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Author Topic: Undertale: Spoilers! Its whats for dinner!  (Read 154423 times)

DragonDePlatino

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #210 on: October 15, 2015, 04:11:43 pm »

So my experience with the game.
Spoiler (click to show/hide)
I might just leave my playing of the game at that, I experienced most of what the game has to offer.

Spoiler (click to show/hide)

With being said, good luck with seeing what the rest of the game has to offer! The neutral ending you mentioned is my favorite ending, but the one you haven't seen yet is pretty good as well.
« Last Edit: October 15, 2015, 04:14:19 pm by DragonDePlatino »
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Aedel

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #211 on: October 15, 2015, 04:19:46 pm »

Spoiler (click to show/hide)
Unless its something like wait with the game open for an hour before the dialog option appears again, I'm not sure how to continue.

Did you kill Flowey instead of spare him? He tells you how to continue, and Sans gives you hints in the phone call.

Spoiler (click to show/hide)
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etgfrog

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #212 on: October 15, 2015, 05:05:40 pm »

Spoiler (click to show/hide)
Hm...had the game open while I was elsewhere, nothing when I got back...hm...
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nenjin

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #213 on: October 15, 2015, 05:58:51 pm »

Played the demo of this. I've been tempted a couple times to buy it. But the combat with wandering monsters is fun two or three times and then it's just a drag. I can't really see that being super enjoyable.
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TempAcc

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #214 on: October 15, 2015, 06:01:24 pm »

The game isn't really about the random encounters anyway. Its far more about the bosses and the plot/characters. After a while they do get kinda ehhh, but unlike other jrpg style games, random encounters are far less important unless you're trying to do a genocide run.
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nenjin

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #215 on: October 15, 2015, 06:06:45 pm »

The game isn't really about the random encounters anyway. Its far more about the bosses and the plot/characters. After a while they do get kinda ehhh, but unlike other jrpg style games, random encounters are far less important unless you're trying to do a genocide run.

Oh I get that, but when you're walking around and trying to find and do stuff in a game like this, constantly having to do the same encounters over and over again for no real reason just gets tiresome. It's like, haha, yeah, I talked to this thing until it went away like 20 times already.....

If you can tell me that occurs less overall than in the demo, I might still give it a try.

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Cautivo del Milagro seamos, Penitente.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
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Always spaghetti, never forghetti

Putnam

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #216 on: October 15, 2015, 06:26:02 pm »

4 or 5 times at most AFAIK

Rex_Nex

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #217 on: October 15, 2015, 06:26:45 pm »

There are two or three zones where it's a problem. One in the starting zone, where there's just a bunch of moldsmals and frogs. Another time in the caves, especially where you have to find your way in the dark. There's probably one more area that bugged me, but I can't recall where it is.

Overall it is an issue, and I recall being very annoyed by it while going through one of the zones, but it really fades away for most of the game as you only have to deal with one, usually-new enemy per zone.
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DragonDePlatino

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #218 on: October 15, 2015, 06:28:21 pm »

Oh I get that, but when you're walking around and trying to find and do stuff in a game like this, constantly having to do the same encounters over and over again for no real reason just gets tiresome. It's like, haha, yeah, I talked to this thing until it went away like 20 times already.....

If you can tell me that occurs less overall than in the demo, I might still give it a try.

From experience, I never found the encounter rate to be annoying. It's not nearly as bad as games like Earthbound Zero or Pokemon, where it's possible to take two steps then enter a battle. Even when I was running back and forth to see the new enemies, it always took me a good 15 seconds to find a battle.

Not to mention, the game won't penalize you for fleeing battles and after you finish an area you cannot encounter enemies there anymore.
« Last Edit: October 15, 2015, 06:33:51 pm by DragonDePlatino »
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Aedel

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #219 on: October 15, 2015, 10:21:21 pm »

Played the demo of this. I've been tempted a couple times to buy it. But the combat with wandering monsters is fun two or three times and then it's just a drag. I can't really see that being super enjoyable.

Spoiler: apparently spoilers (click to show/hide)
« Last Edit: October 17, 2015, 05:02:09 am by Aedel »
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Putnam

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #221 on: October 16, 2015, 11:54:50 pm »

Spoiler: genocide (click to show/hide)

Bauglir

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #222 on: October 17, 2015, 12:54:26 pm »

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Sonlirain

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #223 on: October 17, 2015, 01:00:37 pm »

Spoiler: genocide (click to show/hide)
Spoiler: Pictured Below: Putnam (click to show/hide)
Spoiler (click to show/hide)
High ammount of edge beyond this point.
« Last Edit: October 17, 2015, 08:38:00 pm by Sonlirain »
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SeriousConcentrate

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Re: Undertale: Its dangerous to go alone, take Spoilers
« Reply #224 on: October 18, 2015, 10:05:20 am »

I bought the soundtrack last night just so I could listen to the track that plays when you reach Asgore's castle whenever I wanted. That song is so good.
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