[Alexis]:
FD: "Enough to buy supplies. Pretty much."
FD: "Aside from me, you might get another two. I use energy and ammo. Turbolaser, stinger, and mortar. Oh, and a fluxgun. The other guys... eh. To be honest, they're civvies. So you'll see them with repair, the plasma torch, vulcan, handcannon, and Wallopers. Mostly, they build things."
[You can attempt to do so. It might end up being medium armor with plates added onto it, but that does add durability.]
[Mark]:
TB: "Everywhere."
TB: "Well, not everywhere everywhere. Just... there's units all over. And... well. There's a few kinds. Workers, scouts, soldiers, hunters, tanks, and queens. And the Big Mamas, which... might be the real queens. And they look like big-ass wasps. Red, ugly sons of bitches, once you see them out of armor. In it... well, big-ass wasps in powered armor. And their drones. You've seen them."
TB: "And we think they have a hive mind. Best bet is to hit hard and fuck off before reinforcements come. What a soldier knows, the queens know. And when they know something is going down, they bring the power."
[Aria]: Working with Robert, you upgrade the targeting systems of the armor over the two days in the pirate base.
[Richard]: Whoever was the medic before you seemed almost competent, in the sense that hygiene existed and he knew how to use the tools, but in a very crude sense. You break and reset assorted bones, remove shrapnel from various folk, and treat a variety of wounds.
[Kyle]: You scour the system for backdoors and errors, finding only a few. After having explored the system, you integrate a handful of security measures, and streamline the sensor suite for maximum detection. This being done, you oversee the purchase of the Assault Armor and ensure that it uploads properly.
[Robert]: As the Quartermaster, and a replicator expert at that, it is agreed that you should perform the needed purchases.
5950 RAW available. Prices are original cost, meaning you get the 10% discount.
Armor:
Scout Mk9 - 175
Infiltrator MkMARS - 200
Standard Mk9 - 250
Assault Mk9 - 350
Engineer MkMARS - 350
Dreadnaught MkMARS - 500
Juggernaut MkMARS - 600
Titan MkMARS - 1000
This does NOT include weapons.
Weaponry:
Assault Rifle/Grenade Launcher (GA-36/Verones M12) - 150
HC Carbine - 150
Submachine Gun - 150
Chaingun - 200
Flamer - 250
Mini-Bomber - 150
Devil's Hammer - 175
Shotgun - 85
Sniper Rifle - 160
Hand Cannon - 60
Semiauto Handgun - 50
Heavy Railgun - 2000
Turbolaser - 2500
Plasma Torch - 400
Rocket Launcher - 375
Vulcan - 200
Stinger Missile - 350
Baby Nuke - 3500
OS Rocket - 2500
Mortar - 500
Sniper Rifle - 450
Blaster Rifle - 200
Shockwave Cannon - 250
Fury Shotgun - 385
Energy Pistol - 100
Fluxgun - 200
Kai Laser Weaponry - 250
Psi-Amp - 600
Juggie Blast Cannon - 2000
Juggie Dual Rocket - 2500
Juggie RPG - 550
Juggie Autocannon - 3500
Monoblade - 200
Gravitic Hammer - 300
Packs:
Energy - 150
Ammo - 375
Shield - 175
Stealthshield - 275
Repair - 125
Flight - 150
Jammer - 200
Stealth - 500
Command Laptop - 600
Deployables
Flame Turret - 1000
Heavy Energy Turret - 650
Ion Rurret - 350
Radcannon - 3000
Laser Turret - 300
Missile Turret - 950
Mortar Turret - 800
Nuke Turret - 3500
AA Turret - 800
Plasma Turret - 650
Shock Turret - 600
Portable Solar - 500
Mobile Inventory - 5000
Portable Inventory - 3200
Portable Ammo - 2500
Camera - 100
Motion Sensor - 125
Pulse Sensor - 125
Jammer - 225
Survey Drone - 200
Probe Drone - 400
Suicide Drone - 500
Misc:
Health Hypo - 35
S Grenade - 10
H Grenade - 15
Flashbang - 20
Camera - 50
Plastique - 60
Concussion - 20
EMP - 30
Beacon - 10
Targeting Laser - 50
Ammo:
Bullets - 1
Flamer - 2
Mini-Bomber - 2
Devil's Hammer - 175
Shotgun - 2
Handcannon - 2
Railgun Bolt - 750
Plasma Torch - 4 per second
Rockets - 60
Stinger - 50
Baby Nuke - 1000
OS Rocket - 100
Mortar - 50
Rocket Shotgun - 10
Dual Missile - 10
Quad Autocannon - 10 RAW for 15
Quad RPG -10 RAW for 2