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Author Topic: Undertale: Spoilers! Its whats for dinner!  (Read 153768 times)

Neonivek

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #660 on: January 13, 2016, 01:22:36 am »

As for AAAs, I wouldn't say there's complete stagnation.

The way I see it is that the Triple As are the "Too expensive to fail" titles that are low risk.

There is innovation but that is what the cheaper titles do. They are made to inform what Triple As will sell.

It isn't that innovation is gone so much that it isn't the Triple As job to innovate. Triple A's perfect what is already there. It is why Triple As are mostly made up of sequels, clones, and spinoffs with few exceptions (Destiny being one)

---

It is why I say it is unfair to compare a Kickstarted game to a Triple A in that respect.

Not to mention if you're not into emotional sappy-happy shit, you probably won't like it either.
It's not the whole problem, actually. It's that I'm way too sensitive for emotional sappy-happy shit in terms of how it effects me, and Undertale's emotional up-down swings are so powerful that they literally make me break down. I never could watch any horror movies because of that, as well...

I can understand that... in my current state I can't watch things that are too depressing... because it just makes me depressed.
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Trapezohedron

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #661 on: January 13, 2016, 07:49:26 am »

Not to mention if you're not into emotional sappy-happy shit, you probably won't like it either.
It's not the whole problem, actually. It's that I'm way too sensitive for emotional sappy-happy shit in terms of how it effects me, and Undertale's emotional up-down swings are so powerful that they literally make me break down. I never could watch any horror movies because of that, as well...
I get what you mean. This tendency of mine to watch things that are cynical is shaping me to be cynical, and this usually results in a "realization" that, surprise, causes me to break down like I never achieved anything of worth at all, among a host of other reasons.
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Cthulhu

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #662 on: January 13, 2016, 08:54:39 am »

What's so great about innovation?  Mirror's Edge was innovative and it also sucked.

Likewise, there isn't really anything innovative about the core gameplay of something like counterstrike, but the formula is good and the places where it does innovate (like the economy) are well thought out and add useful, interesting dynamics to the core experience.

Innovation on its own doesn't mean much.  There's a reason certain gameplay formulas appear over and over. 
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SeriousConcentrate

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #663 on: January 13, 2016, 09:06:08 am »

I somewhat agree. For example, lockpicking mechanics. A lot of games have tried a lot of different ways to pick locks, to 'innovate' the minigame as it were... and universally they all pretty much suck. If I had my choice of lockpicking mechanics for every game from now on, it would just be the one from Neverwinter Nights, where you just click 'unlock' and wait a few seconds. :P

At the same time, innovation can be good. I can't think of another turn-based RPG with combat as engaging as Undertale. I'm sure if another fifteen games rolled around with the same style of timing based attacking (although this goes back to at least Super Mario RPG, and there are probably older games that I don't know about. Still, combined with the next point it feels fresh) and bullet-hell defending I would get sick of it, but right now I'm much happier with this than I am with, say, FFXIII's battle system.

A wonderful and charming animation about everyone's best friend, Flowey.
(Neutral run spoilers, beware, etc)

Also this is a cool animation.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Leafsnail

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #664 on: January 13, 2016, 09:17:26 am »

Innovation is valuable when it comes to increasing variety but I think Undertale's key strengths are that it's funny and that it has compelling characters. It would be good even if it didn't try to do anything clever with the medium.
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Cthulhu

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #665 on: January 13, 2016, 09:25:32 am »

Legend of Dragoon (1997?) has timing-based attacks.  You set your character's main combo outside of combat and then in combat when you attack there's a series of timed button presses to execute the combo.  More complex combos are stronger than simpler but not if you can't actually complete them.  It adds a nice skill element to the gameplay which is good because magic and other alternate combat actions are pretty limited.
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SeriousConcentrate

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #666 on: January 13, 2016, 10:07:00 am »

@Cthulu: I meant the SNES Super Mario RPG, not Paper Mario. Anyway, I never got to play Legend of Dragoon beyond a demo disc that came with... either PSM or OPM? I don't remember, it's been almost two decades.

@Leafsnail: That's a valid point, but I think the gameplay still has to be engaging. For example I've heard people consistently praise LISA, but I didn't get very far because the gameplay bored me (Brad's fighting style was a poor imitation of Legend of Legaia's Arts system and the only companion I'd gotten up to the point I quit was worthless. Also, not a fan of KB&M-only controls for most games).
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Putnam

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #667 on: January 13, 2016, 10:56:52 am »

Legend of Dragoon (1997?) has timing-based attacks.  You set your character's main combo outside of combat and then in combat when you attack there's a series of timed button presses to execute the combo.  More complex combos are stronger than simpler but not if you can't actually complete them.  It adds a nice skill element to the gameplay which is good because magic and other alternate combat actions are pretty limited.

2000. It's one of the few RPGs I can actually tolerate playing due to this, alongside UNDERTALE, Super Mario RPG and Paper Mario. I also could tolerate Final Fantasy X since its turns aren't a black box.

Djohaal

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #668 on: January 13, 2016, 12:13:31 pm »

On the undertale remixes business, I'm quite annoyed at one thing. The mediocre idiots who want to jump into the bandwagon and get youtube views, go, grab two remixes or a base tune, and overlay them in any shitty sound editor, and upload the resulting cacophony as "Dual Mix". And that crap poisons youtube's search for remixes made by people who actually have talent.

On the upside, I am finding lots of nice Mettaton fanart that isn't rule 34.
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

Putnam

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #669 on: January 13, 2016, 12:17:37 pm »

fun fact: this remix is literally just an unfinished MIDI i made with a soundfont applied on top

you can tell it's unfinished because those fast arpeggios partway through are not even in the song

YaW

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #670 on: January 13, 2016, 02:13:34 pm »

Any advice for someone that has yet to start the game?
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Egan_BW

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #671 on: January 13, 2016, 02:18:00 pm »

Go in unspoiled. Tell him nothing.
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DragonDePlatino

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #672 on: January 13, 2016, 04:32:04 pm »

Go in unspoiled. Tell him nothing.

+1

Though, I would mention to him that the game starts off a bit slow. If he's a little bored by the Ruins, assure him the game picks up a afterwards in both difficulty and story.

On a similar note, the only thing my (now-obsessed) friend knew going into UNDERTALE was my reaction to the incredibly-shocking final boss. I completely flipped out in our Steam chat and screamed "WORSE THAN GIYGAS!!!" but refused to tell him anything past that. In the end, I think that might've been the biggest catalyst for him trying out the game. :P
« Last Edit: January 13, 2016, 04:41:16 pm by DragonDePlatino »
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Trapezohedron

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #673 on: January 13, 2016, 06:04:32 pm »

fun fact: this remix is literally just an unfinished MIDI i made with a soundfont applied on top

you can tell it's unfinished because those fast arpeggios partway through are not even in the song

Guy didn't even bother to program attacks, decays and vibrato. What a mess.

E: As for remixes, I have no idea where to take this.
« Last Edit: January 13, 2016, 06:23:30 pm by Trapezohedron »
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Putnam

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #674 on: January 13, 2016, 08:39:09 pm »

fun fact: this remix is literally just an unfinished MIDI i made with a soundfont applied on top

you can tell it's unfinished because those fast arpeggios partway through are not even in the song

Guy didn't even bother to program attacks, decays and vibrato. What a mess.

E: As for remixes, I have no idea where to take this.

The NES soundfont that i found online comes with like 5-6 variations of each instrument with various attacks, decays and vibratos each, it's pretty good

like here's a couple examples i recorded in it:

a mashup of the O-man theme from Yume Nikki and MOTHER's 8 melodies, which I just happened to have the NES soundfont selected for when I recorded

a fallen down 8-bit thing I made to make fun of lazy remixes (using a MIDI i made myself, which sorta ruins the point)
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