Only works for edge attacks, though. If it's that big an annoyance, we could a) write a little script to get rid of the 8 error lines the creature generates or b) remove creatures_psi_HugoL.txt while testing other things and only put it back in for a release. It still needs work, and I'd prefer not to release it until I find something better.
But I know what the issue is there,
which is why I asked you to ignore it just for now. What I don't get is why the other bugs.
But seriously, the dupes.
We need to test a fresh build, see if the problem is with a clean download or if vgray just unzipped improperly. The error log he's posted contains repeats, though, it's just this repeating:
*** Error(s) found in the file "raw/objects/item_gnorm.txt"
THONG_GNORM:Unrecognized Item Token: LAYER_UNDER
*** Error(s) found in the file "raw/objects/b_detail_plan_gnorm.txt"
CORE_TISSUES_GNORM: ADD_TISSUE needs 2 tokens: FEATHER_TEMPLATE_HLG:
*** Error(s) finalizing the creature DAEMONIC_CHERUB
DAEMONIC_CHERUB:MALE:right wing, layer 4: Tissue FEATHER was not found, using first tissue instead
DAEMONIC_CHERUB:MALE:left wing, layer 4: Tissue FEATHER was not found, using first tissue instead
DAEMONIC_CHERUB:FEMALE:right wing, layer 4: Tissue FEATHER was not found, using first tissue instead
DAEMONIC_CHERUB:FEMALE:left wing, layer 4: Tissue FEATHER was not found, using first tissue instead
Cannot generate random creatures -- missing body gloss RCP_GLOSS_PAW
Duplicate Object: tissue_template NERVE_TISSUE_TEMPLATE_HLG
Duplicate Object: tissue_template TOOTH_TEMPLATE_HLG
EDIT: A quick search of a freshly downloaded objects folder confirms that gnorm's tissue template contains duplicates of 2 of Halfling's tissues.