K. I think there's something wrong with the treelord. Namely, it is incredibly resistant to just dying, probably more than is intentional considering 30 halflings, some with axes and some with bows, simply could not take ONE treelord down.
Suggested fix: Make treelords actually have sap as blood as is probably intended anyway, so they can bleed out if enough of their tissue is damaged. This makes a bunch of people with axes able to kill them.
[BLOOD:LOCAL_CREATURE_MAT:SAP:LIQUID]
There's still the issue of treelord bleeding sap, bark, layer sap and even body parts being called "skin" or "molten skin". This is caused by the malformed token [ADD_MATERIAL:WOOD:ELFWOOD] in b_detail_plan_bfel. What you mean is [ADD_MATERIAL:ELFWOOD:ELFWOOD_TEMPLATE_BFEL] and that makes them tree materials again.
Frankly I'm a little miffed that I have to be finding and fixing this stuff since these problems were 9001% obvious if you ever put a treelord in an arena.
HEY! I put lots of them in arenas, and I never had the specific problems your talking about, I never saw any body parts called "skin" or "molten skin" in any of my tests.
I did have a couple of "plant slurry" but that was because I initially tried using some of YOUR stuff in defining them....and that didn't work too well, so I THOUGHT I scrapped that part and made everything effectively made of the elfwood, since the errors that I was getting pretty much did that anyway.
And yes, I realize there are a bunch of bugs and stuff in the code still, and I'm sorry you ended up fixing so many of them, but I'm kinda new at the whole "from scratch" thing, what with defining materials and tissues and whatnot, and quite frankly, I didn't even know about errorlog till you told me, so you clearly have a HUGE amount of experience over me, at least in those areas.
Frankly I think I did pretty decent for a first run with all this.
Also the Treelords ARE supposed to be crazy hard to kill, granted I did intend for them to be able to bleed out, but I certainly did intend for a small army of halflings to have a hard time with it. Especially since its also hard for the Treelord to kill things, seeing as it acts only once for about every 20 turns of anything else
To top that off, Treelords aren't even supposed to be going into combat all that often, I expected them to MAYBE be seen once in a typical forts lifetime, and only if said fort was at war with the elves to begin with. They are supposed to rely on the elves as shocktroopers and if shit gets REALLY fucked, THEN maybe one will lead a bunch of elves to war.