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Author Topic: What's happening in your Fort.  (Read 195778 times)

-Nihil-

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Re: What's happening in your Fort.
« Reply #1170 on: August 16, 2014, 05:31:57 pm »

Yeah, I don't know... It could be a mistake token, a balance thing, or they just step over traps when their giant sense is tingling.
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smakemupagus

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Re: What's happening in your Fort.
« Reply #1171 on: August 16, 2014, 05:35:18 pm »

Yeah, I don't know... It could be a mistake token, a balance thing, or they just step over traps when their giant sense is tingling.

Pretty sure it's not a mistake, they're supposed to be the harbingers of the end times, and Meph didn't want them being defeated out of hand with a few cage traps on a twisty path :)

-Nihil-

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Re: What's happening in your Fort.
« Reply #1172 on: August 16, 2014, 05:43:23 pm »

Yeah, I figured if it was intentional it is a balance thing. Traps are pretty overpowered.
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bennerman

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Re: What's happening in your Fort.
« Reply #1173 on: August 16, 2014, 06:06:15 pm »

I managed to catch 5 but half my fort burned down and my web turret was killed. The rest drowned or were killed by my archers. On the plus side, my "buildings doubling as watch towers" worked out nicely

Edit: And for harbingers of the end times, they sure are vulnerable to, what are essentially flying sharpened chicken-wings

Edit 2: Snake Men are trap-avoid too?

Edit 3: I thought ironbark and steeloak were armour materials :<
« Last Edit: August 16, 2014, 08:11:25 pm by bennerman »
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Aristion

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Re: What's happening in your Fort.
« Reply #1174 on: August 16, 2014, 09:13:32 pm »




Edit 3: I thought ironbark and steeloak were armour materials :<

Process them first.
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I kept imagining this guy go "By Armok, not the dead roaches! Oh gods the hamsters oh the dwarfmanity!"
Devotes several hours a day making vampires an endangered species.

bennerman

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Re: What's happening in your Fort.
« Reply #1175 on: August 16, 2014, 09:42:46 pm »




Edit 3: I thought ironbark and steeloak were armour materials :<

Process them first.

Where? (as humans). I have them processed into logs at the carpentry guild, where next? (And no one can say I didn't check the manual this time XD)
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Splint

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Re: What's happening in your Fort.
« Reply #1176 on: August 16, 2014, 09:49:19 pm »

If it's the same as dwarves, my guess is at whatever their equivalent to an alchemy or herbalism lab is.

bennerman

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Re: What's happening in your Fort.
« Reply #1177 on: August 16, 2014, 09:53:26 pm »

"Carpenter - Exotic Woodworker
Makes items from rare woods, including good/evil and cavern woods."

Maybe that?
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Splint

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Re: What's happening in your Fort.
« Reply #1178 on: August 16, 2014, 10:37:38 pm »

Hrmm... Fool around with it I guess. The manual doesn't really say, but your best bet is probably the academic guild's east extension. You can use that to  make ironbone and bloodsteel if you're hurting for metals that badly if nothing else. Can always use that steeloak and ironwood for high quality furniture.

bennerman

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Re: What's happening in your Fort.
« Reply #1179 on: August 16, 2014, 11:50:07 pm »

That's the plan. I have 10 elite archers with bone arrows and shell armour, but bone and shell will suck in melee
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bennerman

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Re: What's happening in your Fort.
« Reply #1180 on: August 17, 2014, 02:18:30 am »

FPS death. We seriously need multicore support

Imagine two or 4 or 8 times the framerate. I think toady should've been working on that since 2010

Edit: I just heard that it's very hard for certain programming languages to be converted for multi-core use. That sucks
« Last Edit: August 17, 2014, 03:05:35 am by bennerman »
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SharpKris

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Re: What's happening in your Fort.
« Reply #1181 on: August 17, 2014, 10:14:02 am »

i'd suggest playing warlocks as they are the least fps intensive for me so far
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Niveras

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Re: What's happening in your Fort.
« Reply #1182 on: August 17, 2014, 01:09:31 pm »

I personally have more trouble with FPS as warlocks, but maybe it is other factors in the embark. (I have bone. so much bone. oh god the bone. So much bone...). I really should stop raising zombies... but I need the corpses for souls and the meat makes blood (for bloodsteel) and it's less of a hassle letting them run around and occasionally kill things than sending military around manually.

Oh god, the bone.

Maybe I'll turn it all into blocks and build a ziggurat with them. I've wanted to build the structure out of various colors of ethereal blocks but I don't have enough warlocks to run the gates full time so I may as well use bone blocks.
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Splint

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Re: What's happening in your Fort.
« Reply #1183 on: August 17, 2014, 01:11:34 pm »

Warlocks don't need to be the ones running them. Skeletons and ghouls can run them full-time (albeit at a very slow speed,) if you have sorcery enabled on them. Same goes for soul syphons.

SharpKris

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Re: What's happening in your Fort.
« Reply #1184 on: August 17, 2014, 01:17:34 pm »

4 dedicated skellies for 4 gates would get you building a tower in no time.
and with torture chamber being broken and all it should be easy to just dish out supplies
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