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Author Topic: What's happening in your Fort.  (Read 195541 times)

LMeire

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Re: What's happening in your Fort.
« Reply #795 on: February 26, 2014, 03:49:18 am »

My skeleton made the door that all other doors aspire to be.

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BlackFlyme

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Re: What's happening in your Fort.
« Reply #796 on: February 26, 2014, 03:59:15 am »

My skeleton made the door that all other doors aspire to be.

Meanwhile, in the library on the other side of the fortress, a scribe is lamenting the lack of graphite to make ink with. :P
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LMeire

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Re: What's happening in your Fort.
« Reply #797 on: February 27, 2014, 08:54:08 pm »



I'm not really sure what my mayor's problem is.
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dukea42

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Re: What's happening in your Fort.
« Reply #798 on: February 27, 2014, 10:09:22 pm »

Those are value ranges. It's close but you need a bit more value in the room.
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LMeire

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Re: What's happening in your Fort.
« Reply #799 on: March 04, 2014, 02:31:14 am »

I have 16 gnomes and 11 of them are children.
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Innocent Dave

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Re: What's happening in your Fort.
« Reply #800 on: March 04, 2014, 07:18:56 am »

My experimental unicorn-farming fort just died a grisly and highly entertaining death (and just in time for the update, too!), involving a horde of zombies, a massive fire, and several quads of very surprised goblin ambushers.  My stout axedwarves refused to be intimidated and charged into combat without even stopping to pick up their weapons, inflicting a grand total of no casualties on the invaders.

Next up: a fort where my mass-manufactured weapon of choice has no other use, in the hope that they'll go to the militia, not the miners or lumberjacks...
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Tenderroast

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Re: What's happening in your Fort.
« Reply #801 on: March 04, 2014, 12:16:54 pm »

thats why i usually only have no more than 4 dwarves with lumberjack turned on. If you get them to legendary (very easy with the wood splitting block, extra skill ups just for turning wood logs into smooth wood logs)
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LMeire

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Re: What's happening in your Fort.
« Reply #802 on: March 05, 2014, 02:28:34 am »

I'm trying to sort out what all these automated workshops do, starting with a woodcutter since I imagine that's just some sort of version of "drop off logs, get planks".



Five Nine casualties trying to load the damned contraption, and wood has yet to be cut. Okay, so it is cutting wood properly, but it still kills every gnome that does the job and I'm not sure how to make it safer.
« Last Edit: March 05, 2014, 03:12:31 am by LMeire »
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IndigoFenix

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Re: What's happening in your Fort.
« Reply #803 on: March 05, 2014, 04:02:20 am »

Five Nine casualties trying to load the damned contraption, and wood has yet to be cut. Okay, so it is cutting wood properly, but it still kills every gnome that does the job and I'm not sure how to make it safer.
Two possible solutions:
1. Turn it off before loading it.  This takes some micromanagement and is less than ideal but it will suffice for a beginning fort.
2. Create a system for loading it from a distance.  Garbage dumps are good early on, minecarts with auto-dumping track stops should be your end solution.

Lostsoul

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Re: What's happening in your Fort.
« Reply #804 on: March 05, 2014, 07:44:12 am »

Starting my first warlock fortress..in city sewers and dungeons.
Could make good story fortress but I am not a writer.
http://imgur.com/WNHOglv
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Jaso11111

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Re: What's happening in your Fort.
« Reply #805 on: March 05, 2014, 09:36:03 am »

Starting my first warlock fortress..in city sewers and dungeons.
Could make good story fortress but I am not a writer.
http://imgur.com/WNHOglv
That... is actually really cool! I like the idea of building an evil lair right under the peoples noses >:)
Where did you embark for that?
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Lostsoul

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Re: What's happening in your Fort.
« Reply #806 on: March 05, 2014, 10:07:08 am »

Quote
That... is actually really cool! I like the idea of building an evil lair right under the peoples noses >:)
Where did you embark for that?

2x2 area to avoid losing FPS.
I embarked in middle of town, castle and it's dungeons are at other corner of map, I was lucky to find a sewer access nearby. You just need to move fast before the people come outside. At the moment there are 150 humans around the map, if you aggro too many before managing to move underground you are doomed.

Oh and all the leaders/deities are friendly, just interesting sidenote.
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Jaso11111

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Re: What's happening in your Fort.
« Reply #807 on: March 05, 2014, 10:13:49 am »

2x2 area to avoid losing FPS.
I embarked in middle of town, castle and it's dungeons are at other corner of map, I was lucky to find a sewer access nearby. You just need to move fast before the people come outside. At the moment there are 150 humans around the map, if you aggro too many before managing to move underground you are doomed.

Oh and all the leaders/deities are friendly, just interesting sidenote.

Thanks im gona try it! 150 humans eh? Think of all the corpses!
On a side note, if you need help with any story stuff in your fort i may be able to help. Im good at that stuff.
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LMeire

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Re: What's happening in your Fort.
« Reply #808 on: March 09, 2014, 05:19:00 pm »

Dwarven merchants drove their wagon right into my moat.



Do forbidden goods count towards fort wealth? 'Cause I'd rather not get a siege until after my defensive woodchipper is set up.
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Fairin

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Re: What's happening in your Fort.
« Reply #809 on: March 09, 2014, 05:38:16 pm »

my dwarves i introduced to the masons guild droped all their clothing upon transformation, and for some terrible reason my tailors cant keep up with the demand for new clothes. and each one is going mad / zerk cause they're naked.

the fun part? they're all female, most with children. to which they go zerk. the drakes bite their head off. and the baby crawls away.. to the dineing room. suckin down the ale.
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