I'm getting most of it by looking at what Masterwork did, and that's what it seems they did. I intend for the sandstorms to cause bleeding in any suitably unprotected fool who wanders into them with some kind of contact syndrome. I'm not sure how to test it; I have a Liquid Sunshine rain weather system for good areas, but it's not something that can be triggered, so I'm not sure if it's working right. It's very irritating.
Anywho, I've created some trees and grass to help liven up the environment a bit:
[OBJECT:PLANT]
[PLANT:TALL_GRASS_STL]
[ALL_NAMES:tall grass]
[USE_MATERIAL_TEMPLATE:STRUCTURE:PLANT_STRUCTURE_HLG]
[GRASS]
[GRASS_TILES:242:243:169:170]
[ALT_GRASS_TILES:243:242:170:169]
[ALT_PERIOD:300:200]
[GRASS_COLORS:2:0:1:2:0:0:6:0:1:6:0:0]
[WET]
[DRY]
[BIOME:ANY_WETLAND]
[PLANT:PEPPERSEED_GRASS_STL]
[ALL_NAMES:pepperseed grass]
[USE_MATERIAL_TEMPLATE:STRUCTURE:PLANT_STRUCTURE_HLG]
[GRASS]
[GRASS_TILES:'.':',':';':'`']
[GRASS_COLORS:7:0:0:0:0:1:7:0:0:6:0:0]
[WET]
[DRY]
[BIOME:ANY_TEMPERATE]
[PLANT:CAM_VERSARAI_STL]
[NAME:cam versarai tree]
[NAME_PLURAL:cam versarai trees]
[ADJ:cam versarai]
[USE_MATERIAL_TEMPLATE:STRUCTURE:PLANT_STRUCTURE_HLG]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURE]
[PREFSTRING:three-lobed canopy]
[USE_MATERIAL_TEMPLATE:WOOD:PLANT_STRUCTURE_HLG]
[STATE_NAME:ALL_SOLID:cam versarai wood]
[STATE_ADJ:ALL_SOLID:cam versarai wood]
[PREFIX:NONE]
[STATE_COLOR:ALL_SOLID:DARK_RED]
[DISPLAY_COLOR:4:0:0]
[WOOD]
[TREE:LOCAL_PLANT_MAT:WOOD]
[WET][DRY]
[BIOME:NOT_FREEZING]
[TREE_TILE:169]
[TREE_COLOR:4:0:0]
[SAPLING_COLOR:4:0:0]
[PLANT:BLACKWOOD_TREE_STL]
[NAME:blackwood tree]
[NAME_PLURAL:blackwood trees]
[ADJ:blackwood tree]
[USE_MATERIAL_TEMPLATE:STRUCTURE:PLANT_STRUCTURE_HLG]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURE]
[PREFSTRING:midnight wood]
[USE_MATERIAL_TEMPLATE:WOOD:PLANT_STRUCTURE_HLG]
[STATE_NAME:ALL_SOLID:blackwood]
[STATE_ADJ:ALL_SOLID:blackwood]
[PREFIX:NONE]
[STATE_COLOR:ALL_SOLID:BLACK]
[DISPLAY_COLOR:0:1:0]
[WOOD]
[TREE:LOCAL_PLANT_MAT:WOOD]
[WET][DRY]
[BIOME:ANY_FOREST]
[TREE_TILE:05]
[TREE_COLOR:0:1:0]
[SAPLING_COLOR:1:0:1]
[PLANT:HEARTWOOD_TREE_STL]
[NAME:heartwood tree]
[NAME_PLURAL:heartwood trees]
[ADJ:heartwood tree]
[USE_MATERIAL_TEMPLATE:STRUCTURE:PLANT_STRUCTURE_HLG]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURE]
[PREFSTRING:delightful aroma]
[USE_MATERIAL_TEMPLATE:WOOD:PLANT_STRUCTURE_HLG]
[STATE_NAME:ALL_SOLID:heartwood]
[STATE_ADJ:ALL_SOLID:heartwood]
[PREFIX:NONE]
[STATE_COLOR:ALL_SOLID:BLACK]
[DISPLAY_COLOR:6:0:0]
[WOOD]
[TREE:LOCAL_PLANT_MAT:WOOD]
[WET]
[BIOME:ANY_TROPICAL_FOREST]
[TREE_TILE:05]
[TREE_COLOR:2:0:0]
[SAPLING_COLOR:2:0:0]
[PLANT:BLAZEWOOD_STL]
[NAME:blazewood tree]
[NAME_PLURAL:blazewood trees]
[ADJ:blazewood tree]
[USE_MATERIAL_TEMPLATE:STRUCTURE:PLANT_STRUCTURE_HLG]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURE]
[PREFSTRING:ability to make things combust]
[USE_MATERIAL_TEMPLATE:WOOD:PLANT_STRUCTURE_HLG]
[STATE_NAME:ALL_SOLID:blazewood]
[STATE_ADJ:ALL_SOLID:blazewood]
[PREFIX:NONE]
[STATE_COLOR:ALL_SOLID:ORANGE]
[DISPLAY_COLOR:6:0:1]
[WOOD]
[MAT_FIXED_TEMPERATURE:10400] BURN HALFLING BURN AHAHAHA
[TREE:LOCAL_PLANT_MAT:WOOD]
[WET]
[BIOME:SUBTERRANEAN_WATER]
[UNDERGROUND_DEPTH:1:2]
[TREE_TILE:179]
[TREE_COLOR:6:0:1]
[SAPLING_COLOR:6:0:1]
[PLANT:FROSTHEART_STL]
[NAME:frostheart tree]
[NAME_PLURAL:frostheart trees]
[ADJ:frostheart tree]
[USE_MATERIAL_TEMPLATE:STRUCTURE:PLANT_STRUCTURE_HLG]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURE]
[PREFSTRING:iciness to the touch]
[USE_MATERIAL_TEMPLATE:WOOD:PLANT_STRUCTURE_HLG]
[STATE_NAME:ALL_SOLID:heartwood]
[STATE_ADJ:ALL_SOLID:heartwood]
[PREFIX:NONE]
[STATE_COLOR:ALL_SOLID:BLACK]
[DISPLAY_COLOR:3:0:1]
[MAT_FIXED_TEMPERATURE:8999] Should freeze water
[WOOD]
[TREE:LOCAL_PLANT_MAT:WOOD]
[WET]
[BIOME:SUBTERRANEAN_WATER]
[UNDERGROUND_DEPTH:1:2]
[TREE_TILE:6]
[TREE_COLOR:3:0:1]
[SAPLING_COLOR:3:0:1]
And here's that demon vermin that sows madness amongst the halflings that I promised originally:
[CREATURE:WISP_OF_RAGE_STL]
[NAME:wisp of rage:wisps of rage:rage wisp]
[CASTE_NAME:wisp of rage:wisps of rage:rage wisp]
[DESCRIPTION:A meatball that contains the essence of homicidal fury, and likes to share.]
[CREATURE_TILE:172][COLOR:4:0:0]
[VERMIN_MICRO][VERMIN_HATEABLE][VERMIN_NOTRAP][VERMIN_GROUNDER]
[EVIL][VERMIN_ROTTER]
[BIOME:ANY_LAND]
[BODY_SIZE:1][NO_DRINK][NO_EAT][NO_GENDER]
[SMALL_REMAINS]
[CLUSTER_NUMBER:100:200][NOT_BUTCHERABLE]
[NOT_LIVING]
[BODY:VERMIN_BODY_HLG:WINGS_STL]
[BODY_DETAIL_PLAN:INSECT_LAYERS_STL]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_MATERIALS_STL]
[BODY_DETAIL_PLAN:LIGHT_CHITIN_TISSUES_STL]
[FLIER]
[USE_MATERIAL_TEMPLATE:POISON:INSECT_POISON_TEMPLATE_STL]
[STATE_NAME:ALL_SOLID:frozen wisp venom]
[STATE_ADJ:ALL_SOLID:frozen wisp venom]
[STATE_NAME:LIQUID:wisp venom]
[STATE_ADJ:LIQUID:wisp venom]
[STATE_NAME:GAS:boiling wisp venom]
[STATE_ADJ:GAS:boiling wisp venom]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:uncontrollable rage]
[SYN_AFFECTED_CLASS:ALL]
[SYN_IMMUNE_CREATURE:WATER_STRIDER_STL:ALL]
[SYN_INJECTED]
[CE_ADD_TAG:OPPOSED_TO_LIFE:LIKES_FIGHTING]
[VERMIN_BITE:50:corrupted:LOCAL_CREATURE_MAT:POISON]
Again, not sure how to test a vermin, so I'll have to go with just theoretical functionality.
EDIT: Er...yeah. Always proofread before posting. It seems water striders are immune to homicidal fury...I should fix that...