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Author Topic: Now You Are Become Death, Destroyer of Worlds - Redux, Suggestion Game!  (Read 2434 times)

Morrigi

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I have become unsatisfied with the original thread due to the general clutter, poor writing, inconsistencies, and general bad. It can be found here, but is quite poorly written, inconsistent, and is not recommended reading. This is especially true for the first ten pages. This thread picks up where the last left off however, so no progress was lost. However, some details have been changed from the poorly thought out ones from the old thread. In addition, there is of course a certain amount of creative license here.

A full textwall of background fluff and information will be written and posted in the OP soon*, but for now here is an update. The most basic rudiments of the story are that you are a newly born daemon in the Warhammer 40K universe. The date is 342.776.M41. For those unfamiliar with this dating system, this means that it is the forty-first millennium of the year 342, day 776. In WH40K, each year is divided into 1,000 parts. Anyway, we are currently on a Feudal World by the name of Attica, with a population of about 200 million. Fully half of them live in the titanic hive city of the planetary capital, with spires reaching dozens of kilometers into the sky. The planetary defense force is comprised of 2 million troops divided into one thousand regiments, though the best ten percent are inducted into the Imperial Guard as per regulations. This makes the PDF inherently inferior to the Imperial Guard, though they are often the first and only line of defense against a potential invasion.

*Valve Time. It will be ready when it's ready.



Stats
Spoiler (click to show/hide)

Sighing inwardly, you realize that at the moment the mine and those hiding inside it are more trouble than they're worth.
The three conscious miners in front of you are frozen in terror, making it disappointingly easy to dispach them.
With a flash of claws, one man's head is messily torn to pieces. With another, a throat is neatly slit and its owner collapses to the floor, gurgling. As the last miner turns to run he collapses heavily to the floor, blood gushing from an unseen hole between his ribs and through his heart. (+6 Strength, +2 Mind, +3 Souls)
Realizing your hunger, you open your mouth impossibly wide and devour the last, unconscious miner in a single bite. (+5 Strength, +1 Soul, -1 hunger penalty)
With that taken care of, you realize that the tasks remaining in the mine could be relegated to minions. Ripping off a finger from one of the dead miners, you draw a circle in blood on the floor. Surrounding it, you carefully weave several enchantments out of a long-lost language only known to yourself and an incredibly small number of mortals. In the center, you etch the traditional Chaos rune for death with your claw, and stand back.

Retrieving the pair of ghosts you released and the oldest three captured souls as well, you start the ritual. Eldrich flames whirl around the summoning circle, and a dirty red light glows from the various runes on the floor. With a terrible chorus of screams, cries, and less identifiable sounds the pair of ghosts are merged into a single, partially corporeal body. A spectre.
They are distinctly unhappy at being merged into one form, but are quickly able to work things out. Meanwhile, the red glow becomes even more sinister and  for the second time in a day, a chill wind whips through the entirety of the mine. One by one, the souls are transformed into similar, but less intelligent entities. (-8 Mind, -2 Ghosts, -3 Souls, +3 Spectres, +1 Spectre Herald)

With this work done, you order the Herald to take command of the three lesser spectres and remove the miners by any means necessary.
"It will be done, Lord. None shall escape". it hisses. Having never experienced commanding truly intelligent beings before, you are quite pleased with the newfound feeling of power.
With a rippling of etheral cloaks, alien utterances, and a flash of matte black, ghostly claws the spectres race down the tunnel with the Herald in the lead. Within a few seconds, you clearly hear screams echo from the lower tunnels and the pleasing crack of bone against rock.

Striding down into the upper workings of the mine, you immediately see evidence of the spectres' handiwork. Barricades are overturned or smashed, a pickaxe is lodged into the wall to its shaft, and two eviscerated corpses lie on the floor surrounded by pools and spatters of a seemingly impossible amount of blood. Passing them, you see a headless corpse slumped against a wooden support with another impressive spray of blood dripping from the ceiling.

Reaching into the mind of the Herald, you see that he is lurking in a tunnel, observing the last bastion of the miners' defense. The other spectres are nearby in the blackness, having extinguished every torch they could find. Six men brandishing pickaxes and another gripping a sword are trapped in a dead-end passage with strong barricades of wood and stone barring the entrance.
You note that this leaves one man of the original twenty unaccounted for. You have personally killed nine, and the spectres have taken another three. As you continue to approach the miners' position, your mild annoyance is dispelled. The one you had not been able to account for is shattered against a wall, his head crushed and limbs at all the wrong angles.
Coming face-to-face with the Herald, you ask why he has not yet decorated the mine with their entrails.

"That sword is blessed. Even a scratch can kill us." You sigh in irritation, exploding the sword and the man holding it with a flick of your wrist. (-2 Mind, +1 Soul)

"Well there you go, kill them all!" you growl.

Seeing your eyes flash blue in the darkness, the miners advance to take full advantage of their barricade, which is promptly punched through by the Herald. In the resulting chaos, the spectres claw five miners to pieces.
Seizing upon a sinister idea, you quickly order them to  let the last one live. Somewhat irritated, the Herald still gives him a good slash across the chest before falling back.

As they approach you again, you notice that the Herald and two of the three other spectres are leaking  a dirty red light, the telltale sign of the Warp. You quickly realize that they have been wounded and give them permission to feed on the corpses. What happens next surprises you. Instead of immediately tearing into them, they proceed to pummel and crush the bodies, shattering bones and pulping the soft tissue. While they feed on their tenderized meals, you ensure that the last miner is  alive and stand  before him in the tunnel.

"Today is your lucky day. Few survive coming face-to-face with a daemon, but I have decided to let you live. Now go, and tell your friends about me. I'm sure they will be interested in your story."

"Th...Tha...Thank you!" he stammers, and you stand aside to let him pass. As he stumbles along in the darkness, you provide him a guiding light to the surface. Spreading terror is always nice, you muse.

Taking stock of the situation, you see that the spectres are gnawing on the remains of five of the corpses, occasionally spitting out bone fragments. There is very little left, and much of it is unrecognizable as human at all due to the splintered and broken skeletons. As they finish, you order them to take all of the intact corpses to the meeting room in the upper levels of the mine. They grumble at being used for such menial tasks, but comply nonetheless.

Making your way back to the meeting room, you spot the fleeing survivor and smile to yourself as he sees the clawed monstrosities carrying his colleagues away. Reaching the room, you see you have five relatively intact corpses to work with and three so damaged that at first glance are unsuitable for anything but food. Unfortunately, meat and especially corpses have an unfortunate tendency to rot, so you deftly skin and gut them with your claws, then preserve them with a quick burst of magic. This method of preservation ruins the taste a bit, but is easy and effective. (-1 Mind)
Searching the rest of the mine with the spectres, you find a small crate of hardtack, a number of pickaxes, some wood, a small amount of iron, and several mattocks.
Piling the food in a corner, you consider what to do next.

Time: 12:00 Midnight
Stats
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Resources
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Information
Spectres
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Spectre Herald
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Units
Spoiler (click to show/hide)

I don't believe I missed anything serious. Anyway, questions are encouraged.
« Last Edit: June 24, 2013, 03:47:35 pm by Morrigi »
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Morrigi

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Reserved
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Morrigi

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Reserved
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Xantalos

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Alright! PTW and suggestions incoming.
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Morrigi

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I believe the major edits aside from more fluff and info are complete.
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My Name is Immaterial

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Begin construction on our first... Circus Tent: The Shed of DOOM!

Morrigi

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Face, meet desk. Desk. meet face.
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My Name is Immaterial

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How do you expect us to make a Dread fortress out of ten planks of wood? We have to start somewhere.

wer6

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    • Pirate baaaayyyy!~

Blood blood blood everywhere! spray spray, drip drip! make it rain in our little red mine!

Make EVERYTHING red with blood, then get ready, also leave A conventional blood trap for someone to slip on, then get ready to ambush anyone who comes in, and if few come in, then we go out and kill those who sleep with there doors unlocked, and leave there corpses eaten, with blood Everywhere, Leave blood trails, and make sure blood is not wasted by spraying it on our next victim, then gauging his eyes out then stealing his blood, Get feminine form. We are now bloody Mary.
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GreatWyrmGold

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I suggest attempting to learn mining and masonry so we can make this a proper lair later (and block off the entrance for now).
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Eotyrannus

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Artistically scatter rocks with magically-preserved bits of flesh stuck under them.
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wer6

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    • Pirate baaaayyyy!~

If we can, the stench of rotting meat sounds like the most perfect idea, Kill somebody, after the BLOOD rain, we use there drained body's to stink up the place, and whenever A adventurer comes in, they'll be like "its stinky in here" and then suddenly we come behind them and throw A body at them, after there Hilarious reaction of being hit by A body, we eat them.
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Morrigi

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So we're a daemon in THE grimdark world of grimdark and we're going to hide in a cave and scare random people? And this is not normal medieval fantasy. White knight adventurers are not a thing, probably because they keep getting killed by feral orks.
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GreatWyrmGold

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Not quite.

We're going to hide in our cave, prepare, and then enact a weird composite evil plan designed to attempt everything the assorted Bay12ers want to do and fail at all of them.
That would make a great antagonist for a horror/comedy.
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