Innmouth, Summer of Year 2.
Summer brought the Dark Stranglers at last. A single squad made for a very short fight, but it was exactly what I need to top up my supplies of meat, bones, and hide.
Resources continue to be a bit desperate. Harder Farming is fairly brutal, and I'm still waiting for my first crop of most of the underground plants. Above ground plants grow a little quicker, and I'm just beginning to harvest some of what was planted at the beginning of spring. Still, as I only allow dedicated farmers to harvest, we're getting enough to keep everyone boozed up.
I'd like to start training up some of the dwarves into guilds, but have still not found any gold for coinmaking. I'll be able to buy my first Trade License when the Dwarf caravan comes in Autumn, allowing me to get one of the shops up. Normally I'd sell spare steelwood for gold coins to the shop, but with Steelwood taking a year to grow, I don't see that being an option for a while.
Some giant hornets somehow got in my back door from where I dug down from my initial wagon. It was hatched and locked, but it turns out that giant hornets are unimpressed by such things, and ate the hatch, ending up in my starting chamber that I was still using for my creatures. A battle commenced, resulting in two dead hornets and two dead Cragtooth children. Time to move the animals somewhere sensible and seal off this tunnel for good.
At this point the Lich decides to wander over, and raises one of the hornets into a Bone Golem, who, retaining the hornets dislike for us, proceeds to run amock. Fortunately, my military had been summoned for the hornets, and arrive just in time to stop the golem killing anybody. The Lich himself had run off as soon as he'd seen what he had wrought.
That's it, Lich. You're a menace to this fortress. I'm going to make a little room downstairs, and you're going to stay in it.
Autumn, Year 2
The Lich was nicely sealed away, but, unexpectedly, he began to starve. Firstly, I was under the impression that he was beyond needing to eat. Secondly, to be on the safe side, and because I am a compassionate Overlord,, I'd sealed him in with a pot of beer, and a pot of prepared food. He's either scoffed the whole lot, somehow, or something peculiar is going on. So I've had to let him out again.
And then a Vampire Lord arrives. I am warned of his great speed. I really hope the merchants don't turn up just yet.
After the Dragon business in my last Fort, I am *somewhat* prepared. In the desert I have built a chamber, baited with lovely destroyable furniture, and an animal. For extra credit, I'm using an acid landmine as that creature. If I can get the vampire to go in there, and pull the lever in time, I'll be able to keep him under lock and key.
I have never fought a Vampire Lord, but I'm going to assume that he's not someone I want a pitched battle with. I send the order down to the dining room to raise my main drawbridge and hopefully seal us in safely.
Let's see what Legends has to say about him:
Unamez Riddledglorify the Typhoons of Might is a vampire lord 1 born in -259.
Caste: Default
Type: Standard
Kills [Load]
the orc Nuyo Mysterioustunnel, in 114 (Struck)
the orc Fecowu Menacingpoisons, in 142 (Struck)
the raptor man fd Roz Gangfights, in 148 (Struck)
Event Log [Chart]
In 1, Unamez settled in in The Beaks of Braving.
In 107, the stranglerfd Storur Worktar ambushed the vampire lord 1 Unamez Riddledglorify the Typhoons of Might.
In 107, Unamez fought with the stranglerfd Storur Worktar. While defeated, the latter escaped unscathed.
In 114, the orc Nuyo Mysterioustunnel confronted Unamez.
In 114, the orc Nuyo Mysterioustunnel was struck down by Unamez in The Beaks of Braving.
In 142, the orc Fecowu Menacingpoisons confronted Unamez.
In 142, the orc Fecowu Menacingpoisons was struck down by Unamez in The Beaks of Braving.
In 148, the raptor man fd Roz Gangfights confronted Unamez.
In 148, the raptor man fd Roz Gangfights was struck down by Unamez in The Beaks of Braving. /code]
Hmm. He hasn't got too many kills to his name. But maybe that was lack of opportunity. I'd best not give him that.
The Peril! The Horror! What shall I do against such a, oh, he just ran into a cage trap I set up to catch some rabbits. Panic over!
I'm not joking about the rabbits, either. There was a little pack of them over in the desert, and I figured I'd catch thgem for a bit of a wheeze I'm going to try. Rabbits breed quickly. They're also one of the few annoying grazing creatures. This creates an opportunity. By pasturing rabbits near the lich, underground, they will eventually stave to death, and he'll raise them as pasturable friendly bone golems. A devilish scheme that will almost certainly go horrible wrong and doom us all.
The Kobolds arrive to trade, closely followed by the first siege force of Beak Wolves. Beak Wolves are a bit more dangerous than Dark Stranglers, but I decide to take the risk of sending out my squads to intercept the Beak Wolves before they devour my kobold friends.
We deal with them without trouble, but disaster! The Dwarves do not arrive before the onset of Winter, kept away by the Beak Wolves. I really needed that Trade License, and much else they carry, but I'll have to wait another year.
The Kobolds bring much leather and cloth. I buy out their vegetables also, and quite a large amount of wood. They also brought a unicorn and an ogre for sale, and given that I'll not need the trades for the Dwarves any more, I pick those up too.