I'm perfectly fine with people not supporting it though - even better if they are actively contributing to the code. The Kickstarters goal is to get us more developer time in bigger, beefier chunks, but if you decide that you'd rather just contribute a big ol'beefy chunk of developer time directly (or convince someone else to play the game, who doesn't now, and who ends up doing the same), that's great.
Cataclysm is a pretty resilient thing at this point, I think - if you'd rather support the game in other ways because you don't think the Kickstarter is the best way to help out, you're okay with me. I do think it's worth having - I think getting these features and bugfixes in several months or a year in advance would be a great thing. I think allowing someone who's dedicated enough to work on the game full time to be able to do so is pretty valuable in and of itself (its not like anyone is going to be getting rich off of this). And the game is certainly not being held for ransom - if you don't want to contribute, that's ok. You don't have to. The game is going to keep going - not much could stop it at this point. This is just an opportunity for those who want to help but aren't technically able to be able to put forward a couple dollars and essentially say "Here, put in the time I'd like to dedicate writing code and improving the game in my place."
It's not really much more than that - but, at the same time, it's not any less than that either, and I don't think that's a small thing. This isn't a "make or break" moment for Cataclysm - it's just a really nice opportunity.
It's not a guarantee. I'll be completely honest - it's not. We're going to do our best, and I, personally, will do my best to ensure it is as close to a guarantee as humanly possible, but the only way you can be sure you'll be 100% happy with your contribution is if you make that contribution yourself, and Cataclysm is, thankfully, the kind of game where you can do that.