Nenjin: At least for cataclysm, it's definitely not about the money - it's about trying to do what's best for the game. the Kickstarter serves a multi-purpose goal - it spreads the word and gets people invested, meaning people are more likely to become active contributors. It allows people to give back to the game who want to but don't have technical skills. And it allows someone working on the game, in this case Soron, to not have to worry about making rent while he works on the game full time.
Another question, what about the open source license of the game? If it gets completed will it be released as a full game? Will it cost money? Do you plan on changing the license any time in the future? What if someone else picks up development and makes a different version? What if you don't complete your goal?
It's released now. There is a regular build that includes every batch of code changes and a stable version released every month with all the new features and hopefully fewer bugs. It will not cost money - it will continue to be free. There are no plans to change the licensing. If someone picks up development and makes a different version, that's cool - I wish them luck. Both our versions could probably pick good pieces from the other, and we'd probably end up with a better game for it.
Also, what is the username of the main developer on the forums? You're mentioning his real name, but I'm more curious as to if they frequent this forum or not.
The active developers list changes pretty regularly, but the two folks who've been with the game consistently since its relaunch have been myself and kevingranade. Neither of us are in a position to work full time on Cataclysm, and it's unlikely either of us will be seeing a dime of the money because quite frankly we don't need it, and it wouldn't do the game any good for it to go to us since we'll continue working on the game when we can anyway - the purpose of the money is to allow someone to work on the game full time, and neither of us can do that. Ethan, also known as Soron, has been around for quite a while as well and has done a lot, and is in a place in his life where he can dedicate up to a year to this for a pretty small amount of money. One of our backups, GalenEvil, is a member here, however, as am I (obviously).
It seems a little odd that you need a kickstarter for an open source roguelike. I was under the impression that Cataclysm was chugging along quite happily after whales turned the project over to the public.
It was actually dead (or close to it) for quite a while - I've been working since January to bring it back to life, and with the irreplaceable help of several other people, I've succeeded. But I want to see the game be the best it can be (that's all I've ever really wanted, it's why I started the branch and the new website and the new forums and did all that work pulling a bunch of people together to get on board), and I think this is the best way to do that.
And no, it's not absolutely necessary - the game will continue improving either way, hopefully! But I think the game will be better for it. We'll have someone we can
assign the big, hard, unpleasant and complex tasks that really need to be done, and need to be done quickly enough that the new code being constantly submitted doesn't invalidate them. For some of the things we have planned, it would take quite a while doing it on the side to complete things, and a lot of that time would be spent just keeping it up to date. Plowing 50 or 60 hours into working on it over the course of a single week makes that SO much easier you wouldn't even believe.