Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

How many want to keep this up in the next release?

Me
- 16 (22.9%)
Me!
- 54 (77.1%)

Total Members Voted: 69


Pages: 1 ... 58 59 [60] 61 62 ... 261

Author Topic: DF from scratch: The entirely player-made universe succession.  (Read 526001 times)

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #885 on: July 22, 2013, 10:43:44 pm »

Ok, there is a difference.

But that didn't fix it, I changed the item tokens to all NONE, so now it should even accept a rock with the TOBACCO token, if someone wants to toke rocks.

But it still is not accepting it, and the errorlog won't make any mention of it, so I don't know what I did wrong.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

kopout

  • Bay Watcher
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #886 on: July 22, 2013, 10:50:29 pm »

Reactions are strange like that. I blame the dark gods. They've been uppity since H.P wrote all those stories about them.
Logged
"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

emeralis00

  • Bay Watcher
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #887 on: July 22, 2013, 10:50:59 pm »

Working on the mossy rock and here is what I have so far.
Code: [Select]
[INORGANIC:MOSROCK_EM]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE_HLG]
[STATE_NAME_ADJ:ALL_SOLID:mossy rock]
[TILE:178][DISPLAY_COLOR:2:7:0]
[IGNEOUS_EXTRUSIVE][IGNEOUS_INTRUSIVE][SEDIMENTARY]
[SEDIMENTARY_OCEAN_SHALLOW][SEDIMENTARY_OCEAN_DEEP][METAMORPHIC]
[IS_STONE]

Code: [Select]
[REACTION:CRUSHMOSROCK_EM]
[NAME:Crush mossy rock]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:MOSROCKBOULDER:1::NO_SUBTYPE:INORGANIC:MOSROCK_EM]
[PRODUCT:33:1:BAR:NO_SUBTYPE:INORGANIC:METEORIC_IRON_HLG][PRODUCT_DIMENSION:150]
[SKILL:STONECRAFT]

The meteoric iron is a placeholder until I make the mossball.  Anyone spot any immediate problems?
Logged

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #888 on: July 22, 2013, 10:55:16 pm »

I've even tried changing all of the material reaction stuff to just the REACTION_CLASS tags to see if it would make a difference, it didn't.

I can't figure it out.

EDIT: Would the fact that the tobacco is milled into a bag make any difference whatsoever?
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: DF from scratch: The entirely player-made universe succession.
« Reply #889 on: July 22, 2013, 11:01:25 pm »

Quote
[REACTION:CRUSHMOSROCK_EM]
   [NAME:Crush mossy rock]
   [BUILDING:CRAFTSMAN:NONE]
   [REAGENT:MOSROCKBOULDER:1::NO_SUBTYPE:INORGANIC:MOSROCK_EM]
   [PRODUCT:33:1:BAR:NO_SUBTYPE:INORGANIC:METEORIC_IRON_HLG][PRODUCT_DIMENSION:150]
   [SKILL:STONECRAFT]

Quote
[REACTION:CRUSHMOSROCK_EM]
   [NAME:Crush mossy rock]
   [BUILDING:CRAFTSMAN:NONE]
   [REAGENT:A:1:BOULDER:NONE:INORGANIC:MOSROCK_EM]
   [PRODUCT:33:1:BAR:NO_SUBTYPE:INORGANIC:METEORIC_IRON_HLG][PRODUCT_DIMENSION:150]
   [SKILL:STONECRAFT]

Question: Why does crushing mossy rock create meteoric iron?
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

kopout

  • Bay Watcher
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #890 on: July 22, 2013, 11:04:54 pm »

lookit what I made!


lumberyard
Spoiler (click to show/hide)

apple tree processing
Spoiler (click to show/hide)

apple fruit (now with 100% more hard cider!)
Spoiler (click to show/hide)

apple wood
Spoiler (click to show/hide)

and of course the tree itself ( for bookkeeping, no changes)
Spoiler (click to show/hide)
« Last Edit: July 22, 2013, 11:37:34 pm by kopout »
Logged
"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

StLeibowitz

  • Bay Watcher
  • [NOT_CENTAUR]
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #891 on: July 22, 2013, 11:22:45 pm »

I've even tried changing all of the material reaction stuff to just the REACTION_CLASS tags to see if it would make a difference, it didn't.

I can't figure it out.

EDIT: Would the fact that the tobacco is milled into a bag make any difference whatsoever?

...Maybe? I think vanilla reactions list the container of the reagent as a separate reagent, too. Try poking through Toady's raws and finding something that uses a powder as a reagent, and follow that form.
Logged
Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

StLeibowitz

  • Bay Watcher
  • [NOT_CENTAUR]
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #892 on: July 23, 2013, 12:13:08 am »

Okie-dokie! First version of the bug-basilisk...petrified itself. All of my delusions of competence just vanished like dew on a spider's web when the sun comes up.

EDIT: Okay, it works now, and in a moment of supreme irony Dwarf Fortress decided that the statue the petrified halfling would become...would be a statue of the Oculentibus, the bug-basilisk I have created.

Code: [Select]
[CREATURE:OCULENTIBUS_STL]
[NAME:oculentibus:oculentibi:oculentibus]
[CASTE_NAME:oculentibus:oculentibi:oculentibus]
[CREATURE_TILE:'O'][COLOR:4:0:1]
[DESCRIPTION:An insectoid monster with a long neck, rear-facing antennae, and a hairy back. Its gaze is petrifying, making it a true challenge to tame and harvest for its tears.]
[PREFSTRING:petrifying gaze]
[BODY:BASIC_INSECT_STL:MANDIBLES_STL:ANTENNAE_STL:2EYES_STL:BRAIN_STL:HEART_ABDOMEN_STL:BOOK_LUNGS_STL]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_MATERIALS_STL]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_TISSUES_STL]
[BODY_DETAIL_PLAN:INSECT_LAYERS_STL]
[BODY_DETAIL_PLAN:INSECT_POSITIONS_STL]
[APPLY_CREATURE_VARIATION:BITE_MANDIBLE_STL]
[APPLY_CREATURE_VARIATION:IS_INSECT_STL]
[APPLY_CREATURE_VARIATION:APPEARANCE_VARIABILITY_BODYSIZE_HLG]
[APPLY_CREATURE_VARIATION:APPEARANCE_VARIABILITY_INSECT_EYES_STL]
[BIOME:ANY_FOREST][POPULATION_NUMBER:30:40][CLUSTER_NUMBER:1:2]
[LARGE_ROAMING][LARGE_PREDATOR]
[CHILD:1][MAXAGE:30:40]
[BLOOD:LOCAL_CREATURE_MAT:HEMOLYMPH:LIQUID]
[CREATURE_CLASS:ALL][CREATURE_CLASS:ARTHROPOD][CREATURE_CLASS:INVERTEBRATE]
[BODY_SIZE:0:0:100]
[BODY_SIZE:1:0:5000]
[BODY_SIZE:3:0:10000] Smallish, but deadly.
[CAN_DO_INTERACTION:PETRIFY_STL]
[CDI:ADV_NAME:Petrify]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_VERB:are turned to stone:is turned to stone]
[CDI:TARGET_RANGE:A:7]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:100]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]

[CREATURE:STATUE_STL]
[NAME:statue:statues:statue]
[CASTE_NAME:statue:statues:statue]
[DESCRIPTION:The petrified victim of a magical attack. When its soul finally deserts its body, you can use it as a nice lawn ornament.]
[CREATURE_TILE:'@'][COLOR:0:0:1]
[NO_DRINK][NO_EAT]
[NOT_BUTCHERABLE]
[NOT_LIVING]
[BODY:VERMIN_BODY_HLG:WINGS_STL]
[BODY_DETAIL_PLAN:INSECT_LAYERS_STL]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_MATERIALS_STL]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_TISSUES_STL]
[IMMOBILE][NO_GENDER][NOEXERT]
[AQUATIC] To make it die.
[BODY_SIZE:0:0:40000]
[ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:ROCK_HLG]
[CASTE:STATUE]

The interaction:

Code: [Select]
[INTERACTION:PETRIFY_STL]

[I_SOURCE:CREATURE_ACTION]

[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CLASS:petrified]
[CE_PARALYSIS:SEV:1000:PROB:100:START:0]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:STATUE_STL:STATUE]
« Last Edit: July 23, 2013, 12:27:01 am by StLeibowitz »
Logged
Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #893 on: July 23, 2013, 02:21:11 am »

DEAR LORD, STLEIBOWITZ YOU'RE A GENIUS!!!!


The reaction actually works now that the bag is included in the reaction.

There's only one problem to address now...

Why the $%^&* did I get over 800 coke from only 5 tobacco?!?!?

Well, I'll just have to fix that part, then, but that's a lot easier to do.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Nahere

  • Bay Watcher
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #894 on: July 23, 2013, 02:57:22 am »

Why the $%^&* did I get over 800 coke from only 5 tobacco?!?!?

Well, I'll just have to fix that part, then, but that's a lot easier to do.
Slap a [PRODUCT_DIMENSION:150] on the cokes product line.
Logged

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #895 on: July 23, 2013, 03:00:15 am »

Why the $%^&* did I get over 800 coke from only 5 tobacco?!?!?

Well, I'll just have to fix that part, then, but that's a lot easier to do.
Slap a [PRODUCT_DIMENSION:150] on the cokes product line.
I did, it didn't change it.
I went ahead and just made it always give 5 for now, may change it later, but I could post it now if I wanted too.

Also, first test of smoking success, the guy died from smoke inhalation that caused his lungs to bleed out.
I made it less hardcore, will work on it more tomorrow.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Halfling

  • Bay Watcher
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #896 on: July 23, 2013, 05:53:33 am »

No, no. In retrospect it was inevitable. Everything can be weaponized. Everything that can be weaponized will be weaponized eventually. Smoking pipes are a thing. Therefore smoking pipes can and will be weaponized.
I must sig this, please.

Go right ahead. :D



lookit what I made!


lumberyard
Spoiler (click to show/hide)

apple tree processing
Spoiler (click to show/hide)

apple fruit (now with 100% more hard cider!)
Spoiler (click to show/hide)

apple wood
Spoiler (click to show/hide)

and of course the tree itself ( for bookkeeping, no changes)
Spoiler (click to show/hide)

Nicely done. Incidentally, generally when Putnam says something you can assume it works, he has his own modding subsection entirely. :P And generally the more general solution is preferable, as that makes it easier to keep adding things in the future while a special solution not so much. However, having separate reactions for separate fruit trees may make sense if you want fine control. I'm not assuming we'll eventually have all the fruit in the world.

On the other hand, if someone is planning to add figs, durians, walnuts, soursops, pawpaws etc. then apples can easily be moved to a more general reaction for easier fruit tree adding. Anyway, it seems like everyone likes this addition, so now it's just up to laula or sackhead to include it if they want.



Why the $%^&* did I get over 800 coke from only 5 tobacco?!?!?

Well, I'll just have to fix that part, then, but that's a lot easier to do.
Slap a [PRODUCT_DIMENSION:150] on the cokes product line.
I did, it didn't change it.
I went ahead and just made it always give 5 for now, may change it later, but I could post it now if I wanted too.

Also, first test of smoking success, the guy died from smoke inhalation that caused his lungs to bleed out.
I made it less hardcore, will work on it more tomorrow.

Try adjusting the reagent quantity to 150. If plants are measured by volume like some other things, then your reaction would be expected to produce hundreds of units of the product per unit of reagent as the product quantity is 150 times greater than the reagent.

This: [REAGENT:A:1:

It seems like you really like to make people suffer for their pleasures. At least they don't smoke automatically yet as they do with drinking that vodka. :D

emeralis00

  • Bay Watcher
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #897 on: July 23, 2013, 06:18:39 am »

Quote
[REACTION:CRUSHMOSROCK_EM]
   [NAME:Crush mossy rock]
   [BUILDING:CRAFTSMAN:NONE]
   [REAGENT:MOSROCKBOULDER:1::NO_SUBTYPE:INORGANIC:MOSROCK_EM]
   [PRODUCT:33:1:BAR:NO_SUBTYPE:INORGANIC:METEORIC_IRON_HLG][PRODUCT_DIMENSION:150]
   [SKILL:STONECRAFT]

Quote
[REACTION:CRUSHMOSROCK_EM]
   [NAME:Crush mossy rock]
   [BUILDING:CRAFTSMAN:NONE]
   [REAGENT:A:1:BOULDER:NONE:INORGANIC:MOSROCK_EM]
   [PRODUCT:33:1:BAR:NO_SUBTYPE:INORGANIC:METEORIC_IRON_HLG][PRODUCT_DIMENSION:150]
   [SKILL:STONECRAFT]
Thanks, had to rush it since I had to go to work.

Question: Why does crushing mossy rock create meteoric iron?
Not done with the product yet, it will be something else. I just wanted to see if I was getting the reaction right.
Logged

Halfling

  • Bay Watcher
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #898 on: July 23, 2013, 09:28:37 am »

Hmm, guys, I just had a new idea that I think is pretty cool, but let me know how you feel. It's a shame I didn't think of this when I started this thread.

Extending the standard DF palette. Okay, you can't really do that, but what you can do is repurpose some of the color IDs entirely. Normally color schemes/mods don't do that, but since we don't have to worry about compatibility with vanilla, we could. Now would be a good time to get it started. Note when reading the following that you CAN use colors independently of brightness values (just type in 8 when you mean 7 and brightness 1).

I'm not a color designer but here's my suggestion.



Spoiler (click to show/hide)


Justification:

What do we look at by far most of the time in the game? What are we most frustrated by that we don't have many colors for when modding? (okay, just speaking for myself. Still) Answer:
1. Stone and metal
2. Vegetation
3. Wood

Keeping that in mind, do we really need two kinds of cyan, two kinds of purple, two kinds of blue and two kinds of red to make up 50% of our color set? IMHO, no. We could use one blue, one red (tinted slightly better for use in blood and meat), one purple and no cyan.

This frees up many colors for use. In the above set we have many more colors I feel are more suitable to making vegetation, stones, wood and metal. Of course this was just a quick mock up without much deep thought.

Your thoughts?

StLeibowitz

  • Bay Watcher
  • [NOT_CENTAUR]
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #899 on: July 23, 2013, 09:40:08 am »

Buh...but - the dark blue? The cyan? Ye gods, man, what did you do to the brown?

Some of those colors, I agree with - orange for example. God, yes, please, but I use the dark blue, dark grey, and like the color of the cyan for cave moss. I can barely see a worthwhile color difference between Gold and Yellow, too, and those colors are really too similar to be separate when we have such a limited availability of slots, in my opinion.

EDIT: Also, Dark Sea Green? Eh. Not a fan. Such are my thoughts on this matter.

==============

Finalized form of the Oculentibus:
Code: [Select]
[CREATURE:OCULENTIBUS_STL]
[NAME:oculentibus:oculentibi:oculentibus]
[CASTE_NAME:oculentibus:oculentibi:oculentibus]
[CREATURE_TILE:'O'][COLOR:4:0:1]
[DESCRIPTION:An insectoid monster with a long neck, rear-facing antennae, and a hairy back. Its gaze is petrifying, making it a true challenge to tame and harvest for its tears.]
[PREFSTRING:petrifying gaze]
[BODY:BASIC_INSECT_STL:MANDIBLES_STL:ANTENNAE_STL:2EYES_STL:BRAIN_STL:HEART_ABDOMEN_STL:BOOK_LUNGS_STL]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_MATERIALS_STL]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_TISSUES_STL]
[BODY_DETAIL_PLAN:INSECT_LAYERS_STL]
[BODY_DETAIL_PLAN:INSECT_POSITIONS_STL]
[APPLY_CREATURE_VARIATION:BITE_MANDIBLE_STL]
[APPLY_CREATURE_VARIATION:IS_INSECT_STL]
[APPLY_CREATURE_VARIATION:APPEARANCE_VARIABILITY_BODYSIZE_HLG]
[APPLY_CREATURE_VARIATION:APPEARANCE_VARIABILITY_INSECT_EYES_STL]
[BIOME:ANY_FOREST][POPULATION_NUMBER:30:40][CLUSTER_NUMBER:1:2]
[LARGE_ROAMING][LARGE_PREDATOR]
[CHILD:1][MAXAGE:30:40]
[BLOOD:LOCAL_CREATURE_MAT:HEMOLYMPH:LIQUID]
[CREATURE_CLASS:ALL][CREATURE_CLASS:ARTHROPOD][CREATURE_CLASS:INVERTEBRATE]
[BODY_SIZE:0:0:100]
[BODY_SIZE:1:0:5000]
[BODY_SIZE:3:0:10000] Smallish, but deadly.
[PET_EXOTIC][PETVALUE:400][TRAINABLE]
[MILKABLE:INORGANIC:OCULENTIBUS_TEARS_STL:8000]
[CAN_DO_INTERACTION:PETRIFY_STL]
[CDI:ADV_NAME:Petrify]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_VERB:are turned to stone:is turned to stone]
[CDI:TARGET_RANGE:A:7]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:100]
[CAN_DO_INTERACTION:PETRIFY_STL] Makes keeping them difficult unless you successfully milk their tears and make Stoneward incense.
[CDI:ADV_NAME:Petrify]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:GREETING] LOL
[CDI:TARGET_VERB:are turned to stone:is turned to stone]
[CDI:TARGET_RANGE:A:7]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:4000]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]

Dangerous to catch, dangerous to keep, dangerous to train, but worth it for the ability to turn attackers into lawn ornaments at will. Plus, their tears will be needed for a vigor that gives halflings the ability to petrify enemies as well :) I'll start work on those today.
Logged
Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.
Pages: 1 ... 58 59 [60] 61 62 ... 261