attacking Double Fine for Spacebase seems strange when no one really complains about the bribery and insane demands in regards to reviewing/showcasing Shadow of Mordor for example.
TotalBiscuit (who you mentioned on the previous page as the one who built up this 'ridiculous Double Fine hate mob') was the one who actually broke the story about Shadows of Mordor, wasn't he? He blew the whistle on the deal and handed all the pertinent information to Jim Sterling. I personally saw a lot of anger about that whole Mordor situation on various other sites.
Oh, if so, awesome. But it seems like people are way more mad at Double Fine. I guess the second-hand manipulation doesn't feel as sleazy to people as a game being hurriedly finished when it ran out of funds.
I remember when Tim Schafer said, in the context of a conversation about/to Gamergate, 'Your [sic] attacking indies like me who have very little money'. It was one of the only times I ever literally laughed out loud from reading a tweet.
I wonder if the Broken Age Kickstarter still holds its record, or if that's been usurped yet.
4 million dollars seems like a massive amount of money to an individual and it feels like it will last forever. Employing dozens of people in a rented space in San Francisco costs quite a massive amount too. A million dollars gets you around 10 people working for a year. You can't build that big a game in that time. And yes, Double Fine definitely has little money for a company, when compared to EA or Valve or any of the big players in the gaming scene.
Then they should learn to manage their money better, and not plan extravagantly with funds they don't have. The Broken Age Kickstarter wildly overshot its goal (they made nearly 10x what they were asking for), and yet they still ended up in the position where they had to rely on Early Access/sales from the first part to fund development of the second. It's irresponsible. People funded a complete game. If sales had been low, would it have been acceptable for Schafer to say 'Sorry guys, we don't have the cash to make the second half of the game you paid for'? Perhaps for some, but not to me.
Double Fine have shown they're irresponsible with money, and have demonstrated a complete lack of humility regarding the whole situation. A mistake is forgivable, but when the person keeps on making the same/very similar mistakes (as with Spacebase), while preaching to others about their own supposed shortcomings (I'm talking about Schafer in particular here)?
I'm not quite sure if you can call them irresponsible with money, I think they just don't have that much of it. The news of them making decisions and compromises might not be them wasting all their money, it's a bit more likely that they just don't have as much money as they need. You never hear news about EA, Valve or Blizzard games running out of funds because it can't be a problem for them, they always have more money to throw. Double Fine has to find a way to get more and they are open about how they do it, which is turning out to be a bad PR move.
Also, "people funded a complete game". Well, they could've made a game that takes 2 hours. I'm sure the people would have been as angry about that "complete game" than this one. And I'm not sure what's the issue, people are getting a way bigger game later, than a smaller game right now. Why is it so important that the game had been made only with the Kickstarter funds?
And worse, when they do all the above and then throw a party for themselves (their 'Day of the devs' back at the start of this month), stream it, and get Phil 'Screw you guys, I'm not developing Fez 2 because all the people who enjoy my games are such stupid assholes' Fish to DJ for them?
This attitude is a bit strange. It sounds like the whole company should be grounded. "You'll stay in your room and will have no fun until you finish your
vegetables game."
Also, the story of Fish is actually kind of sad. He's a really passionate guy that can't really holds his thoughts inside his head. He also takes all personal comments very seriously and emotionally. This made him every troll's favorite target. So the trolls followed him everywhere and after a few years of people suggesting him to commit suicide and him blowing at people for the horrible comments, he couldn't handle it anymore and left the industry.
The beautiful thing about the documentary of Broken Age is that shows the people working on the game outside the context of press releases, advertisement and industry events. And it turns out that they actually are... well, people. They are completely normal folks trying to do their best, not some robots in an evil corporation who are required to work on funny games on no pay and no fun if it comes to that. Also, the documentary shows all the meeting where they do these big decisions, so the frighteningly common internet of way absorbing information is not possible (reading a piece of news and then interpreting it in the most cynical way possible). You have all the facts and the reasons, so you can't really question the motives. Some people might think of it as some weird propaganda, but the tone is actually quite serious and melancholy at times. They are really not trying to show that everything's going absolutely smoothly, because it never does.
You can get a sense of what they are like by watching the Amnesia Fortnight documentaries. The Massive Chalice teamstreams are a bit different, but the human element is very much there too.