So, new fort once again, this time using the Rat Warren custom region on an pretty easy (resource-wise, at least) map. I embarked with nothing but 3 minimum-skilled bolabolds (2 owls and a kestrel), some basic crafters, 14 pieces of meat, 5 giant jack rats, 5 shalswars, 2 drakes and a pair of changelings. I let TWO Kobolds do all non military jobs, they were a badger and a salamander, one a chopper, the other a shovel. The others were an additional kestrel (I was going to draft him too, but in the end I just made a bowyer and a thief) and a lizard which has no place in an archer squad.
So, I wanted to build a town with bricks, making them sounds tricky doesn't it...
My steps are basically the do it yourself version of Kobold camp, where, as long as you have the natural resources, you can even start with
nothing: stockpile the food, destroy the wagon, gather plants (duh, all the plants in this area are useful stuff like woodstalks, prickle berries, kobold bulbs ect...), build carpenter-> make wooden training chopper-> chop more trees, make wooden armor stand-> set barracks-> make squad and organize equipment-> train, build butchery-> slaughter wagon puller water buffalo bull, build tannery -> make thin suede (x3), build leatherworker-> make thin suede quiver (x3), build bowyer-> make bone bola throwers (because wooden ones are for the poor...) (x3), build kitchen-> forbid cooking of tallow once it's rendered, cook meat and bull's various products (will last longer this way, so I hope), make wooden block (x3), make craftbold's workshop-> make wooden bolas (6x) and wooden nest boxes (x4) and craft candle from tallow (x2), build thieves tunnel, steal a boulder from a fortress
R-> build mason workshop-> make rock blocks and make rock grate, build boneyard, send military to hunt coyotes-> butcher coyotes, make bone blocks (x3), make bone grate (x3), build woodcarver, make wooden shovel, dig to clay, build clay oven, gather clay, build firepit, make charcoal from wood, build batch kiln, repeat the second and third to last. Now you can make
everything out of (fire) clay.
My camp so far:
The building on the north center will be the entrance of my future town, it has only a Finished Goods stockpile underneath and the barracks above, you can see the various workshops, one bridge crossing-trap which caught many nymphs (I had no idea on how to execute a genocide on them, so I just released them), and some gnolls. There's also a thief trap with a food stockpile which hasn't caught anything yet. You can see I pitted a gnoll in a fortification-enclosure. I told my marksbolds to shoot him for target practice, but when sent to duty they just started firing at the cave beetles and gremlins across the river, so I just left him in there. Later I see his rotten body, and check who killed him. Turns out it was a pet kea of an immigrant, who just passed by and killed him.
So, I got two more gnolls in the cages and I am open to suggestions. They're perfectly butcherable, and I wonder if their bones are valuable...