Encyclopedia of Everything
Flora
Lunar Tear (Eleri)
Description: The Lunar Tear resembles a snow-white flowering plant, perennial in nature, with waxy leaves and short, thin stalks. While the plant itself is minor, considered to be a diminutive species, its flower petals grow to about the size of nearly half a foot in span. In the nectar, or sap (in cases of the occasional case of gigantism, turning the Tear into a small tree) is said to hold the essence of life, being able to cure most, if not all, forms of toxin or harmful malady in the living body. This may explain its resilience in most common terrain, as it is highly resistant to even the foulest toxins and most virulent plagues.
Resources: Lunar Tear Nectar. It cures almost all toxins and maladies in virtually any living creature.
"Delightful Whim" (N'kari)
Description: Thin, gnarled, twisting black trees that bear dull red, withered-looking fruit. The fruit is bitter, barely edible, and known to kill libido.
Resources: None
The Rancor Red (Bodark)
Description: An enormous water-dependent fungus whose spores infect living things, inducing agonizing pain, endless thirst, and more Rancor Red sprouting from the victim's flesh. It's also incredibly lethal when consumed directly.
Resources: None
"Pale Moon Flower" (Bodark)
Description: Towering spiral-trees, like a column of vines reaching to the sky, with tendrils reaching off into branches studded with balls of fluffy-looking clusters of tiny leaves, often peppered with equally tiny, bright pink flowers. The wood is mildly toxic, likely to ward off bugs.
Caecil Fruit Tree (Bodark)
Description: The Caecil Fruit Tree is a very rare, large, fruit-bearing tree with thin, hanging branches. It's fruit are large enough for smaller creatures to have trouble carrying them, but small enough for most humanoids to easily carry a couple around. The tree grows massively tall, and reproduces more like a mushroom than a tree- the tip of the tree erupts in spores that can reach across massive distances, the spores taking root and producing fruit at a very fast rate. This causes many specimens to burn themselves out quickly, producing only a harvest or two of spores and fruit before dying. The spores themselves are nutritious enough to be eaten, but taste bitter.
The fruit produced by the Caecil Fruit Tree have thick but easily torn rinds of a bright red-orange color. Inside the rind, a bountiful amount of soft, sweet flesh in a yellowy color can be found, containing no seeds but rather the very essence of life. Any and all creatures can absorb energy from the fruit, be they herbivore, omnivore, carnivore, or some other strange classification. Most creatures will be full after eating a single fruit, larger ones requiring maybe two, but it is never a problem- hundreds of Caecil Fruit grow on the tree, weighing down the thin branches as they ripen, allowing easy access by any creature. When a branch is empty, it is freed of it's heavy load and swings back up to catch as much sunlight as possible to produce more fruit.
The tree produces this fruit only when ready to release spores, however, using the spring-loaded action of its branches to help catapult them far and wide.
Sweetroses (Lawydia)
Description: Medicinal flowers that siphon minerals from blightwater into protein, sugar, salt and carbohydrate that are packed into their thick stems. They taste differently to each consumer, and changing every time they eat them, but always taste vaguely like potatoes and apples.
Resources: Corruption-reversing agent.
Taron (Bodark)
Description: Carnivorous plants, activating when something disturbs their outer stalks to grapple the prey into their tuberlike stomachs.
Fauna
"Yarostrogs" (Bodark)
Description: Bug-eyed, flightless bird things, shaped more like splayed lizards than true birds, and with rather raggedy, uneven feathers that look like they're constantly molting. They breed all year round, and like to hide in crags, caves, and other deep places. They usually avoid eating food that's not moving, or would if there was any food at all.
Resources: None
"Nightmare Birds" (Scionox)
Description: Pretty, colorful birds, usually mostly yellow in color. They burst into pleasant song and reveal even more vibrant plumage when approached.
Resources: None
Rock Dragons (N'kari)
Description: Dragons slightly larger than rats and all the vibrant, ever-shifting colors of the rainbow. They're still sturdy, if a bit brittle, and clever enough to scratch things onto rocks, though coherent drawings are beyond them without some interpretation.
Resources: None
Succor (Eleri)
Description: Giant shaggy, vaguely pig-like things, with brown fur, blunt snouts, and fat tusks. They're very tasty, but obviously a bit hard to bring down.
Resources: None
Florians (N'kari)
Description: Hideous giant wasplike creatures, nightmarishly thin and vicious. Their stingers induce a nightmare coma in their victims.
Resources: None
Sapients
Elves (Lawyia)
Description: The elves are evil, spiteful creatures that views all other mortals around them as lesser beings. While not truly immortal themselves, an average elf can live up to 500 years. They resemble a humanoid, albeit taller and paler, with jet black hair. They sport four long, sleek ears, two of them on each side of their head. Their eyes are clouded and glowing, making it impossible to see where an elf is looking at. Elves live in "harmony" with their environment, residing like spirits in a tree or rocks, and corrupting them as they siphoned the mana out of them. While this means they do not need to eat, an elf enjoys food as much as other mortals. They also hold the custom of consuming their fallen allies and enemies in battle.
They do not wear clothes in their own Retreat, but will wear exquisite garbs and hats when dealing with foreigners.
Elves are chaotic creatures, at best partying every night, and at worst causing trouble and mischief to other mortals. While dealing with them usually benefit their allies, one must always be wary of them, as the elf constantly make up trade ethics to their whims just to piss off their trade partners, and the partners must endure it in exchange for their exquisite craftsmanship, medicines, and weapons.
They breed like humans, although their arts of intercourse, as they claim, are more superior. Elves can increase their population rapidly, as they can make at least ten children in one single night of their lust and debauchery. However, as soon as they reach a stable population, they begin to cull newborns to select only the strongest and cleverest, which means there will only be one elf per year that live to adulthood. The rest of the culled babies are usually used to make the favorite elf dish known as juteuse eife bébé.
Their core trade ethic is that they forbid the trade of stone products during Spring, wood during Summer, gems during Autumn and metal during Winter.
A victim to the elf's prank will find the Mark of Lawydia on on the property. Superstitions say that the Mark allow Lawydia to trespass the property, and so they must hurry to remove it.
Great Wolves (Digital)
Description: Massive wolves, wise and hard-hearted, with noble bearings and imposing voices. Their offspring are weaker, smaller, and less grand than they are.
Volgorde (Konung)
Description: Somewhat short, lightly stooped humanoids with rather long, somewhat droopy faces and pronounced noses. Their eyes tend to be dark blue, their hair black, though they tend to be bald on top, and their skin a light tan. They're a bit on the stubborn side, which gives them a strong sense of right and wrong and a fair amount of orneriness when hassled. Their oaths are magically binding- should a Volgorde break one, it and its descendants shall be cursed to die a painful death.
Sionnach (Eleri)
Description: Humans with fox ears and tails, tending to form Gypsy-style caravans with a fondness for nature. They're clever and diplomatic, as might be expected. They are currently embroiled in fratricidal schisms and pogroms.
Guardians
Terrificus (Scionox)
Description: A massive, dark mantis, a brutal combatant with the ability to corrupt things it breathes upon. Corrupted creatures become twisted, aggressive, nightmarish parodies of what they once were.
Resources
Enchanted Gold (Mides)
Description: A goldlike metal with the strength of copper. It spreads slowly and unsurely through nearby materials, often failing into heavier metals, which it can't spread through. It spreads faster through softer, organic materials, but still not really at weapon speeds unless it's lodged in the wound. It's very rare, despite its supposed propensity to spread.
Blightwater (Lawyia)
Description: Bubbling wellsprings of water tainted with some dark particulate. It slowly corrupts those who drink it, turning them into dark, sinister things.
Weather
Storm of Tales (Aelos)
Description: A rare storm, usually less than once a year, rainless but windy, sounding like the things that have been shouted into it in the past. These are often jumbled and hard to make out, however.
Features
Field of Ruby (Lawyia)
Description: The Field is a small expanse of sterile, barren landscape. The stony grounds are covered by all manners of precious gems that replicate anything the other gods create. The gems would grow ever so slowly, forming themselves into breathtaking flowers and trees, more beautiful than any jeweler would ever hope to create. Any mortal that enters the field will find that the ground is spiked, and the thorns of the giant flowers deadly. They would wander the field, lost but untiring nor hungry.
They would be safe, as long as they moved, as long as they endured the scratches of the malicious gems.
They are doomed to wander, as time move forward and they presumed dead by their families and friends.
When they are finally forgotten by history, and their own history forgotten, will they finally find a small flower, painfully beautiful. Claiming the treasure, they would finally be permitted to leave the treacherous field, as only. husk of themselves, possessing a precious flower.
Silent Stones (The Shifter)
Description: Smooth dark stones, each the size of a dog, arranged in a circle.
Primal Oasis (Bogg)
Description: A crack in the ground where water leaks out.
The Cube (GSES)
Description: A mechanical cube the size of a massive building that responds to the commands of whoever is in the center room. Unfortunately the commands are powerful and basic in the extreme, requiring manual placement and movement instructions for each and every little spring and cog. This make shaping the cube to your whims somewhat more impossibly difficult than necessary, albeit limitlessly flexible if one could master the system.
Eumilia's Stones (Eumilia)
Description: Rather large, long-winded trivia stones, drawling on and on about the minute details of some rather specific things. The center one, for instance, is rather obsessed with exactly what each stone is made of, how much they weigh, how sharp their edges are, how deep the engravings, how hard they are, etc.
The Slab of History (The Grim One)
Description: A stone slab which has all of the worlds history on it and it writes itself. It's actually a pretty good writer, able to not only record things, but make them sound interesting.