I meant about the "wind of the hunt" sort of thing. Seems a bit Native brave/sportsman-like.
Actually, it would be cool if they were a little like LOTR trolls, because those weren't unintelligent. Ever read The Hobbit? They care somewhat about what they eat (in the discerning sense, not the sympathetic sense).
Well, they're tribal hunters. I just took cliches and bits and pieces from everything including Native Americans obviously. There's even some Australian Aborigine references in there.
While it would also be fun to have groups of Toms, Berts, and William Hugginses out hunting adventurers,
1. I don't think this troll template is fit for them, as this was supposed to be Nordic trolls/fierce, nocturnal tribal hunters at the core, includes a society, groups and interactions with others, with clear alignment with nature and the night, alliances with other night creatures, and interest in dominating their "hunting grounds", and
2. Even if I wanted to, I couldn't write it well. Even if it would add to the game. My English skills probably wouldn't be sufficient even if I could write stupid proficiently - it's a third language to me after all. That's actually another major reason why these trolls don't speak more colloquially. (Although maybe it would also be silly on closer inspection if they had a Cockney or Appalachian accent as they're not actually from there)
Question, If I make a solid material that has a contact syndrome and have my Halflings make clothes from it will they get the contact syndrome when they where the clothes?
Halfling, what do you think about this? I got differing answers from different people.
As far as I know, solid items don't transmit contact syndromes. There should be a DFHack plug-in to add that out there.