interesting themes going on.
Part of that was me using a random generator, but that was mostly for appearance. (Bad move, then.) The rest was basically an image I had of him being basically a "nice Death" guy.
(I probably should have dropped Happiness instead of Chaos. Oh well, what's done is done.)
...Is it possible to ascend from Minor Godhood to Major Godhood (or at least Less Impermanent Minor Godhood) with worshipers or something? It would kinda suck for the mortals if their patron god vanished suddenly, not to return for generations...
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Tsuchigumo550

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Re: Roll to Forge the World [Turn 0: Abandon All Hope, Ye Who Dwell Here]
« Reply #56 on: June 27, 2013, 09:29:27 am »

From the dark void emerged a single white mark. A mask, the first conscious willing-into-existence, tearing up and through nothing, pulling away from the emptiness, becoming aware of itself and the others around him. The void did not give up so easily, and Bodark began to sink once more. Pausing, feeling what being erased was like, Bodark began pulling again, converting the void around him into what he believed to be himself. The void clung to him, draped around him, but Bodark embraced it, tearing himself free with a final thought, leaving a veil of nothingness around him. Bodark appeared as nothing but a mask, his body concealed and connected to cloth woven from nothing.

Bodark realized his powers in his last push into godhood, but he stood and waited. Drifting to the other sources of energy, the only sources of energy he felt, he watched as the other gods realized their powers and also began to create. Watching and waiting, Bodark raised a hidden arm and sent a single thought out to the creation of another god, silently.


Create Life: Yarostrog in Althaine's Region.
The Yarostrog are large, four-legged mammals living in the valleys of the region. Once a year, during the winter months, they grow immense amounts of fur and migrate upwards to the snowy mountaintops where they keep their mating grounds. Yarostrog are strong, stocky creatures, with powerful claws and teeth, as well as large spiny antlers. They are omnivorous, but prefer easy prey over prey they must chase.((Imagine a bear the size of a deer with antlers. In the winter, it resembles a yak due to all the hair.))

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Dansmithers

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Re: Roll to Forge the World [Turn 0: Abandon All Hope, Ye Who Dwell Here]
« Reply #57 on: June 27, 2013, 10:02:00 am »

Create the minerals Enchanted Gold and Lead
Enchanted Gold will slowly convert any matter it touches into more Enchanted Gold. As Gold spreads further from its core, it becomes Lead, which is the only substance that can resist the spread effect.

The Gold is as strong as copper, but the spread is massively accelerated on flesh, making it a highly effective weapon. Lead is just... lead-like, not really special.
(I hope it's okay to make two minerals in the same turn, they are connected intrinsically)
This is kind of a tough one. I'd allow creating lead at the same time because it doesn't actually do anything, similar to how you don't have to explicitly create granite or sulfuric acid or similar to make fields of them. Trouble is, lead does do something- it resists Enchanted Gold.

There's also the issue of what you mean by "core." Is there "real" Original Enchanted Gold and then "fake" Converted Enchanted Gold, or does it spread out in thin tendrils, or what?

The Enchanted Gold has a random chance of turning into Lead as it spreads. As it spreads farther, there is more chance of lead being created. Eventually all the surface gold is turned into lead. Also, the lead is a safety measure, and it is pretty much unusable for anything other than handling Gold.
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Scionox

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Re: Roll to Forge the World [Turn 0: Abandon All Hope, Ye Who Dwell Here]
« Reply #58 on: June 27, 2013, 01:42:26 pm »

Create region: Nightmare Swamps

Scionox moved his wing and thus Nightmare Swamps were created. Purple ground, dark purple liquid, poisonous to the most of lifeforms and with fumes that can cause hallucinations. The place was almost absolutely devoid of light, and has vast underground network of caves, the place was lifeless, for now.
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Re: Roll to Forge the World [Turn 0: Abandon All Hope, Ye Who Dwell Here]
« Reply #59 on: June 27, 2013, 01:49:50 pm »

@IronyOwl Can you rename my Sphere of Creation to a sphere of Forging? I think it's a better name, considering the specific nature of it in my post. Just a better name and all.

If not, nevermind.
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