comments in the code are my way of amusing myself and keeping my own attention focused on modding, rather than on, say, the shortcut to DF I have in my taskbar.
Adding fun comments is definitely encouraged. Sorry about not having 2eyes as a separate body part - I wanted to save space and leave room and only made the basic humanoid body that can be made into vertebrate animals.
Honestly I can wrap my head around tissue layers and tissue definitions and tissues in general pretty well, but the body part system is completely obtuse when you don't have ANY predefined parts to work from--except the halfling parts, and I'm absolutely not sure at all how to properly scavenge them. I just can't see wtf is going on.
All I want to do is make a flaming guy is that so hard to ask come on cut me a break
>-except the halfling parts, and I'm absolutely not sure at all how to properly scavenge them. I just can't see wtf is going on.
Well, you can either 1) make a simpler, new body, 2) copy parts of Leibowitz' or BFEL's stuff now too, or 3) ask for clarification if you want to re-use mine?
Here's the raw with comments. I thought it was pretty simple:
body_simple_halfling
[OBJECT:BODY]
[BODY:CORE_HLG] ## torso, abdomen, head, common vertebrate organs in one package. no teeth or ears.
#--torso, abdomen, internal organs, neck--#
[BP:TORSO:torso:STP][UPPERBODY][CATEGORY:TORSO]
[DEFAULT_RELSIZE:1200]
[BP:THORACIC_SPINE:thoracic spine:STP][CON:TORSO][INTERNAL][SMALL][SKELETON][CATEGORY:UPPER_BONY_SPINE]
[DEFAULT_RELSIZE:300]
[BP:RIBS:thoracic cage:NP][CON:TORSO][INTERNAL][SMALL][CATEGORY:RIBS]
[DEFAULT_RELSIZE:500]
[BP:HEART:heart:STP][CON:TORSO][CIRCULATION][INTERNAL][SMALL][CATEGORY:HEART]
[DEFAULT_RELSIZE:100]
[BP:LUNGS:lungs:NP][CON:TORSO][BREATHE][INTERNAL][SMALL][CATEGORY:LUNG]
[DEFAULT_RELSIZE:400]
[BP:ABDOMEN:abdomen:STP][CON:TORSO][LOWERBODY][CATEGORY:ABDOMEN]
[DEFAULT_RELSIZE:800]
[BP:LUMBAR_SPINE:lumbar spine:STP][CON:ABDOMEN][INTERNAL][SMALL][SKELETON][CATEGORY:LOWER_BONY_SPINE]
[DEFAULT_RELSIZE:200]
[BP:GUT:intestines:NP][CON:ABDOMEN][GUTS][INTERNAL][UNDER_PRESSURE][SMALL][CATEGORY:GUT]
[DEFAULT_RELSIZE:300]
[BP:NECK:neck:STP][CON:TORSO][THROAT][CATEGORY:NECK]
[DEFAULT_RELSIZE:100]
#--head, its organs--#
[BP:HEAD:head:STP][CON:NECK][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:100]
[BP:SKULL:skull:STP][CON:HEAD][INTERNAL][SMALL][TOTEMABLE][CATEGORY:SKULL]
[DEFAULT_RELSIZE:200]
[BP:BRAIN:brain:STP][CON:HEAD][INTERNAL][SMALL][THOUGHT][CATEGORY:BRAIN]
[DEFAULT_RELSIZE:150]
[BP:FACE:face:STP][CON:HEAD][SMALL][CATEGORY:FACE]
[DEFAULT_RELSIZE:200]
[BP:REYE:right eye:STP][CON:FACE][SIGHT][EMBEDDED][SMALL][RIGHT][CATEGORY:EYE] ##used DF's bp so maybe glow will work
[DEFAULT_RELSIZE:10]
[BP:LEYE:left eye:STP][CON:FACE][SIGHT][EMBEDDED][SMALL][LEFT][CATEGORY:EYE]
[DEFAULT_RELSIZE:10]
[BP:NOSE:nose:STP][CON:FACE][SMELL][SMALL][CATEGORY:NOSE]
[DEFAULT_RELSIZE:10]
[BP:MOUTH:mouth:STP][CON:FACE][MOUTH][INTERNAL][SMALL][APERTURE][CATEGORY:MOUTH]
[DEFAULT_RELSIZE:40]
#--spinal cord--#
[BP:USC:upper spinal cord:STP][CON:TORSO][NERVOUS][INTERNAL][SMALL][CATEGORY:UPPER_NERVOUS_SPINE]
[DEFAULT_RELSIZE:100]
[BP:LSC:lower spinal cord:STP][CON:ABDOMEN][NERVOUS][INTERNAL][SMALL][CATEGORY:LOWER_NERVOUS_SPINE]
[DEFAULT_RELSIZE:100]
[BODY:EXTERNAL_EARS_HLG]
[BP:REAR:right ear:STP][CON:HEAD][HEAR][SMALL][RIGHT][CATEGORY:EAR]
[DEFAULT_RELSIZE:30]
[BP:LEAR:left ear:STP][CON:HEAD][HEAR][SMALL][LEFT][CATEGORY:EAR]
[DEFAULT_RELSIZE:30]
[BODY:INTERNAL_EARS_HLG]
[BP:REAR:right ear:STP][CON:HEAD][HEAR][SMALL][RIGHT][INTERNAL][CATEGORY:EAR]
[DEFAULT_RELSIZE:30]
[BP:LEAR:left ear:STP][CON:HEAD][HEAR][SMALL][LEFT][INTERNAL][CATEGORY:EAR]
[DEFAULT_RELSIZE:30]
[BODY:TEETH_HLG] ##yes, as with fingers later, only one "teeth" for now.
[BP:TOOTH:teeth:NP][CON:HEAD][CATEGORY:TOOTH][SOCKET][SMALL]
[DEFAULT_RELSIZE:30]
[BODY:BACK_LEGS_HLG] #adds two back legs. default anatomy is according to human nomenclature
#--right leg, knee, ankle, foot--#
[BP:RTHIGH:right thigh:STP][CON:ABDOMEN][LIMB][RIGHT][CATEGORY:THIGH]
[DEFAULT_RELSIZE:500]
[BP:RKNEE:right knee:STP][CON:RTHIGH][LIMB][JOINT][RIGHT][SMALL][CATEGORY:KNEE]
[DEFAULT_RELSIZE:100]
[BP:RSHIN:right shin:STP][CON:RKNEE][LIMB][RIGHT][CATEGORY:SHIN]
[DEFAULT_RELSIZE:400]
[BP:RANKLE:right ankle:STP][CON:RSHIN][LIMB][JOINT][RIGHT][SMALL][CATEGORY:ANKLE]
[DEFAULT_RELSIZE:80]
[BP:RFOOT:right back foot:right feet][CON:RANKLE][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
#--left leg, knee, ankle, foot--#
[BP:LTHIGH:left thigh:STP][CON:ABDOMEN][LIMB][LEFT][CATEGORY:THIGH]
[DEFAULT_RELSIZE:500]
[BP:LKNEE:left knee:STP][CON:RTHIGH][LIMB][JOINT][LEFT][SMALL][CATEGORY:KNEE]
[DEFAULT_RELSIZE:100]
[BP:LSHIN:left shin:STP][CON:LKNEE][LIMB][LEFT][CATEGORY:SHIN]
[DEFAULT_RELSIZE:400]
[BP:LANKLE:left ankle:STP][CON:LSHIN][LIMB][JOINT][LEFT][SMALL][CATEGORY:ANKLE]
[DEFAULT_RELSIZE:80]
[BP:LFOOT:left back foot:left feet][CON:LANKLE][STANCE][LEFT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
#--toes--#
[BP:RTOES:toes:NP][CON:RFOOT][RIGHT][DIGIT][SMALL][CATEGORY:TOE]
[BP:LTOES:toes:NP][CON:LFOOT][LEFT][DIGIT][SMALL][CATEGORY:TOE]
[BODY:ARMS_HLG] #humanoid arms
#--right arm--#
[BP:RARM:right arm:STP][CON:TORSO][LIMB][RIGHT][CATEGORY:ARM]
[DEFAULT_RELSIZE:200]
[BP:RELBOW:right elbow:STP][CON:RARM][JOINT][RIGHT][SMALL][CATEGORY:ELBOW]
[DEFAULT_RELSIZE:100]
[BP:RFARM:right forearm:STP][CON:RELBOW][LIMB][RIGHT][CATEGORY:FOREARM]
[DEFAULT_RELSIZE:200]
[BP:RWRIST:right wrist:STP][CON:RFARM][LIMB][JOINT][RIGHT][SMALL][CATEGORY:WRIST]
[DEFAULT_RELSIZE:40]
[BP:RHAND:right hand:STP][CON:RWRIST][RIGHT][GRASP][CATEGORY:HAND]
[DEFAULT_RELSIZE:100]
#--left arm-#
[BP:LARM:left arm:STP][CON:TORSO][LIMB][LEFT][CATEGORY:ARM]
[DEFAULT_RELSIZE:200]
[BP:LELBOW:right elbow:STP][CON:LARM][JOINT][LEFT][SMALL][CATEGORY:ELBOW]
[DEFAULT_RELSIZE:100]
[BP:LFARM:left forearm:STP][CON:LELBOW][LIMB][LEFT][CATEGORY:FOREARM]
[DEFAULT_RELSIZE:200]
[BP:LWRIST:left wrist:STP][CON:LFARM][LIMB][JOINT][LEFT][SMALL][CATEGORY:WRIST]
[DEFAULT_RELSIZE:40]
[BP:LHAND:left hand:STP][CON:LWRIST][LEFT][GRASP][CATEGORY:HAND]
[DEFAULT_RELSIZE:100]
#--fingers--#
[BP:RFINGERS:fingers:NP][CON:RHAND][RIGHT][DIGIT][SMALL][CATEGORY:FINGER]
[BP:LFINGERS:fingers:NP][CON:LHAND][LEFT][DIGIT][SMALL][CATEGORY:FINGER]
[BODY:DOG_ARMS_HLG] ## dog arms. well, actually, front legs. dog nomenclature.
#--right arm--#
[BP:RARM:right arm:STP][CON:TORSO][LIMB][RIGHT][CATEGORY:ARM]
[DEFAULT_RELSIZE:200]
[BP:RELBOW:right elbow:STP][CON:RARM][JOINT][RIGHT][SMALL][CATEGORY:ELBOW]
[DEFAULT_RELSIZE:100]
[BP:RFARM:right forearm:STP][CON:RELBOW][LIMB][RIGHT][CATEGORY:FOREARM]
[DEFAULT_RELSIZE:200]
[BP:RWRIST:right wrist:STP][CON:RFARM][LIMB][JOINT][RIGHT][SMALL][CATEGORY:WRIST]
[DEFAULT_RELSIZE:40]
[BP:RHAND:right front foot:STP][CON:RWRIST][RIGHT][STANCE][CATEGORY:FOOT]
[DEFAULT_RELSIZE:100]
#--left arm-#
[BP:LARM:left arm:STP][CON:TORSO][LIMB][LEFT][CATEGORY:ARM]
[DEFAULT_RELSIZE:200]
[BP:LELBOW:right elbow:STP][CON:LARM][JOINT][LEFT][SMALL][CATEGORY:ELBOW]
[DEFAULT_RELSIZE:100]
[BP:LFARM:left forearm:STP][CON:LELBOW][LIMB][LEFT][CATEGORY:FOREARM]
[DEFAULT_RELSIZE:200]
[BP:LWRIST:left wrist:STP][CON:LFARM][LIMB][JOINT][LEFT][SMALL][CATEGORY:WRIST]
[DEFAULT_RELSIZE:40]
[BP:LHAND:left front foot:STP][CON:LWRIST][LEFT][STANCE][CATEGORY:FOOT]
[DEFAULT_RELSIZE:100]
#--fingers--#
[BP:RFINGERS:toes:NP][CON:RHAND][RIGHT][SMALL][CATEGORY:TOE]
[BP:LFINGERS:toes:NP][CON:LHAND][LEFT][SMALL][CATEGORY:TOE]
[BODY:BIRD_ARMS_HLG] ## bird arms. well, actually, wings.
#--right arm--#
[BP:RARM:right wing:STP][CON:TORSO][LIMB][RIGHT][CATEGORY:WING]
[DEFAULT_RELSIZE:200]
[BP:RWRIST:right wrist:STP][CON:RFARM][LIMB][JOINT][RIGHT][SMALL][CATEGORY:WING]
[DEFAULT_RELSIZE:40]
[BP:RHAND:right wingtip:STP][CON:RWRIST][RIGHT][FLIER][CATEGORY:WING]
[DEFAULT_RELSIZE:100]
#--left arm-#
[BP:LARM:left wing:STP][CON:TORSO][LIMB][LEFT][CATEGORY:WING]
[DEFAULT_RELSIZE:200]
[BP:LWRIST:left wrist:STP][CON:RFARM][LIMB][JOINT][LEFT][SMALL][CATEGORY:WING]
[DEFAULT_RELSIZE:40]
[BP:LHAND:left wingtip:STP][CON:RWRIST][LEFT][FLIER][CATEGORY:WING]
[DEFAULT_RELSIZE:100]
[BODY:TAIL_HLG] ## tail
[BP:TAIL:tail:STP][CON:ABDOMEN][CATEGORY:TAIL]
[DEFAULT_RELSIZE:200]
[BODY:TAIL_FEATHERS_HLG] ## tail feathers
[BP:TAIL:tail feathers:STP][CON:ABDOMEN][FLIER][CATEGORY:TAIL_FEATHERS]
[DEFAULT_RELSIZE:200]
[BODY:VERMIN_BODY_HLG]
[BP:VERMIN:body:bodies][UPPERBODY][LOWERBODY][THOUGHT][BREATHE][CATEGORY:VERMIN_BODY]
[BODYGLOSS:ANKLEHOCK_HLG:ankle:hock:ankles:hocks]
[BODYGLOSS:TWOLEGS_HLG:back foot:foot:back feet:feet]
[BODYGLOSS:FOOTPAW_HLG:foot:paw:feet:paws]
[BODYGLOSS:CLAWTOES_HLG:toe:claw:toes:claws]
[BODYGLOSS:NOSEBEAK_HLG:nose:upper beak:noses:upper beaks]
[BODYGLOSS:MOUTHBEAK_HLG:mouth:lower beak:mouths:lower beaks]
In my bodies, all you absolutely must add is CORE. It adds an upper body (torso), an abdomen, a head, a face, a core skeleton, a central nervous system and internal organs required for basic functions. No arms, no legs, no ears, no teeth. I thought that saved some space, was easier to use to make humanoids/vertebrates with just a few body tokens, and that people would and should want to add more bodies with their own organization anyway to make different things. Then you probably want to add ears, possibly teeth, have a choice of tails and can add back legs if desired. For front legs there's a choice of ARMS (with grasping hands and fingers), BIRD_ARMS (detailed wings with a bony internal structure), or DOG_ARMS (quadruped). Then there's tissue organization for those in b_detail_plan and the ability to add feathers, beaks, claws or hair (for upper beak, the bodygloss above renames the nose an upper beak and a detail plan then defines it as made of keratin and bone underneath instead of nose tissues).
Looks like Leibowitz' system is going to work quite differently, looking much more modular, so you may want to go for that instead. Or own. IDK. Overall, new body development is going to be one of the foundations of originality and creativity here I should think.
EDIT: re-reading that, someone might think it's just reinventing the wheel re-making bodies that "already exist". If that's how it sounds, try my creatures in combat - they're a lot different despite having humanoid body parts, just from the body plans. Most visible is how body parts are now named properly (thigh, not upper leg), blows to your neck which now exists open major arteries, your hand can be severed at the correctly placed wrist and spray blood everywhere, organ/CNS injuries are less frequent and you can slash things in the face. Definitely value added right there IMHO.