This is a roll to dodge!
I roll 1d6 for all your actions, add in modifiers, and the result indicates how successful you were at the action!
1 Critical Failure - You fail the action, and cause some bonus harm in the process.
2 Failure - You fail the action.
3 Partial Success - You succeed partially or temporarily in some way.
4 Success - You did it!
5 Critical Success - You succeed, and gain something else while you're at it!
6 Overshoot - You succeed in the most literal sense, and cause some form of damage along the way.
RaceHuman (+15 Fuel)
Orc (+2 Power, -1 Heat, -3 Fuel)
Dwarf (-1 Power, +1 Heat)
Elf (-1 Encumbrance)
FlamethrowerAdd your race bonuses to the standard stats below:
Fuel - 30
This value indicates how much fuel your flame unit is capable of containing. It will start the game full, and when it runs out completely, you'll have to replace it. If your fuel tank has a lot of fuel in it, its much more likely to explode when damaged. Careful, those things are pretty fragile! If the amount of fuel left in your tank doesn't meet the consumption value, the next firing will be at half power, rounded up. The process of removing a fuel tank and attaching a new one
unassisted takes an entire turn if you're in a combat situation.
Consumption - 3
This is how much fuel your flame unit will drain from the tanks each time its used. This is the base value based upon the usage of standard fuel in an unupgraded flame unit. Different kinds of fuel might have varying consumption values.
Encumbrance - 5
Indicates how much your flame unit will slow you down. At the standard rating, rolls involving quick movement or agility receive a -1 modifier. An encumbrance value of (3) would grant a +1 modifier, up to a maximum of +4 if your value is (0). If your fuel tank is currently removed or completely empty you receive a -1 modifier to the encumbrance value until a new one with any amount of fuel in it is attached. You can perform a purge of your fuel tanks in an emergency and empty the contents onto the ground, either to create a trap or if you are in a tough situation.
Power - 2
This is how much damage your flames will do. Different kinds of fuel will have different power ratings, and sometimes special effects! At the standard rating (2), flames will scorch bare flesh on contact and most metals are unaffected. Ask the GM if you're confused about how much damage your current power rating will inflict!
Heat - 5
Standard fuel in an unupgraded flame unit generates 1 heat per use, and it will lose 1 heat per turn. This value indicates how much heat your flame unit can stand before malfunctioning. If the flame unit's heat goes one point over this value, there is a 10% chance it will not work the next time you try to use it. If it goes two points over this value, there is a 50% chance the flame unit will permanently break. If it goes three points over this value, there is a 100% chance that it will explode. Different fuels might generate more heat, so be careful!
Rune Slots - 1
This indicates how many runes your flame unit can be fitted with. Runes can only be changed outside of combat. If you can equip more than one rune, you can also link them to combine their individual effects into a single more powerful one, though you won't know what it is until you've discovered it for yourself!
Choose one upgrade for your flamer:
Light Material -1 Encumbrance
Advanced Tanks +10 Fuel
Improved Propellant +1 Range
Extra Nozzle +1 Power, +1 Consumption
Cooling Enchantment +1 Heat
Choose one rune for your flamer:
Burst - Widens your jet of flame into a massive wave with increased range. Uses (5) fuel. Cooldown (1) turn.
Meteor - Condenses your fuel into compact balls that explode on impact, throwing flames in each direction. Active (2) turns. Cooldown (3) turns. Consumption is (1) while this is active.
Imp - When standing flames are created while this rune is active, small demons made of flame will emerge from them and attack your enemies. Cooldown (6) turns.
Harden - Causes your flames to freeze instead of burn. Uses (5) fuel. Cooldown (1) turn.
[b]Race[/b]
Human
Orc
Dwarf
Elf
[b]Upgrade[/b]
Light Material
Advanced Tanks
Improved Propellant
Extra Nozzle
Cooling Enchantment
[b]Rune[/b]
Burst
Meteor
Imp
Harden
[b]Flamer Stats[/b]
Fuel - 30
Consumption - 3
Encumbrance - 5
Power - 2
Heat - 5
Rune Slots - 1
Players! (5): Xantolos, killerhellhound, GreatWyrmGold, kj1225, Flying Dice
Waitlisters!: MastahCheese, Fr0stByt3