Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

How many want to keep this up in the next release?

Me
- 16 (22.9%)
Me!
- 54 (77.1%)

Total Members Voted: 69


Pages: 1 ... 222 223 [224] 225 226 ... 261

Author Topic: DF from scratch: The entirely player-made universe succession.  (Read 518954 times)

Dwarf4Explosives

  • Bay Watcher
  • Souls are tasty. Kinda like bacon.
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #3345 on: February 08, 2014, 06:26:26 am »

Godddamn hard drive bugged out, so I can't access my raws until it gets fixed :-[.

Anyway, how many of your creatures are finished, Urdothor?
Logged
And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

Urdothor

  • Bay Watcher
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #3346 on: February 08, 2014, 04:02:21 pm »

Considering I can only work on them at midnight-2 A.M. right now, and that I have a ton a schoolwork, I have a ton of half finished creatures that dont quite work yet.
Its a good thing this wasnt really an official modding turn.

Sorry that I dont really have anything to show after all this time.
« Last Edit: February 08, 2014, 04:04:58 pm by Urdothor »
Logged

Dwarf4Explosives

  • Bay Watcher
  • Souls are tasty. Kinda like bacon.
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #3347 on: February 08, 2014, 04:08:58 pm »

Heh, before my drive crashed, I only had a few rather complicated body plans, five tissue templates, some half-made general creature raws and the general ideas for my creations. Creature detail plans, material plans and such things are hard form me to understand. And I'd been working on these ideas for quite a while before you started your modding, Urdothor, so don't feel too bad about not having finished stuff yet.
Logged
And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

Urdothor

  • Bay Watcher
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #3348 on: February 08, 2014, 04:15:10 pm »

The problem is that the modding guide on the wiki really stinks, and the format the wiki is on my phone is really headache inducing.
Logged

Dwarf4Explosives

  • Bay Watcher
  • Souls are tasty. Kinda like bacon.
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #3349 on: February 08, 2014, 04:37:01 pm »

The wiki makes very little sense (as far as modding goes, anyway) no matter what format it's in. It really needs to be updated by someone, and preferably someone who has done enough modding to know how it works.
Logged
And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

Urdothor

  • Bay Watcher
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #3350 on: February 08, 2014, 05:07:32 pm »

Even the tokens are messed up a bit.
Most of the tokens have no real explaination too them.

The wiki is no place for modders
« Last Edit: February 08, 2014, 05:41:42 pm by Urdothor »
Logged

Urdothor

  • Bay Watcher
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #3351 on: February 08, 2014, 06:33:28 pm »

Would there happen to be a more experienced modder willing to walk me through a few things? Just so I can get a good enough explaination to continue on my own.

I feel like what I have so far is just barely hanging on by a thread, so if I could get a little help, things would get a lot better.
Logged

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #3352 on: February 08, 2014, 07:47:08 pm »

Well, for a start, why not post some of the raws giving you trouble?
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Urdothor

  • Bay Watcher
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #3353 on: February 08, 2014, 08:03:02 pm »

Didnt think of that.
I cant for awhile.

I'm stuck on my phone right now. Sometime this week.
Logged

Urdothor

  • Bay Watcher
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #3354 on: February 08, 2014, 10:09:58 pm »

Is there a better modding guide than the one currently on the wiki? That way I dont have to question even the basics.

The wiki one isnt very helpful...
« Last Edit: February 08, 2014, 10:24:37 pm by Urdothor »
Logged

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #3355 on: February 08, 2014, 10:25:05 pm »

Is there a better modding guide than the one currently on the wiki? That way I dont have to question even the basics.

I don't believe I have ever used the guide on the wiki. The token pages are immensely helpful though. Here's the master page of tokens on the wiki. It should help direct you to individual token pages.

The only guide I've seen other than the one on the wiki is Shaostoul's, though it's somewhat old.

I've personally learned to mod by dissecting other people's mods to try and figure out what does what.
Logged

Urdothor

  • Bay Watcher
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #3356 on: February 08, 2014, 11:20:43 pm »

My problem with disecting mods is I think I
know what something does and I go to test it and everything screws up.
Maybe I'm dyslexic...

I think I'm going to end up with lots of explosions.

Alright... so, I want to make a body detail plan that uses stone as a tissue.
My previous attempts at this resulted in my tissue not being recognised. I substituted in another body detail plan and it worked.

I think it was screwing up at the add/use tissue and add/use material part(I think thats the tags I was thinking of) What would I need to refer to for it to use that tissue?
Logged

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #3357 on: February 08, 2014, 11:40:43 pm »

I actually have no clue if inorganics can be used in body detail plans.

[USE_MATERIAL_TEMPLATE:name:template] and [USE_TISSUE_TEMPLATE:name:template] are only for actual material/tissue templates, I know that much. My attempts to get those tags to use inorganics have always failed.

[EDIT: though [USE_MATERIAL:material:old material] may accept inorganics. I just did an edit in my game and it isn't spitting error messages at me. /EDIT]

Though you can define your own tissues within a creature using something like this:
Spoiler (click to show/hide)

Or you could create a custom material that has similar properties to stone and a tissue template to use with it for a body detail plan.

I'm not actually sure of how Scratch's body detail plans work, as I haven't look though them before.
« Last Edit: February 08, 2014, 11:46:14 pm by BlackFlyme »
Logged

Urdothor

  • Bay Watcher
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #3358 on: February 08, 2014, 11:56:36 pm »

Thank you.
I had meant to say I was using a tissue similar to stone.

I attempted before and it failed.
This should hopefully help.
Logged

Urdothor

  • Bay Watcher
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #3359 on: February 09, 2014, 12:31:12 am »

Oh!
I have news.
As my Glacier men are meant to be mostly 'aboveground' people, they are going to have a reaction to make ice into a 'metal' usable in tools, atleast until you have glacial creatures that contain bones. Then use those
Logged
Pages: 1 ... 222 223 [224] 225 226 ... 261