Do evil and good biomes exist in this world? sorry about asking this but it gets kinda confusing to follow. I kinda want to contribute a megabeast into this world. I'm thinking ballistic golem. basically a giant rock monster that can shoot rocks out of its hands. Idk if cage traps exist in this world. if they don't, I'll nerf it to an organic creature so it's not OP.
EDIT: I've made the creature now. It's made of and uses basalt as a weapon, but I don't think this world has basalt. if you guys want to use it, just switch basalt for any other in game stone. This is actually the first creature I've ever made.
[CREATURE:BALLISTIC_GOLEM]
[ARENA_RESTRICTED]
[DESCRIPTION:A massive stone construct created by dark magic. It incapacitates its foes by launching rocks from its hands.]
[NAME:ballistic golem:ballistic golems:ballistic golem]
[CASTE_NAME:ballistic golem:ballistic golems:ballistic golem]
[CREATURE_TILE:'G'][COLOR:0:0:1]
[PETVALUE:10000]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOTHOUGHT][NOEXERT]
[FANCIFUL][ATTACK_TRIGGER:80:10000:100000]
[LARGE_ROAMING]
[NO_DIZZINESS]
[NO_FEVERS]
[BUILDINGDESTROYER:2]
[LARGE_PREDATOR]
[NO_DRINK][NO_EAT][NO_SLEEP]
[NOT_LIVING]
[CANOPENDOORS][PET_EXOTIC]
[NOT_BUTCHERABLE]
[BIOME:ANY_LAND]
[NOFEAR]
[PREFSTRING:terrible strength]
[NOBONES]
[BODY:HUMANOID:2EYES:2EARS:NOSE:HUMANOID_JOINTS:5FINGERS:5TOES]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[TISSUE:BASALT]
[TISSUE_NAME:Stone:Stone]
[TISSUE_MATERIAL:INORGANIC:BASALT]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:BASALT]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Shoot soild rock]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HANDS]
[CDI:MATERIAL:INORGANIC:BASALT]
[CDI:VERB:shoot a stone boulder from its hands:shoots a stone boulder from its hands:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:19]
[CDI:MAX_TARGET_NUMBER:C:2]
[CDI:WAIT_PERIOD:200]
[BODY_SIZE:0:0:1000000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[NATURAL_SKILL:STANCE_STRIKE:3]
[NATURAL_SKILL:GRASP_STRIKE:5]
[NATURAL_SKILL:RANGED_COMBAT:11]
[NATURAL_SKILL:MELEE_COMBAT:4]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ITEMCORPSE:BOULDER:NO_SUBTYPE:INORGANIC:BASALT]
[DIURNAL]
[LAIR:SHRINE:100]