My Halfling Fortress is progressing nicely. But for some reason, they all have little flashign X's on them, and there are large amounts of dried vomit all over the place. Whats up with that?
If it's the newest version, they're probably hung over from drinking alcohol all day. Try using a well as your main source of drink instead. Also report how it goes
Yeah, I've noticed a speed-up, particularly when genning new worlds. That may have something to do with the rather small pool of words with which to name things.
Masterwork and accelerated DF claims to work faster by having removed redundant components if I'm not mistaken, and we're doing that to the extreme, so there should be other reasons too.
Adding the vanilla vocab to scratch makes it slower, but not NEARLY as slow as vanilla. So we can pat ourselves on the back for removing some serious clutter. (When clutter is defined to be everything.) Adding the 20k word dic makes it somewhat slower, but does not kill it.
Adding the king size dictionary to vanilla is suicidal. It's like DF inhaled a peanut. For my poor virtualbox with 1GB ram it takes so long to start I'll start watching something on youtube. Maybe it's designed so it needs to read the whole language file every time it starts and creates objects or something, since it even affects arena start.
Anyway, this is making me re-think the language issue a bit. It's clearly going to impact performance if we add lots of words, and most people don't seem to be feeling like we need so many anymore.
The new language files without symbols, a semi-recent version, are here:
http://www.speedyshare.com/9jNt7/language-english-mega.txthttp://www.speedyshare.com/AbkPh/language-words-mega.txtthey will not work correctly without symbols, but unfortunately I lost my symbols (and my scripts) when randomly installing alpha software borked my VM and I was feeling lazy and like, well let's reset to a snapshot (click). Snapshot didn't have these. I think I should have the scripts in my e-mail though.
Edit: Also, Zanzetkuken, granted. Moving you two steps down. That puts sackhead up next. How's that sound, sacks?