Here are the completed body plans for the rollspawn and two out of the three types of Evil Bread:
[BODY:ROLLSPAWN] //Rollspawn are supposed to consist out of two segments joined by the crossarms, with the tentacles connecting to the segments. The crossarms are supposed to be capable of holding weapons.
[BP:RB:right body:right bodies][UPPERBODY][HEAD][STANCE][RIGHT][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1100]
[BP:CAR1:first right crossarm:STP][CON:RB][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:150]
[BP:CAJ1:joint of first crossarm:STP][CON:CAR1][JOINT][GRASP][CATEGORY:HAND]
[DEFAULT_RELSIZE:50]
[BP:CAL1:first left crossarm:STP][CON:CAJ1][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:150]
[BP:CAR2:second right crossarm:STP][CON:RB][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:150]
[BP:CAJ2:joint of second crossarm:STP][CON:CAR2][JOINT][GRASP][CATEGORY:HAND]
[DEFAULT_RELSIZE:50]
[BP:CAL2:second left crossarm:STP][CON:CAJ2][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:150]
[BP:CAR3:third right crossarm:STP][CON:RB][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:150]
[BP:CAJ3:joint of third crossarm:STP][CON:CAR3][JOINT][GRASP][CATEGORY:HAND]
[DEFAULT_RELSIZE:50]
[BP:CAL3:third left crossarm:STP][CON:CAJ3][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:150]
[BP:CAR4:fourth right crossarm:STP][CON:RB][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:150]
[BP:CAJ4:joint of fourth crossarm:STP][CON:CAR4][JOINT][GRASP][CATEGORY:HAND]
[DEFAULT_RELSIZE:50]
[BP:CAL4:fourth left crossarm:STP][CON:CAJ4][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:150]
[BP:CAR5:fifth right crossarm:STP][CON:RB][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:150]
[BP:CAJ5:joint of fifth crossarm:STP][CON:CAR5][JOINT][GRASP][CATEGORY:HAND]
[DEFAULT_RELSIZE:50]
[BP:CAL5:fifth left crossarm:STP][CON:CAJ5][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:150]
[BP:CAR6:sixth right crossarm:STP][CON:RB][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:150]
[BP:CAJ6:joint of sixth crossarm:STP][CON:CAR6][JOINT][GRASP][CATEGORY:HAND]
[DEFAULT_RELSIZE:50]
[BP:CAL6:sixth left crossarm:STP][CON:CAJ6][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:150]
[BP:CAR7:seventh right crossarm:STP][CON:RB][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:150]
[BP:CAJ7:joint of seventh crossarm:STP][CON:CAR7][JOINT][GRASP][CATEGORY:HAND]
[DEFAULT_RELSIZE:50]
[BP:CAL7:seventh left crossarm:STP][CON:CAJ7][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:150]
[BP:LB:left body:left bodies][CON:CAL1][CON:CAL2][CON:CAL3][CON:CAL4][CON:CAL5][CON:CAL6][CON:CAL7][LOWERBODY][HEAD][STANCE][LEFT][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1100]
[BP:R1EY:first right eye:first right eyes][CON:RB][SIGHT][EMBEDDED][SMALL][RIGHT][CATEGORY:EYE]
[DEFAULT_RELSIZE:25]
[BP:R2EY:second right eye:second right eyes][CON:RB][SIGHT][EMBEDDED][SMALL][RIGHT][CATEGORY:EYE]
[DEFAULT_RELSIZE:25]
[BP:R3EY:third right eye:third right eyes][CON:RB][SIGHT][EMBEDDED][SMALL][RIGHT][CATEGORY:EYE]
[DEFAULT_RELSIZE:25]
[BP:L1EY:first left eye:first left eyes][CON:LB][SIGHT][EMBEDDED][SMALL][LEFT][CATEGORY:EYE]
[DEFAULT_RELSIZE:25]
[BP:R1EY:second left eye:first left eyes][CON:LB][SIGHT][EMBEDDED][SMALL][LEFt][CATEGORY:EYE]
[DEFAULT_RELSIZE:25]
[BP:L3EY:third left eye:third left eyes][CON:LB][SIGHT][EMBEDDED][SMALL][LEFT][CATEGORY:EYE]
[DEFAULT_RELSIZE:25]
[BP:FLT1:first left tentacle:STP][CON:LB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:85]
[BP:FLT2:first left tentacle:STP][CON:FLT1][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:80]
[BP:FLT3:first left tentacle:STP][CON:FLT2][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:74]
[BP:FLT4:first left tentacle:STP][CON:FLT3][LIMB][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:67]
[BP:FLT5:first left tentacle:STP][CON:FLT4][LIMB][GRASP][LEFT][CATEGORY:ARM_HAND]
[DEFAULT_RELSIZE:59]
[BP:FLT6:first left tentacle:STP][CON:FLT5][LIMB][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:50]
[BP:SLT1:second left tentacle:STP][CON:LB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:85]
[BP:SLT2:second left tentacle:STP][CON:SLT1][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:80]
[BP:SLT3:second left tentacle:STP][CON:SLT2][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:74]
[BP:SLT4:second left tentacle:STP][CON:SLT3][LIMB][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:67]
[BP:SLT5:second left tentacle:STP][CON:SLT4][LIMB][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:59]
[BP:SLT6:second left tentacle:STP][CON:SLT5][LIMB][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:50]
[BP:FRT1:first right tentacle:STP][CON:RB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:85]
[BP:FRT2:first right tentacle:STP][CON:FRT1][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:80]
[BP:FRT3:first right tentacle:STP][CON:FRT2][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:74]
[BP:FRT4:first right tentacle:STP][CON:FRT3][LIMB][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:67]
[BP:FRT5:first right tentacle:STP][CON:FRT4][LIMB][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:59]
[BP:FRT6:first right tentacle:STP][CON:FRT5][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:50]
[BP:SRT1:second right tentacle:STP][CON:RB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:85]
[BP:SRT2:second right tentacle:STP][CON:SRT1][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:80]
[BP:SRT3:second right tentacle:STP][CON:SRT2][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:74]
[BP:SRT4:second right tentacle:STP][CON:SRT3][LIMB][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:67]
[BP:SRT5:second right tentacle:STP][CON:SRT4][LIMB][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:59]
[BP:SRT6:second right tentacle:STP][CON:SRT5][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:50]
[BP:ROS:right outer shell:STP][CON:RB][SMALL][SKELETON][INTERNAL][CATEGORY:RIBS]
[DEFAULT_RELSIZE:1000]
[BP:LOS:left outer shell:STP][CON:LB][SMALL][SKELETON][INTERNAL][CATEGORY:RIBS]
[DEFAULT_RELSIZE:1000]
[BP:RIB:right inner body:STP][CON:RB][SMALL][INTERNAL][CATEGORY:FACE]
[DEFAULT_RELSIZE:115]
[BP:LIB:left inner body:STP][CON:LB][SMALL][INTERNAL][CATEGORY:FACE]
[DEFAULT_RELSIZE:115]
[BP:RMH:right mouth:STP][CON:RIB][SMALL][MOUTH][APERTURE][CATEGORY:MOUTH]
[DEFAULT_RELSIZE:110]
[BP:LMH:left mouth:STP][CON:LIB][SMALL][MOUTH][INTERNAL][APERTURE][CATEGORY:MOUTH]
[DEFAULT_RELSIZE:110]
[BP:RBF:right body flesh:STP][CON:ROS][SMALL][INTERNAL][CATEGORY:FLESH]
[DEFAULT_RELSIZE:700]
[BP:LBF:left body flesh:STP][CON:LOS][SMALL][INTERNAL][CATEGORY:FLESH]
[DEFAULT_RELSIZE:700]
[BP:RBL:right body lung:STP][CON:RBF][INTERNAL][SMALL][BREATHE][CATEGORY:LUNG]
[DEFAULT_RELSIZE:250]
[BP:LBL:left body lung:STP][CON:LBF][INTERNAL][SMALL][BREATHE][CATEGORY:LUNG]
[DEFAULT_RELSIZE:250]
[BP:RBH:right body heart:STP][CON:RBF][INTERNAL][SMALL][CIRCULATION][CATEGORY:HEART]
[DEFAULT_RELSIZE:250]
[BP:LBH:left body heart:STP][CON:LBF][INTERNAL][SMALL][CIRCULATION][CATEGORY:HEART]
[DEFAULT_RELSIZE:250]
[BP:RBDT:right body digestive tract:STP][CON:RBF][INTERNAL][UNDER_PRESSURE][THROAT][SMALL][GUT][CATEGORY:GUT]
[DEFAULT_RELSIZE:250]
[BP:LBDT:left body digestive tract:STP][CON:LBF][INTERNAL][UNDER_PRESSURE][THROAT][SMALL][GUT][CATEGORY:GUT]
[DEFAULT_RELSIZE:250]
[BP:RIS:right inner shell:STP][CON:RBF][SMALL][INTERNAL][CATEGORY:SKULL]
[DEFAULT_RELSIZE:450]
[BP:LIS:left inner shell:STP][CON:LBF][SMALL][INTERNAL][CATEGORY:SKULL]
[DEFAULT_RELSIZE:450]
[BP:RBRN:right brain:STP][CON:RIS][SMALL][INTERNAL][THOUGHT][CATEGORY:BRAIN]
[DEFAULT_RELSIZE:300]
[BP:LBRN:left brain:STP][CON:LIS][SMALL][INTERNAL][THOUGHT][CATEGORY:BRAIN]
[DEFAULT_RELSIZE:300]
[BP:RTH:right teeth:NP][CON:RMH][CATEGORY:TOOTH][SMALL]
[DEFAULT_RELSIZE:106]
[BP:LTH:left teeth:NP][CON:LMH][CATEGORY:TOOTH][SMALL]
[DEFAULT_RELSIZE:106]
[BODY:EVILBREADMAIN] //There are several variants of evil bread. This is the (almost) completely humanoid version.
[BP:UB:upper main loaf:STP][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:600]
[BP:LB:lower main loaf:STP][CON:UB][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:500]
[BP:HL:head loaf:STP][CON:UB][SMALL][SKULL][CATEGORY:HEAD]
[DEFAULT_RELSIZE:190]
[BP:FC:face:STP][CON:HL][SMALL][INTERNAL][CATEGORY:FACE]
[DEFAULT_RELSIZE:100]
[BP:MH:mouth:STP][CON:FC][MOUTH][INTERNAL][APERTURE][EMBEDDED][SMALL][CATEGORY:MOUTH]
[DEFAULT_RELSIZE:35]
[BP:LEY:left eyehole:left eyeholes][CON:FC][SIGHT][APERTURE][EMBEDDED][SMALL][LEFT][CATEGORY:EYE]
[DEFAULT_RELSIZE:3]
[BP:REY:right eyehole:right eyeholes][CON:FC][SIGHT][APERTURE][EMBEDDED][SMALL][RIGHT][CATEGORY:EYE]
[DEFAULT_RELSIZE:3]
[BP:RUL:right upper loaf:right upper loaves][CON:UB][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT:RELSIZE:250]
[BP:RLL:right lower loaf:right lower loaves][CON:RUL][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT:RELSIZE:300]
[BP:RHL:right handloaf:right handloaves][CON:RLL][RIGHT][CATEGORY:HAND]
[DEFAULT:RELSIZE:175]
[BP:LUL:left upper loaf:left upper loaves][CON:UB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT:RELSIZE:250]
[BP:LLL:left lower loaf:left lower loaves][CON:LUL][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT:RELSIZE:300]
[BP:LHL:left handloaf:left handloaves][CON:LLL][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT:RELSIZE:150]
[BP:RULL:right upper loaf:right upper loaves][CON:LB][LIMB][RIGHT][CATEGORY:LEG_UPPER]
[DEFAULT:RELSIZE:300]
[BP:RLLL:right lower loaf:right lower loaves][CON:RULL][LIMB][RIGHT][CATEGORY:LEG_LOWER]
[DEFAULT:RELSIZE:375]
[BP:RFL:right footloaf:right footloaves][CON:RLLL][LIMB][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT:RELSIZE:300]
[BP:LULL:leftt upper loaf:right upper loaves][CON:LB][LIMB][RIGHT][CATEGORY:LEG_UPPER]
[DEFAULT:RELSIZE:300]
[BP:LLLL:right lower loaf:right lower loaves][CON:LULL][LIMB][RIGHT][CATEGORY:LEG_LOWER]
[DEFAULT:RELSIZE:375]
[BP:LFL:right footloaf:right footloaves][CON:LLLL][LIMB][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT:RELSIZE:300]
[BODY:EVILBREADHAND] //This will be the variety consisting solely out of a hand.
[BP:UL:upper loaf:upper loaves][CON:LL][LIMB][CATEGORY:ARM_UPPER]
[DEFAULT:RELSIZE:250]
[BP:LL:lower loaf:lower loaves][CON:RHL][LIMB][CATEGORY:ARM_LOWER]
[DEFAULT:RELSIZE:300]
[BP:HL:handloaf:right handloaves][UPPERBODY][LOWERBODY][GRASP][CATEGORY:HAND]
[DEFAULT:RELSIZE:185]
[BP:FG1:pinkie:NP][CON:HL][DIGIT][SMALL][CATEGORY:FINGER]
[BP:FG2:ringfinger:NP][CON:HL][DIGIT][SMALL][CATEGORY:FINGER]
[BP:FG3:middlefinger:NP][CON:HL][DIGIT][SMALL][CATEGORY:FINGER]
[BP:FG4:finger:NP][CON:HL][DIGIT][SMALL][CATEGORY:FINGER]
[BP:FG5:thumb:NP][CON:HL][DIGIT][SMALL][CATEGORY:FINGER]
Also, won't the current connections of the crossarms cause the corresponding joint and right part of the crossarm to fall off if the left part is severed?
Too bad this was never answered. I'm going to ask it again:
Won't the current connections of the crossarms cause the corresponding joint and right part of the crossarm to fall off if the left part is severed?In other news, I'm trying to add a bodypart to the Evil Bread which is hard to hit and is the only part which will actually kill it if it is hit. I don't want it to be specifically attackable, though, so I'll have to add [SMALL], correct?
My creature file for the rollspawn so far:
[CREATURE:ROLLING_ABOMINATION]
[DESCRIPTION:A large monster, capable of rolling at great speed, crushing anything in it's path. It's unique lifestyle has granted it a variety of abilities.]
[NAME:rolling abomination:rolling abominations:rolling abomination]
[CASTE_NAME:rolling abomination:rolling abominations:rolling abomination]
[PREFSTRING:maddening wisdom]
[MEGABEAST]
[LARGE_PREDATOR]
[APPLY_CREATURE_VARIATION:CLEANS_SELF_DAILY_HLG]
[CREATURE_TILE:'R'][COLOR:5:0:0]
[BODY:ROLLSPAWN]
[HAS_NERVES]
[CAN_LEARN][SLOW_LEARNER]
[BODY_SIZE:0:0:5000000]
[BODY_SIZE:1:0:10000000]
[BODY_SIZE:2:0:30000000]
[FIRE_IMMUNE_SUPER]
[SPHERE:CHAOS]
[SPHERE:DEFORMITY]
[SPHERE:DREAMS]
[SPHERE:JEWELS]
[SPHERE:LUCK]
[SPHERE:NIGHTMARES]
[SPHERE:INSPIRATION]
[SPHERE:HAPPINESS]
[SPHERE:GENEROSITY]
[SPHERE:STARS]
[SPHERE:STRENgTH]
[SPHERE:TRUTH]
[SPHERE:THUNDER]
[SPHERE:SUICIDE]
[SPHERE:WISDOM]
[SPHERE:VALOR]
[SPEED:500]
[NO_DIZZINESS]
[NO_FEVERS]
[NO_NAUSEA]
[ALL_ACTIVE]
[AMPHIBIOUS]
[ALTTILE:'?']
[ATTACK_TRIGGER:60:0:0]
//I'm working on these currently.
[BLOOD: //I'm defining a blood type.
[PUS: //I'm deciding whether to keep this or not.
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] //I'm deciding how to change this.
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110] //I'm deciding how to change this.
[GETS_WOUND_INFECTIONS] //I'm deciding whether to keep this or not.
[GETS_INFECTIONS_FROM_ROT] //I'm deciding whether to keep this or not.
[BODY_DETAIL_PLAN: //I'm trying to define a body detail plan; I'm planning to use something like diamond or amethyst for part but not all of it.
[NATURAL_SKILL:BITE:6] //I'm deciding whether to change this or not.
[NATURAL_SKILL:GRASP_STRIKE:6] //I'm deciding whether to change this or not.
[NATURAL_SKILL:RANGED_COMBAT:6] //I'm deciding whether to change this or not.
[NATURAL_SKILL:MELEE_COMBAT:6] //I'm deciding whether to change this or not.
[NATURAL_SKILL:DODGING:6] //I'm deciding whether to change this or not.
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6] //I'm deciding whether to change this or not.
[MENT_ATT_RANGE:WILLPOWER:3000:3500:3750:4000:4250:4500:5000] //I'm deciding whether to change this or not.
[SELECT_CASTE:ALL] //I'm deciding how to change this.
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:PURPLE:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[ATTACK:ROLLFORDAMAGE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH] //The attack rollfordamage will be replaced with candointeraction rollfordamage later, to allow it to attack using all the weapons it can hold in it's seven arms.
[ATTACK_SKILL:BITE]
[ATTACK_VERB:roll for damage:rolls for damage]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:ENTANGLE:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:entangle:entangles]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
//End of work in progress stuff.
[BIOME:ANY_LAND]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:650]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_MATERIAL:ALL]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:NONE]
[IGNITE_POINT:NONE]
//The attack rollfordamage will be replaced with candointeraction rollfordamage later, to allow it to attack using all the weapons it can hold in it's seven arms.
Is it possible to get a creature to attack with multiple weapons at once? If not, how should I set it up so it will use a single attack several times in a row, once for each weapon?
Otherwise, are there any suggestions or thoughts?
EDIT: Why have some of my raws suddenly jumped sideways?