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Author Topic: Blood To Dragon fire? (Prank Help)  (Read 1096 times)

elliwilli

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Blood To Dragon fire? (Prank Help)
« on: June 23, 2013, 01:47:13 pm »

Hey guys!
I have a friend who started playing DF a while ago. he decided to flood my fortress whilst i was not looking. i kind of want to prank him back by changing his dwarfs blood to dragonfire in the raws. i have never modded and wanted to know if anyone could help me with it?
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Toxicshadow

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Re: Blood To Dragon fire? (Prank Help)
« Reply #1 on: June 23, 2013, 02:12:55 pm »

Hey guys!
I have a friend who started playing DF a while ago. he decided to flood my fortress whilst i was not looking. i kind of want to prank him back by changing his dwarfs blood to dragonfire in the raws. i have never modded and wanted to know if anyone could help me with it?
Edit: I forgot to mention, this won't take effect until he makes a new world...

I don't think dragonfire is a material, I think it's hardcoded.  However you could do something like giving ravens the ability to shoot cones of fire. Or dogs. Or any other creature. Lemme walk you through this:

Go to the raws (Root -> Raw -> Objects), find 'creature_domestic.txt' open this in either Notepad or Notepad++ (Or any other text editing program, just not something like Word lol), press ctrl+F (Find), check the box 'match case' and in all lowercase, search 'cat' (Or whatever creature you want).  Scroll down a bit until you see:
Code: [Select]
[CAN_DO_INTERACTION:CLEANING]
[CDI:ADV_NAME:Clean]
[CDI:USAGE_HINT:CLEAN_SELF]
[CDI:USAGE_HINT:CLEAN_FRIEND]
[CDI:BP_REQUIRED:BY_CATEGORY:TONGUE]
[CDI:VERB:lick:licks:lick each other]
[CDI:CAN_BE_MUTUAL]
[CDI:TARGET:A:SELF_ALLOWED:TOUCHABLE]
[CDI:TARGET_RANGE:A:1]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:10]
[CAN_DO_INTERACTION:BP_BUMP]
[CDI:ADV_NAME:Head bump]
[CDI:USAGE_HINT:GREETING]
[CDI:BP_REQUIRED:BY_CATEGORY:HEAD]
[CDI:VERB:head-bump:head-bumps:bump heads]
[CDI:CAN_BE_MUTUAL]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET:B:TOUCHABLE]
[CDI:TARGET_RANGE:B:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:WAIT_PERIOD:20]
Right after the last [CDI:] tag - before the next creature - we're going to copy the dragonbreath from dragons to cats.  For your convenience, I have it here:
Code: [Select]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breath fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:DRAGONFIRE]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
Copy/paste that after the last [CDI, as I mentioned above; your raws should now look like this:


For added !!FUN!!, let's make it so there is almost no wait time, so the whole fort get's burned to a crisp. Do you see the last [CDI:WAIT_PERIOD:] in the attack? Change the 50 to a 10, so you have this:
 
Code: [Select]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breath fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:DRAGONFIRE]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:10]
I changed it to a 10 because I don't know how fast 1 is; I hypothesize that it's so fast that it can occur before the fire kills a creature, and thus the cat would shoot fire about 3 times at a swarm of flies.  Now I'm being a bit of a sadist, but we're going to have even more fun. Scroll up a bit in the cat's raws (But don't go past the [CREATURE:CAT] tag) change the [PET_VALUE:20] to [PET_VALUE:5], delete the tag [AT_PEACE_WITH_WILDLIFE], in it's place put:
Code: [Select]
[LIKES_FIGHTING]
[PRONE_TO_RAGE:5]
And lastly, if you really want to mess with him, find the tags:
Code: [Select]
[CASTE:FEMALE]
[FEMALE]
And change them to
Code: [Select]
[CASTE:FEMALE]
[FEMALE]
[LITTERSIZE:25]
Cat's will now give birth to ~25 kittens at once.  My only advice is, be careful with the [PET_VALUE:5], as your friend might notice the difference.

Oh, and incase you didn't follow that, here are the completed raws:
Code: [Select]
[CREATURE:CAT]
[DESCRIPTION:A small mammalian carnivore.  It is usually domestic and hunts vermin.]
[NAME:cat:cats:cat]
[CASTE_NAME:cat:cats:cat]
[CREATURE_TILE:'c'][COLOR:0:0:1]
[PETVALUE:5]
[LARGE_ROAMING]
[LIKES_FIGHTING]
[PRONE_TO_RAGE:5]
[HUNTS_VERMIN]
[RETURNS_VERMIN_KILLS_TO_OWNER]
[ADOPTS_OWNER]
[COMMON_DOMESTIC][BENIGN]
[CARNIVORE][NATURAL][PET]
[PREFSTRING:aloofness]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:500]
[BODY_SIZE:1:0:2000]
[BODY_SIZE:2:0:5000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:20]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[CHILD:1]
[GENERAL_CHILD_NAME:kitten:kittens]
[DIURNAL]
[HOMEOTHERM:10070]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[LITTERSIZE:25]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:BODY_UPPER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:BODY_LOWER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:LEG_FRONT:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:LEG_REAR:HAIR]
[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EAR:HAIR]
[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
[TLCM_NOUN:ears:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:TAIL:HAIR]
[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
[TLCM_NOUN:tail:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
[TLCM_NOUN:head:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:FOOT_FRONT:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RFTOE1:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RFTOE2:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RFTOE3:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RFTOE4:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RFTOE5:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LFTOE1:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LFTOE2:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LFTOE3:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LFTOE4:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LFTOE5:HAIR]
[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
[TLCM_NOUN:front paws:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:FOOT_REAR:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RRTOE1:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RRTOE2:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RRTOE3:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RRTOE4:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LRTOE1:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LRTOE2:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LRTOE3:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LRTOE4:HAIR]
[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
[TLCM_NOUN:rear paws:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AMBER:1:IRIS_EYE_AQUA:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_ASH_GRAY:1:IRIS_EYE_AUBURN:1:IRIS_EYE_AZURE:1:IRIS_EYE_BLUE:1:IRIS_EYE_BRASS:1:IRIS_EYE_BRONZE:1:IRIS_EYE_BROWN:1:IRIS_EYE_CERULEAN:1:IRIS_EYE_CHESTNUT:1:IRIS_EYE_CHOCOLATE:1:IRIS_EYE_CINNAMON:1:IRIS_EYE_COPPER:1:IRIS_EYE_DARK_BLUE:1:IRIS_EYE_DARK_BROWN:1:IRIS_EYE_DARK_CHESTNUT:1:IRIS_EYE_DARK_GREEN:1:IRIS_EYE_DARK_OLIVE:1:IRIS_EYE_DARK_TAN:1:IRIS_EYE_ECRU:1:IRIS_EYE_EMERALD:1:IRIS_EYE_FERN_GREEN:1:IRIS_EYE_GRAY:1:IRIS_EYE_GREEN:1:IRIS_EYE_JADE:1:IRIS_EYE_LIGHT_BLUE:1:IRIS_EYE_LIGHT_BROWN:1:IRIS_EYE_MAHOGANY:1:IRIS_EYE_MIDNIGHT_BLUE:1:IRIS_EYE_OCHRE:1:IRIS_EYE_OLIVE:1:IRIS_EYE_PALE_BLUE:1:IRIS_EYE_PALE_BROWN:1:IRIS_EYE_PALE_CHESTNUT:1:IRIS_EYE_PERIWINKLE:1:IRIS_EYE_PINE_GREEN:1:IRIS_EYE_RAW_UMBER:1:IRIS_EYE_RUSSET:1:IRIS_EYE_SEA_GREEN:1:IRIS_EYE_SEPIA:1:IRIS_EYE_SKY_BLUE:1:IRIS_EYE_SLATE_GRAY:1:IRIS_EYE_SPRING_GREEN:1:IRIS_EYE_TAN:1:IRIS_EYE_TAUPE_DARK:1:IRIS_EYE_TAUPE_GRAY:1:IRIS_EYE_TAUPE_MEDIUM:1:IRIS_EYE_TAUPE_PALE:1:IRIS_EYE_TAUPE_SANDY:1:IRIS_EYE_TEAL:1:IRIS_EYE_TURQUOISE:1]
[TLCM_NOUN:eyes:PLURAL]
[CAN_DO_INTERACTION:CLEANING]
[CDI:ADV_NAME:Clean]
[CDI:USAGE_HINT:CLEAN_SELF]
[CDI:USAGE_HINT:CLEAN_FRIEND]
[CDI:BP_REQUIRED:BY_CATEGORY:TONGUE]
[CDI:VERB:lick:licks:lick each other]
[CDI:CAN_BE_MUTUAL]
[CDI:TARGET:A:SELF_ALLOWED:TOUCHABLE]
[CDI:TARGET_RANGE:A:1]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:10]
[CAN_DO_INTERACTION:BP_BUMP]
[CDI:ADV_NAME:Head bump]
[CDI:USAGE_HINT:GREETING]
[CDI:BP_REQUIRED:BY_CATEGORY:HEAD]
[CDI:VERB:head-bump:head-bumps:bump heads]
[CDI:CAN_BE_MUTUAL]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET:B:TOUCHABLE]
[CDI:TARGET_RANGE:B:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:WAIT_PERIOD:20]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breath fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:DRAGONFIRE]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
Select every tag for cat's (From the top [CREATURE:CAT] to the bottom, where it say's [CDI:WAIT_PERIOD:20], just before [CREATURE:MULE]), and paste over them.

Do post results ^^;
« Last Edit: June 23, 2013, 02:25:06 pm by Toxicshadow »
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elliwilli

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Re: Blood To Dragon fire? (Prank Help)
« Reply #2 on: June 23, 2013, 02:35:44 pm »

You.... are amazing. i am going to test this. thanks you so much. i will post results about this endeavor later!
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Toxicshadow

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Re: Blood To Dragon fire? (Prank Help)
« Reply #3 on: June 23, 2013, 02:45:17 pm »

You.... are amazing. i am going to test this. thanks you so much. i will post results about this endeavor later!
Yup.  You might want to make the changes, gen a world yourself, test it, and then let him gen a new world and 'discover' the cat's new abilities.  And if you're curious, later you could add [TRAINABLE], which would allow both hunt and war training. Might not want to do it until after your friend learns about these fire-breathing cats though, as you would see 'Cat, War' in the embark screen.
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elliwilli

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Re: Blood To Dragon fire? (Prank Help)
« Reply #4 on: June 23, 2013, 02:46:38 pm »

Well. that was effective!
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Toxicshadow

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Re: Blood To Dragon fire? (Prank Help)
« Reply #5 on: June 23, 2013, 02:48:39 pm »

How does it do against say, a GCS? Or a group of 2-3 cats against a BC?
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Zanzetkuken The Great

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Re: Blood To Dragon fire? (Prank Help)
« Reply #6 on: June 23, 2013, 02:54:26 pm »

Hey guys!
I have a friend who started playing DF a while ago. he decided to flood my fortress whilst i was not looking. i kind of want to prank him back by changing his dwarfs blood to dragonfire in the raws. i have never modded and wanted to know if anyone could help me with it?

You could get a similar effect by raising the (homeotherm?) of the dwarves to an extremely high level, causing what would be similar to a thermonuclear catsplosion.
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Toxicshadow

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Re: Blood To Dragon fire? (Prank Help)
« Reply #7 on: June 23, 2013, 02:58:51 pm »

Hey guys!
I have a friend who started playing DF a while ago. he decided to flood my fortress whilst i was not looking. i kind of want to prank him back by changing his dwarfs blood to dragonfire in the raws. i have never modded and wanted to know if anyone could help me with it?

You could get a similar effect by raising the (homeotherm?) of the dwarves to an extremely high level, causing what would be similar to a thermonuclear catsplosion.
If my knowledge is correct, his friend would embark and everything around the dwarves would combust, resulting in a very quick abandonment.  Would be fun though.  Careful if you lower the homeotherm though, your dwarves will get stuck in water.  Ask Hugo_the_Dwarf about it; when he was testing his automations for Regen, he lowered the homeotherms, and so they'd all get stuck in water because it'd freeze to ice around them as soon as they come in contact with it.


Oh, you could also go to the d_init.txt file, turn dwarf mode spatter on, go to the material_template_default.txt file and rename blood to dragonfire.  As soon as blood gets shed, it's going to be everywhere. If he uses 'k' to look at the ground, he'll see it littered with, "A spattering of dwarf dragonfire," which may or may not lead to a bit of a scare.  It'd be fake ofc, just normal blood renamed.
« Last Edit: June 23, 2013, 03:04:03 pm by Toxicshadow »
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'ere the Chias get hungry...

Zanzetkuken The Great

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Re: Blood To Dragon fire? (Prank Help)
« Reply #8 on: June 23, 2013, 03:03:18 pm »

You could get a similar effect by raising the (homeotherm?) of the dwarves to an extremely high level, causing what would be similar to a thermonuclear catsplosion.
If my knowledge is correct, his friend would embark and everything around the dwarves would combust, resulting in a very quick abandonment.  Would be fun though.  Careful if you lower the homeotherm though, your dwarves will get stuck in water.  Ask Hugo_the_Dwarf about it; when he was testing his automations for Regen, he lowered the homeotherms, and so they'd all get stuck in water because it'd freeze to ice around them as soon as they come in contact with it.

So for one caste it should be made extremely high, while the other is extremely low, in order to get both effects.
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Toxicshadow

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Re: Blood To Dragon fire? (Prank Help)
« Reply #9 on: June 23, 2013, 03:04:55 pm »

You could get a similar effect by raising the (homeotherm?) of the dwarves to an extremely high level, causing what would be similar to a thermonuclear catsplosion.
If my knowledge is correct, his friend would embark and everything around the dwarves would combust, resulting in a very quick abandonment.  Would be fun though.  Careful if you lower the homeotherm though, your dwarves will get stuck in water.  Ask Hugo_the_Dwarf about it; when he was testing his automations for Regen, he lowered the homeotherms, and so they'd all get stuck in water because it'd freeze to ice around them as soon as they come in contact with it.

So for one caste it should be made extremely high, while the other is extremely low, in order to get both effects.
This is the perfect opportunity to make a Trojan: Fire and Ice joke about male/female castes...
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'ere the Chias get hungry...

Francinator

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Re: Blood To Dragon fire? (Prank Help)
« Reply #10 on: June 23, 2013, 03:09:08 pm »

Just tested this on a bronze colossus and...



Holy crap.

That was after 1 second of being in the fire, the cats were already dead by this point.  It died after another 2 seconds leaving some bronze about 10 tiles away.
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Toxicshadow

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Re: Blood To Dragon fire? (Prank Help)
« Reply #11 on: June 23, 2013, 03:11:54 pm »

Just tested this on a bronze colossus and...

-image snip-

Holy crap.

That was after 1 second of being in the fire, the cats were already dead by this point.  It died after another 2 seconds leaving some bronze about 10 tiles away.
Yeah, that's why often times in mods you'll see them using a fake fire inorganic material.  Vanilla fire is really OP...
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'ere the Chias get hungry...