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Author Topic: Underground Survival (Very quick suggestion game)  (Read 3673 times)

kopout

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Re: Marmalon Horde (Very quick suggestion game)
« Reply #30 on: June 23, 2013, 07:32:36 pm »

sure thing
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"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

Ddynamo

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Re: Marmalon Horde (Very quick suggestion game)
« Reply #31 on: June 23, 2013, 07:38:58 pm »

Attempt to jump of waterfall and land safely into lake below
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NoahTophatz

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Re: Marmalon Horde (Very quick suggestion game)
« Reply #32 on: June 23, 2013, 07:54:30 pm »

You retreat to higher ground (+1 turn), upon which you find a Lead Mech suit capable of surviving a Nuclear blast and radiation, unfortunately it is way too heavy to move and has no weaponry.
You have no authority to call down a Nuclear missile, and now the military suspects you of being a terrorist (military now hostile)
You command the central group of Zombie Marmalons to attack the right group, converting the entire group to Zombie Marmalons.
>25 Zombie Marmalons on partial control (Control of Zombie Marmalons lost)

Right Zombie Marmalon group will kill you in 2 turns (21 Zombie Marmalons)
Left Zombie Marmalon group will kill you in 3 turns (12 Zombie Marmalons)
Marmalons will kill you in 3 turns (? Marmalons)
65 Marmalons killed (33 Zombie Marmalons)


sorry Ddynamo but i had already written the post do you want me to use your action for next turn?
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New words are made by general useage
Mutie? My eldrtich fluffykins? He is a graceful and proud creature! That may or may not be the essence of every nightmare since the beginning of time and will cause you to go mad by being near it.

GreatWyrmGold

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Re: Marmalon Horde (Very quick suggestion game)
« Reply #33 on: June 23, 2013, 08:16:30 pm »

Hide in mech!

Using iPhone, hack into government computers to "accidentally" launch nukes at our position.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

kopout

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Re: Marmalon Horde (Very quick suggestion game)
« Reply #34 on: June 23, 2013, 08:27:14 pm »

Hide in mech!

Using iPhone, hack into government computers to "accidentally" launch nukes at our position.
+1 if it can survive a nuke it can survive a zombie horde

lets see if we can get this mech running!

research better zombie control
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"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

Nirur Torir

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Re: Marmalon Horde (Very quick suggestion game)
« Reply #35 on: June 23, 2013, 08:33:06 pm »

Politely ask them to leave.
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NoahTophatz

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Re: Marmalon Horde (Very quick suggestion game)
« Reply #36 on: June 23, 2013, 08:43:03 pm »

i will update in half an hour if Ddynamo says yes his action will take preference if he doesn't your actions will happen
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New words are made by general useage
Mutie? My eldrtich fluffykins? He is a graceful and proud creature! That may or may not be the essence of every nightmare since the beginning of time and will cause you to go mad by being near it.

Ddynamo

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Re: Marmalon Horde (Very quick suggestion game)
« Reply #37 on: June 23, 2013, 08:51:37 pm »

yeah
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NoahTophatz

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Re: Marmalon Horde (Very quick suggestion game)
« Reply #38 on: June 23, 2013, 10:04:07 pm »

You hop into the lead mech suit and attempt to get moving, unfortunately the heavy lead mech causes the ground to crumble making you slide over the edge of a cliff right next to a water fall. (+1 turn)
While falling you decide to improve your zombie control but instead you accidentally hack the Government computers, it would have launched Nuclear missiles but they aren't connected to the network, also the military now really want to kill you (military arrive 10 turns)
You crash into the water at the bottom of the waterfall completely shorting out the lead mech suit and injuring your legs. (leg related action 50% less effective)
Water starts entering the mech suit, you politely ask it to leave and it does for 1 turn.

Right Zombie Marmalon group will kill you in 2 turns (21 Zombie Marmalons)
Left Zombie Marmalon group will kill you in 3 turns (12 Zombie Marmalons)
Marmalons won't risk jumping off a cliff (Marmalons leave)
Military arrive 10 turns


sorry about lateness I was interupted too much
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New words are made by general useage
Mutie? My eldrtich fluffykins? He is a graceful and proud creature! That may or may not be the essence of every nightmare since the beginning of time and will cause you to go mad by being near it.

GreatWyrmGold

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Re: Marmalon Horde (Very quick suggestion game)
« Reply #39 on: June 23, 2013, 10:24:16 pm »

Contact military and inform them that only a direct nuclear strike can end this threat to the world. Add an evil laugh.

Later, if we survive, explain that we meant the marmalons.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Ddynamo

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Re: Marmalon Horde (Very quick suggestion game)
« Reply #40 on: June 24, 2013, 06:43:55 am »

Hide in nearby cave.
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NoahTophatz

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Re: Marmalon Horde (Very quick suggestion game)
« Reply #41 on: June 24, 2013, 09:52:55 am »

You contact the Military and inform them that only a nuclear strike will end the threat whil laughing manically, the problem is is that the military doesn't listen to the uncomfirmed word of a crazy terrorist hacker. (spy planes arrive next turn)
The Lead mech suit collapses the bottom of the lake landing you in a quickly filling cave system. (+1 turn)
The right Zombie Marmalon group jumps off the cliff re-killing 4 of them.

Right Zombie Marmalon group will kill you in 2 turns (17 Zombie Marmalons)
Left Zombie Marmalon group will kill you in 3 turns (12 Zombie Marmalons)
Military arrive 9 turns

65 Marmalons killed (29 Zombie Marmalons)

Logged
New words are made by general useage
Mutie? My eldrtich fluffykins? He is a graceful and proud creature! That may or may not be the essence of every nightmare since the beginning of time and will cause you to go mad by being near it.

Ddynamo

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Re: Marmalon Horde (Very quick suggestion game)
« Reply #42 on: June 24, 2013, 10:59:38 am »

Begin journey to the center of the Earth. Spy planes can't see us there. Or Marmalons, for that matter.
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NoahTophatz

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Re: Marmalon Horde (Very quick suggestion game)
« Reply #43 on: June 24, 2013, 06:24:11 pm »

You begin your journey to the centre of the Earth leaving the Lead Mech Suit behind as it still can't move.
Your journey downwards is sped up immensely by the vast amount of water flooding in (+5 turns)
The Spy plane arrives noting the zombie Marmalons throwing themselves off the cliff, less lake water flowing into the river and the vast amount of giant bubbles issuing up from one part of the lake.
The Zombie Marmalons have lost you.
You arrive in a cave full of towering mushrooms
Water level 1/10

Military arrive in 8 turns

65 Marmalons killed


Logged
New words are made by general useage
Mutie? My eldrtich fluffykins? He is a graceful and proud creature! That may or may not be the essence of every nightmare since the beginning of time and will cause you to go mad by being near it.

kopout

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Re: Marmalon Horde (Very quick suggestion game)
« Reply #44 on: June 24, 2013, 06:31:47 pm »

Cast magic plug on the hole the water is coming through
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"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.
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