As for Massive Chalice
Honestly I think I should watch a letsplay, this has been, apperantly, in my watch list for quite some time. But after seeing screen shots it is like this game is like 50% what I imagined it.
It isn't immediately obvious that it is good or bad on surface details alone and doesn't have the usual "Obviously bad feature" that sometimes lets me avoid touching it.
Well, I've been playing it for a bit. Most fun and balanced in the beginning, like most games. Seems to generally get pretty easy later on, like most games. At least enemy progression keeps things interesting.
Graphics are rather mediocre, but considering the strain they put on my puny laptop, any better graphics would probably prevent me from playing it.
It is more simple than bad. Only three classes of character (but at least the game has an explanation for it: These are the only hero types that can fight the evil, mortals would die immediately). Only three class of building (but they are really all that is needed). Three equipment types (weapon, armor, item), although you can equip two items on high-level alchemists with the right skill.
The mix is where the fun begins. Also, the various character traits/personalities and manipulation thereof is where the game gets fun. These modifiers to the characters are more fun than vital: They don't put a massive benefit/penalty on your characters, but they are nice enough to strive to achieve. I found the game has enough give for my tactical/strategic abilities to be interesting. Only five characters can go on each mission, but sometimes I haven't been able to field all five (I think three was the lowest). Thankfully, three can usually win, although usually with someone dead due to sheer enemy number superiority.
With the Thanksgiving holiday coming up, I might try and LP the beginning game. It would be more fun if names could be edited.