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Author Topic: Undertale: Spoilers! Its whats for dinner!  (Read 153766 times)

SeriousConcentrate

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #645 on: January 12, 2016, 10:32:33 am »

True. They spent seventy bajillion hiring Troy Baker for the lead role and making a dumb marketing campaign* for the game, so they have to dumb it down as much as possible so even the Dew-and-Doritos crowd will buy it and they can turn a profit. :P

Yeah, that was somewhat sarcastic, but I do agree with your point Neo. AAA games can be fun but they do often get a bit... samey.

EDIT AFTER NEO'S EDIT: I guess I'm just old, but I miss the days when games were a niche market. The PS1, for example, was rife with a lot of experimental and unique games. Clocktower, Parappa, LSD Dream Simulator, Monster Rancher, Bushido Blade, Symphony of the Night innovating the 'metroidvania' genre. Hell, Klonoa was a good take on platformers, and had (in my opinion) one of the saddest endings in a game ever.
« Last Edit: January 12, 2016, 10:37:26 am by SeriousConcentrate »
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Neonivek

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #646 on: January 12, 2016, 10:37:05 am »

Well it is about risk. Your not going to spend that much money on something that isn't a already proven product are you?

Heck I'd probably go as far as to say that no Triple A will ever be a rather original product. Well depending on how much I stretch that definition... Destiny was kind of unique even if it was a shooter RPG ala Mass Effect.

It is why Kickstarted projects like this are nice, because the audience pays for the risk.
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TheBronzePickle

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #647 on: January 12, 2016, 12:24:24 pm »

The reason Undertale is even getting compared to AAAs is because it's sold nearly 870k copies. Talking silly business things like profit margin, there is some speculation that it's actually outperformed some major AAA titles like GTAV (and by that, I mean I read an article on IGN that said it 'may have had a higher profit margin than GTAV' while looking up the sales figures).

As for AAAs, I wouldn't say there's complete stagnation. The 'good old stuff' sells a lot better than experimentals. This is true for everything, not just Call of Duty. Those old-school 2D Marios they've come out with for the Wii and WiiU, Mario Kart, Pokemon, all of them benefit heavily in the sales department from being basically the same. People cry for new stuff, but most people are only willing to put money out for stuff that there's public awareness of.

Undertale caught on not necessarily because it's a good game, but it caught on because people who have massive followings, game critics and let's players, all found it and decreed it was a good game. Marketing means basically everything, and a lot of cult classics weren't official classics because they didn't have the market appeal to pull off the big stuff.

Nintendo, unlike many other companies that do AAA, does try to innovate in ways that aren't 'trying to get more mass-market appeal', but they have to spend a lot of time making the next Mario platformer to raise the funds.
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Dorsidwarf

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #648 on: January 12, 2016, 02:18:48 pm »

https://www.youtube.com/watch?v=IarF06JKANg

ASGORE cover. <3 <3

Edit:
Undyne's genocide theme remix <3 <3 <3
« Last Edit: January 12, 2016, 02:25:47 pm by Dorsidwarf »
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miauw62

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« Last Edit: January 12, 2016, 02:31:20 pm by miauw62 »
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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #650 on: January 12, 2016, 05:14:08 pm »

So the wife and her brother made a neat pillow.

You're gonna have a bed time.
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Sirus

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #651 on: January 12, 2016, 07:05:13 pm »

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EnigmaticHat

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #652 on: January 12, 2016, 07:37:28 pm »

Re: triple A vs Undertale
My opinion on AAA games is that they're hamstrung by their own massive production costs.  Who would buy a AAA game that looks as good or worse than the previous generation?  So so much money needs to get dumped into graphics, and now that near photorealistic virtual humans are a thing, into actors.  So they need to charge a lot, and they need to appeal to a large audience and a reliable one.  Innovation in AAA games tends to be going one step further than the inspiration went... which I can actually respect.

I think its interesting people are calling out Nintendo as innovators because Nintendo has finds new answers to "why is this game better than the past" besides graphical fidelity.  Usually gimmicky motion controls or adding other screens but I would point out that they aren't married to expensive graphics in the way that other developers are.  Nintendo has cheaper production values and a core cast of characters and series that can reliably bring fans in on recognition or nostalgia, and this means they can risk releasing a stinker without ruining their own finances.  They also understand you can have new graphics without having better graphics (*cough* Wind Waker *cough*)

What I like about video games is that the existence of AAA games doesn't prevent the niche/Indy games from existing; I think they both co-exist nicely.  One thing that I've always found odd about AAA games is they'll list half a hundred graphics designers and then have a story that reads like a programmer wrote it and a generic soundtrack.  Indy games can still compete by pushing the envelope along other directions than the AAA games are.  Name a AAA game with a better soundtrack than FTL, Frozen Synapse or, well, Undertale.  Name a AAA game that's funnier than Undertale.  Even if you have an answer you had to think about it didn't you?

Anyway, Undertale... I would actually describe Undertale as a mass appeal game.  The main character is designed to be androgynous, racially ambiguous, and (despite explicitly being a child) to act in a way that blends multiple age groups.  The puzzles are old-style filler that exists to provide a breather from the main aspect of the game which is why they are easy.  The no mercy run is hidden away and in the neutral run the monsters aren't trying very hard to kill you at the start.  The first two bosses
Spoiler (click to show/hide)
and the monsters in the first area are comically harmless; two of them can be spared on the first turn, one of them heals as much as they hurt and the remainder have generous/obvious spare conditions.  Basically, its designed so even people who don't play video games can still enjoy it.  That being said, I'm not sure Toby exactly expected oodles of cash for doing this; I think it was more about an ethic of inclusiveness.  It certainly worked either way...
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Arcvasti

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #653 on: January 12, 2016, 08:57:27 pm »

Plus the Temmie Armour goes down in price each time you die and makes the game a LOT easier if you buy it. And you can easily do that by buying Cloudy Glasses and then reselling them before you even get to Undyne. Even though its a bullet hell, its not really a hardcore one[Unless you go out of your way to have a bad time].
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Sirus

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #654 on: January 12, 2016, 09:25:52 pm »

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Rolepgeek

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #655 on: January 12, 2016, 09:35:00 pm »

It's a story.

It's a really well written one, and it's one where you have agency and replay value and it's really intriguing, but you don't play Undertale for the gameplay. You play it for the story. Toby made Frisk ambiguous gender and race because neither gender nor race of the single human in the game are relevant. They're a kid. And while they can display a surprising amount of charity, that's easily chalked up to the age of their SOUL.

I wouldn't say the tutorial area being easy is really a meaningful way to say the game's designed to be easy. It's not particularly hard, that's true, but again, it's for the story.
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Arcvasti

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #656 on: January 12, 2016, 10:21:52 pm »


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EnigmaticHat

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #657 on: January 13, 2016, 12:49:57 am »


Spoiler (click to show/hide)
Spoiler (click to show/hide)
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Putnam

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #658 on: January 13, 2016, 01:07:23 am »

Spoiler (click to show/hide)

Sergarr

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #659 on: January 13, 2016, 01:16:04 am »

Not to mention if you're not into emotional sappy-happy shit, you probably won't like it either.
It's not the whole problem, actually. It's that I'm way too sensitive for emotional sappy-happy shit in terms of how it effects me, and Undertale's emotional up-down swings are so powerful that they literally make me break down. I never could watch any horror movies because of that, as well...
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