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Author Topic: You Are a Flame Unit: Goblins SUCK  (Read 7553 times)

Flying Dice

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Re: You Are a Flame Unit
« Reply #60 on: June 28, 2013, 05:16:59 pm »

Move forward, have Wex clear a gap in our line, fire the Burst rune towards the enemy charge. Move back afterwards.



Suggestion: Destroy sections of the inner hold, reducing points of entry to a few narrow tunnels and/or bridges.

It doesn't matter if it takes a long time, that's our best hope for holding out rather than going down in a blaze of glory. We're a relatively small force with flamethrowers defending against an opfor with a substantial numerical advantage; chokepoints are divine right now.
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Xantalos

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Re: You Are a Flame Unit
« Reply #61 on: June 28, 2013, 05:40:37 pm »

Move forward, have Wex clear a gap in our line, fire the Burst rune towards the enemy charge. Move back afterwards.



Suggestion: Destroy sections of the inner hold, reducing points of entry to a few narrow tunnels and/or bridges.

It doesn't matter if it takes a long time, that's our best hope for holding out rather than going down in a blaze of glory. We're a relatively small force with flamethrowers defending against an opfor with a substantial numerical advantage; chokepoints are divine right now.
Yes. Choke points good.
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XANTALOS, THE KARATEBOMINATION
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Parsely

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Re: You Are a Flame Unit
« Reply #62 on: June 28, 2013, 05:42:28 pm »

Destroy Paths - Completed in stages. Each stage completed reduces the number of fronts by one. There are five fronts right now, each taking a varying number of turns to block off or demolish. The Main Bridge (7), The Footbridge (4), The Paths (1), The Tunnels (4), and The Thoroughfare (10). Only the Thoroughfare and the Main Bridge are large enough for either side to to fit giant units (yes, you have giant units) or use siege equipment. You can also prepare any of these for a controlled destruction to kill any enemy units located there, but it will take an extra two turns.
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Xantalos

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Re: You Are a Flame Unit
« Reply #63 on: June 28, 2013, 06:18:24 pm »

Let's demolish the Paths, then shall we?
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killerhellhound

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Re: You Are a Flame Unit
« Reply #64 on: June 28, 2013, 06:38:27 pm »

Let's demolish the Paths, then shall we?
yes
then later we should dig a trench at the thoroughfare and the main bridge because demolishing them will take too long
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Flying Dice

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Re: You Are a Flame Unit
« Reply #65 on: June 29, 2013, 03:37:40 pm »

Let's demolish the Paths, then shall we?
yes
then later we should dig a trench at the thoroughfare and the main bridge because demolishing them will take too long
Paths, then tunnels, then footbridge. It should take fewer turns to set up other defenses if we only have the two large fronts to defend, as well.
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killerhellhound

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Re: You Are a Flame Unit
« Reply #66 on: June 29, 2013, 07:45:25 pm »

Let's demolish the Paths, then shall we?
yes
then later we should dig a trench at the thoroughfare and the main bridge because demolishing them will take too long
Paths, then tunnels, then footbridge. It should take fewer turns to set up other defenses if we only have the two large fronts to defend, as well.
This has my full vote
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Parsely

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Re: You Are a Flame Unit
« Reply #67 on: July 03, 2013, 02:20:18 am »

Turn 5 - Second Wave - The line is Solid - Palisades have been erected! - Engineers will have Murder Holes in One Turn(s) -

Xantolos
You wait patiently for an opportunity to save the day! [3] The enemy fells a soldier here and there, but they're quickly replaced by the ranks behind them!

killerhellhound
You wait for trouble to come your way! [2] Trouble seems to be have slept in today!

GreatWyrmGold
You point out to a nearby human mounted officer that the traitor elves appear to have gone. [4] He looks down at you.. [6] ..and bellows angrily. The battle at large is of no consequence to you flame-tosser, your arse belongs on the line where you can keep our men safe! If it really matters to you that much, they merely moved a bit further down the line. Now get out of my sight!

You run back to your position, [3] to find that the men are having a difficult time keeping the enemy at bay. You decide not to do anything, as no one has actually broken through yet, though its clear that the goblins are beginning to gain the upper hand through sheer tenacity and numbers alone.

kj1225 - Harden is ready!
You rush over to the line and pray that it manages to hold as it did last time. [2] The line breaks in one point and a dozen vicious, frothing goblins claw their way through and start cutting and thrusting at the exposed troops! [5] You torch them before they can cause too much damage!

A pair of beefy, almost human-sized goblins begin tossing their smaller brethren over the line. [1] One lands on your back and begins clawing at your head! [2] Gazo would get it off, but he's locked in battle with five other goblins that have him surrounded!

Flying Dice
You're about to ask Wex to clear you a spot, when you suddenly realise that the dwarves are so short that you can actually fire directly over their heads without any extra effort. You walk over and fire a Burst into the crowd of enemies. [4] You kill hundreds with a single shot. Burst will be ready again on Turn 7.

---

The goblins are taking heavy losses!
A goblin warlord rallies the enemy troops!
The goblin elites fight with renewed strength!
Ehetehh Seaspell (GWG) spots a goblin warlord!
A blind cave troll walks onto the field!
Mark Shepard (killerhellhound) spots a blind cave troll!


Spoiler: Xantolos (click to show/hide)

Spoiler: killerhellhound (click to show/hide)

Spoiler: GreatWyrmGold (click to show/hide)

Spoiler: kj1225 (click to show/hide)

Spoiler: Flying Dice (click to show/hide)
« Last Edit: July 03, 2013, 02:22:08 am by GUNINANRUNIN »
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Xantalos

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Re: You Are a Flame Unit
« Reply #68 on: July 03, 2013, 03:51:25 am »

WAIT UNTIL THE TROOPS ARE GETTING OVERWHELMED (IF THEY EVER ARE) AND THEN COMMENCE BURNINATION
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killerhellhound

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Re: You Are a Flame Unit
« Reply #69 on: July 03, 2013, 05:20:29 am »

Looking at the troll Mark has one tought about it "oh hell"
and looks around for some ranged troops to redirect arrow and bolt fire at it.
(GWG use you're metor and take out the goblin warlord his going to be a pain till his out of the fight, just a suggestion)
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GreatWyrmGold

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Re: You Are a Flame Unit
« Reply #70 on: July 03, 2013, 07:47:31 am »

(GWG use you're metor and take out the goblin warlord his going to be a pain till his out of the fight, just a suggestion)
Wow! I never would have thought of that!

Use the Meteor to take out the goblin warlord--not in a romantic way, in a flaming death way. Also try to kill as many other goblins in the blast as possible.
Worry a bit about the Dark Elves and where they could have gone.
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kj1225

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Re: You Are a Flame Unit
« Reply #71 on: July 03, 2013, 08:26:07 am »

Kill the big gobbo and then get back to helping the line.
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Flying Dice

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Re: You Are a Flame Unit
« Reply #72 on: July 03, 2013, 12:09:00 pm »

Fire over the dwarfs at any large clusters of enemies that get within range.
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Fr0stByt3

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Re: You Are a Flame Unit
« Reply #73 on: July 03, 2013, 07:09:23 pm »

Waitlist, please. Character sheet as soon as I have a suitable backstory.
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killerhellhound

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Re: You Are a Flame Unit
« Reply #74 on: July 04, 2013, 01:32:45 am »

edit for my action
instead of taking command tell a officer "SIR, we have troll over here."
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Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.
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