Well, not playing video games every day doesn't mean you can't check up on the forums
But seriously, sorry you were hospitalized and glad you got better. Things got a bit...shall we say, fluid, in your absence. With exams coming up, I might lack the time to adequately manage the thread (I guess a little is better than nothing though), so turning over the keys to Hugo might be wiser, if he doesn't have anything going on for him. If he does, though, a joint management might work, splitting the work between us.
Compiling all the recent stuff might be too much effort for how long it'd be usable for. I mean, DF2014 (there's probably error bars on that number) is coming out at some point very soon, and there'll be some pretty extensive raw changes coming, what with the separation of combat speed and movement speed, the inclusion of jumping and climbing, multi-tile trees, a tracking system, a basic system of smell (if I interpreted the devlog right), and all the rest. Thinking over it, it might actually make more sense to start over from scratch again. That's practically what we would be doing anyways. Plus, it would give us a chance to further refine our improvements, like the taxonomy classes, and add a few - with the proliferation of body parts in everyone's body raws, I was toying with the idea of making a sort of Body Building Kit, lego minifigure style, of a bunch of basic body parts, ie BODY_2EYES, BODY_1EYE, BODY_3EYES, BODY_2EYES_CHEST, BODY_1EYE_CHEST... that sort of thing. It'd help make body tissue layers and stuff easier since everything would have the same class (it's a problem I've been bumping into trying to set up inorganics in my spare time).
It'd have to be a group decision, though. Chucking the work we've all done and starting over again is a big move, and even with my ideas I'm still a little leery of it.
Now, that being said...
@Dwarf4Explosives: A taxonomic list would be cool to have. If you want to do it, I see no issues with having one