Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

How many want to keep this up in the next release?

Me
- 16 (22.9%)
Me!
- 54 (77.1%)

Total Members Voted: 69


Pages: 1 ... 15 16 [17] 18 19 ... 261

Author Topic: DF from scratch: The entirely player-made universe succession.  (Read 524685 times)

Halfling

  • Bay Watcher
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #240 on: June 29, 2013, 02:06:08 pm »

There's some things clearly wrong, like [CREATURE_TILE] specified many times when you probably want caste tiles. And those vanilla-style appearance modifiers aren't all compatible with my body parts at all. But let's try to make it run first.

You're missing the creature's name. That's why it's called "nothing". That wouldn't make it crash though, the reason for the crash would probably be in errorlog. Suggest wipe it, remove all the cosmetic stuff for now, re-try and post new log.

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #241 on: June 29, 2013, 02:26:44 pm »

There's some things clearly wrong, like [CREATURE_TILE] specified many times when you probably want caste tiles. And those vanilla-style appearance modifiers aren't all compatible with my body parts at all. But let's try to make it run first.

You're missing the creature's name. That's why it's called "nothing". That wouldn't make it crash though, the reason for the crash would probably be in errorlog. Suggest wipe it, remove all the cosmetic stuff for now, re-try and post new log.

It didn't actually crash, just became a loop of being unconscious and I was unable to exit back to arena mode/use escape to turn the damn thing off, right now the issue is it being called "Nothing"

And where am I missing the creatures name? I specified Caste names for all of them.
Also thanks on the Caste tiles.
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Halfling

  • Bay Watcher
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #242 on: June 29, 2013, 02:29:29 pm »

There's some things clearly wrong, like [CREATURE_TILE] specified many times when you probably want caste tiles. And those vanilla-style appearance modifiers aren't all compatible with my body parts at all. But let's try to make it run first.

You're missing the creature's name. That's why it's called "nothing". That wouldn't make it crash though, the reason for the crash would probably be in errorlog. Suggest wipe it, remove all the cosmetic stuff for now, re-try and post new log.

It didn't actually crash, just became a loop of being unconscious and I was unable to exit back to arena mode/use escape to turn the damn thing off, right now the issue is it being called "Nothing"

And where am I missing the creatures name? I specified Caste names for all of them.
Also thanks on the Caste tiles.

K. Unless I'm missing it, the treelord creature should have a [NAME:] token in addition to caste names.

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #243 on: June 29, 2013, 02:43:42 pm »

K. Unless I'm missing it, the treelord creature should have a [NAME:] token in addition to caste names.

So where would that go? At the top?
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Halfling

  • Bay Watcher
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #244 on: June 29, 2013, 02:45:48 pm »

Anywhere. It's the creature's name, used in many places in addition to the caste names. I personally tend to collect creature tags at the top.

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #245 on: June 29, 2013, 02:48:17 pm »

Ok tried that and couldn't get it to work.

Could you put it in where its supposed to go?

Heres the updated raws:
Code: [Select]
creature_bfel

[OBJECT:CREATURE]

[CREATURE:TREELORD]
[CASTE:TREELORDMALE]
[POP_RATIO:10][MALE]
[DESCRIPTION:A sentient tree, progenitor of the elven menace.]
[CASTE_NAME:treelord:treelords:forested]
[CASTE_TILE:6][COLOR:6:0:0]
[INTELLIGENT][NO_THOUGHT_CENTER_FOR_MOVEMENT][NO_DIZZINESS][NO_FEVERS]
[NOBONES][NOMEAT][NONAUSEA][NOSKIN][NOSKULL][NO_SLEEP][UTTERANCES]
[MOUNT][EXTRAVISION][CANOPENDOORS][BUILDINGDESTROYER:1][NOEXERT]
[PREFSTRING:natural majesty]
[CREATURE_CLASS:ALL]
[HAS_NERVES]
[BODY:TREELORD:TREELORD_BRANCHES:TREELORD_ROOTS:TREELORD_VEG]
[BODY_DETAIL_PLAN:PLANT_MATERIALS_BFEL]
[BODY_DETAIL_PLAN:PLANT_TISSUES_BFEL]
[BODY_DETAIL_PLAN:PLANT_LAYERS_BFEL]
[APPLY_CREATURE_VARIATION:ELF_RESURRECT_BFEL]
[PHYS_ATT_RANGE:AGILITY:100:170:230:280:350:390:450]               
[PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250]         
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:PATIENCE:5000:5000:5000:5000:5000:5000:5000]               
[MENT_ATT_RANGE:MEMORY:5000:5000:5000:5000:5000:5000:5000]             
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1500:1750:2000:2500:3000:5000]  +++
[MENT_ATT_RANGE:SPATIAL_SENSE:450:950:1150:1250:1350:1550:2250]         +
[MENT_ATT_RANGE:KINESTHETIC_SENSE:700:1200:1400:1500:1600:1800:2500]
[BODY_SIZE:0:0:10]
[BODY_SIZE:10:90:200000]
[BODY_SIZE:100:168:2000000]
[BODY_SIZE:400:37:8000000]
[APPLY_CREATURE_VARIATION:CLEANS_SELF_DAILY_HLG]
[BABY:10]
[CHILD:50]
[DIURNAL]
[HOMEOTHERM:10067]
[SWIMS_LEARNED][SWIM_SPEED:25000]
[SPEED:5000]
[ATTACK:SMASH:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:smash:smashes]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:WHIP:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:whip:whips]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_VELOCITY_MODIFIER:30]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SLASH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:slash:slashes]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_VELOCITY_MODIFIER:30]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_EDGE]


[CASTE:TREELORDFEMALE]
[POP_RATIO:10][FEMALE][LITTERSIZE:7:30]
[DESCRIPTION:A sentient tree, progenitor of the elven menace.]
[CASTE_NAME:treequeen:treequeens:forested]
[CASTE_TILE:6][COLOR:6:0:0]
[CHILDNAME:seedling:seedlings]
[INTELLIGENT][NO_THOUGHT_CENTER_FOR_MOVEMENT][NO_DIZZINESS][NO_FEVERS]
[NOBONES][NOMEAT][NONAUSEA][NOSKIN][NOSKULL][NO_SLEEP][UTTERANCES]
[MOUNT][EXTRAVISION][CANOPENDOORS][BUILDINGDESTROYER:1][NOEXERT]
[PREFSTRING:natural majesty]
[CREATURE_CLASS:ALL]
[HAS_NERVES]
[BODY:TREELORD:TREELORD_BRANCHES:TREELORD_ROOTS:TREELORD_VEG]
[BODY_DETAIL_PLAN:PLANT_MATERIALS_BFEL]
[BODY_DETAIL_PLAN:PLANT_TISSUES_BFEL]
[BODY_DETAIL_PLAN:PLANT_LAYERS_BFEL]
[APPLY_CREATURE_VARIATION:ELF_RESURRECT_BFEL]
[PHYS_ATT_RANGE:AGILITY:100:170:230:280:350:390:450]               
[PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250]         
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:PATIENCE:5000:5000:5000:5000:5000:5000:5000]               
[MENT_ATT_RANGE:MEMORY:5000:5000:5000:5000:5000:5000:5000]             
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1500:1750:2000:2500:3000:5000]  +++
[MENT_ATT_RANGE:SPATIAL_SENSE:450:950:1150:1250:1350:1550:2250]         +
[MENT_ATT_RANGE:KINESTHETIC_SENSE:700:1200:1400:1500:1600:1800:2500]
[BODY_SIZE:0:0:10]
[BODY_SIZE:10:90:200000]
[BODY_SIZE:100:168:2000000]
[BODY_SIZE:400:37:8000000]
[APPLY_CREATURE_VARIATION:CLEANS_SELF_DAILY_HLG]
[BABY:10]
[CHILD:50]
[DIURNAL]
[HOMEOTHERM:10067]
[SWIMS_LEARNED][SWIM_SPEED:25000]
[SPEED:5000]
[ATTACK:SMASH:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:smash:smashes]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:WHIP:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:whip:whips]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_VELOCITY_MODIFIER:30]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SLASH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:slash:slashes]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_VELOCITY_MODIFIER:30]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_EDGE]


[CASTE:ELF]
[POP_RATIO:80]
[DESCRIPTION:A medium-sized creature claiming to be a ruthless protector of nature. In truth it is a mere pawn of the forests and has no will of its own.]
[CASTE_NAME:elf:elves:elven]
[CASTE_TILE:140][COLOR:7:0:0]
[CASTE_SOLDIER_TILE:140]
[CAN_SPEAK][SLOW_LEARNER][VERMIN_HATEABLE]
[CANOPENDOORS][NOTHOUGHT][WAGON_PULLER]
[BENIGN][NO_SLEEP]
[MAXAGE:1000:2000]
[PREFSTRING:dying screams]
[CREATURE_CLASS:ALL][CREATURE_CLASS:HUMANOID]
[CREATURE_CLASS:MAMMAL][CREATURE_CLASS:VERTEBRATE]
[HAS_NERVES]
[BODY:CORE_HLG:BACK_LEGS_HLG:ARMS_HLG:EXTERNAL_EARS_HLG:TEETH_HLG]
[BODY_DETAIL_PLAN:CORE_MATERIALS_HLG]
[BODY_DETAIL_PLAN:CORE_TISSUES_HLG]
[BODY_DETAIL_PLAN:TEETH_HLG]
[BODY_DETAIL_PLAN:CORE_LAYERS_HLG]
[BODY_DETAIL_PLAN:BACK_LEGS_LAYERS_HLG]
[BODY_DETAIL_PLAN:ARMS_LAYERS_HLG]
[BODY_DETAIL_PLAN:EXTERNAL_EARS_LAYERS_HLG]
[BODY_DETAIL_PLAN:HAIR_HLG]
[BODY_DETAIL_PLAN:HAIR_ON_HEAD_HLG]
[BODYGLOSS:TWOLEGS_HLG]
[TENDONS:LOCAL_CREATURE_MAT:TENDON:400]
[LIGAMENTS:LOCAL_CREATURE_MAT:TENDON:400]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[APPLY_CREATURE_VARIATION:PUNCH_HLG]
[APPLY_CREATURE_VARIATION:KICK_HLG]
[APPLY_CREATURE_VARIATION:ROUNDHOUSE_KICK_HLG]
[APPLY_CREATURE_VARIATION:BITE_NO_LATCH_HLG]
[PHYS_ATT_RANGE:AGILITY:450:950:1150:1250:1350:1550:2250]               +
[PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250]          +
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:1250:1500:1750:2000:2500:3000:5000]  +++
[MENT_ATT_RANGE:INTUITION:450:950:1150:1250:1350:1550:2250]             +
[MENT_ATT_RANGE:PATIENCE:150:600:800:900:1000:1100:1500]                -
[MENT_ATT_RANGE:MEMORY:5000:5000:5000:5000:5000:5000:5000]              max
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1500:1750:2000:2500:3000:5000]  +++
[MENT_ATT_RANGE:SPATIAL_SENSE:450:950:1150:1250:1350:1550:2250]         +
[MENT_ATT_RANGE:MUSICALITY:450:950:1150:1250:1350:1550:2250]            +
[MENT_ATT_RANGE:KINESTHETIC_SENSE:700:1200:1400:1500:1600:1800:2500]
[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:15000]
[BODY_SIZE:12:0:60000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]

[APPLY_CREATURE_VARIATION:CLEANS_SELF_DAILY_HLG]
[BABY:1]
[CHILD:12]
[EQUIPS]
[DIURNAL]
[HOMEOTHERM:10067]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
[TL_COLOR_MODIFIER:GOLDEN_YELLOW:1:GOLDENROD:1:MOSS_GREEN:1:ORANGE:1:PUMPKIN:1:RED:1:SAFFRON:1:SCARLET:1:SILVER:1:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyelashes:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_DESC_RANGE:10:25:75:125:200:300]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AQUA:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_AZURE:1:IRIS_EYE_BLUE:1:IRIS_EYE_CERULEAN:1:IRIS_EYE_DARK_BLUE:1:IRIS_EYE_DARK_GREEN:1:IRIS_EYE_DARK_OLIVE:1:IRIS_EYE_EMERALD:1:IRIS_EYE_FERN_GREEN:1:IRIS_EYE_GREEN:1:IRIS_EYE_JADE:1:IRIS_EYE_LIGHT_BLUE:1:IRIS_EYE_MINT_GREEN:1:IRIS_EYE_MOSS_GREEN:1:IRIS_EYE_OLIVE:1:IRIS_EYE_PALE_BLUE:1:IRIS_EYE_PINE_GREEN:1:IRIS_EYE_SEA_GREEN:1:IRIS_EYE_SKY_BLUE:1:IRIS_EYE_SPRING_GREEN:1:IRIS_EYE_TEAL:1:IRIS_EYE_TURQUOISE:1:IRIS_EYE_AMBER:1:IRIS_EYE_GOLD:1:IRIS_EYE_GOLDEN_YELLOW:1:IRIS_EYE_YELLOW:1]
[TLCM_NOUN:eyes:PLURAL]
« Last Edit: June 29, 2013, 02:49:49 pm by BFEL »
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Halfling

  • Bay Watcher
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #246 on: June 29, 2013, 02:55:34 pm »

[CREATURE:TREELORD]
   [NAME:treelord:treelords:forested]
        [CASTE:TREE...

etc.

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #247 on: June 29, 2013, 02:59:30 pm »

Oh....I put in [CREATURE_NAME:]....woops
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Crustypeanut

  • Bay Watcher
  • Ph.Dwarf & Practitioner of ‼MEDICINE‼
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #248 on: June 29, 2013, 03:00:01 pm »

Ah yeah I didn't spot that.. thats probably it.
Logged
Specialsurprise - a Tale of ‼Medicine‼ and ‼Science‼ !

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #249 on: June 29, 2013, 03:02:08 pm »

Ok so they are no longer called "nothing"
Now they are all called "TREELORD" in all caps.
So do Caste names actually do....well....ANY GODDAMN THING?
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Halfling

  • Bay Watcher
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #250 on: June 29, 2013, 03:24:05 pm »

Yes, they do. Both are used for stuff. But usually, for example in arena, you see the caste only if the name is different for it.

No idea about the allcaps. You must have a CASTE_NAME or NAME in all caps or a missing bracket or typo somewhere.

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #251 on: June 29, 2013, 04:11:09 pm »

Ok so in arena it will always show the [NAME] for all castes, but in the normal game it should show the caste names?
Because really this is the only issue left before I get back to adding more things instead of fixing old mistakes.
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Halfling

  • Bay Watcher
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #252 on: June 29, 2013, 04:26:52 pm »

No, even in arena it should show by caste. I don't know what's up with that, but if castes are working as usual... for example in arena, mallards are called mallard duck or mallard drake, not "mallard".

If wondering how it all looks like in real game, can gen a world, first view legends, and then start as adventurer of that species and look around.

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #253 on: June 29, 2013, 05:04:26 pm »

Well I'll have to figure that out tomorrow, cuz I am tired and need sleep time.

EDIT: Ok did not need quite as much sleep time as thought, got the Entity file for the elves done, but want Halfling to tell me if the default weapon/armor/misc items stuff needs to go, if so will replace with the Halfling item stuff (with some slight modification naturally)

Entity for elves:

Code: [Select]
entity_bfel

[OBJECT:ENTITY]

[ENTITY:FOREST]
[CREATURE:ELF]
[TRANSLATION:SIMPLE_ENGLISH_HLG] <-----placeholder for now
  [WEAPON:ITEM_WEAPON_SWORD_SHORT]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_BOW]
[AMMO:ITEM_AMMO_ARROWS]
[WEAPON:ITEM_WEAPON_SWORD_LONG]
[ARMOR:ITEM_ARMOR_BREASTPLATE:COMMON]
[ARMOR:ITEM_ARMOR_MAIL_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_COAT:COMMON]
[ARMOR:ITEM_ARMOR_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_CLOAK:COMMON]
[ARMOR:ITEM_ARMOR_TUNIC:COMMON]
[ARMOR:ITEM_ARMOR_TOGA:UNCOMMON]
[ARMOR:ITEM_ARMOR_CAPE:COMMON]
[ARMOR:ITEM_ARMOR_VEST:COMMON]
[ARMOR:ITEM_ARMOR_DRESS:COMMON]
[ARMOR:ITEM_ARMOR_ROBE:COMMON]
[HELM:ITEM_HELM_HELM:COMMON]
[HELM:ITEM_HELM_CAP:COMMON]
[HELM:ITEM_HELM_HOOD:COMMON]
[HELM:ITEM_HELM_TURBAN:UNCOMMON]
[HELM:ITEM_HELM_VEIL_HEAD:UNCOMMON]
[HELM:ITEM_HELM_SCARF_HEAD:UNCOMMON]
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[GLOVES:ITEM_GLOVES_GLOVES:COMMON]
[GLOVES:ITEM_GLOVES_MITTENS:COMMON]
[SHOES:ITEM_SHOES_SHOES:COMMON]
[SHOES:ITEM_SHOES_BOOTS:COMMON]
[SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]
[SHOES:ITEM_SHOES_SANDAL:COMMON]
[SHOES:ITEM_SHOES_CHAUSSE:UNCOMMON]
[SHOES:ITEM_SHOES_SOCKS:COMMON]
[PANTS:ITEM_PANTS_PANTS:COMMON]
[PANTS:ITEM_PANTS_GREAVES:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
[PANTS:ITEM_PANTS_LOINCLOTH:COMMON]
[PANTS:ITEM_PANTS_THONG:UNCOMMON]
[PANTS:ITEM_PANTS_SKIRT:COMMON]
[PANTS:ITEM_PANTS_SKIRT_SHORT:COMMON]
[PANTS:ITEM_PANTS_SKIRT_LONG:COMMON]
[PANTS:ITEM_PANTS_BRAIES:UNCOMMON]
[SHIELD:ITEM_SHIELD_SHIELD]
[SHIELD:ITEM_SHIELD_BUCKLER]
[CLOTHING]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL]
[SELECT_SYMBOL:REMAINING:NATURE]
[SELECT_SYMBOL:REMAINING:FLOWERY]
[CULL_SYMBOL:ALL:DOMESTIC]
[CULL_SYMBOL:ALL:SUBORDINATE]
[CULL_SYMBOL:ALL:EVIL]
[CULL_SYMBOL:ALL:NEGATIVE]
[CULL_SYMBOL:ALL:UGLY]
[CULL_SYMBOL:ALL:NEGATOR]
[WOOD_WEAPONS]
[WOOD_ARMOR]
[OUTDOOR_WOOD]
[OUTDOOR_FARMING]
[COMMON_DOMESTIC_PACK]
[USE_GOOD_ANIMALS]
[USE_GOOD_PLANTS]
[USE_GOOD_WOOD]
[USE_ANY_PET_RACE]
[IMPROVED_BOWS]
[EQUIPMENT_IMPROVEMENTS]
[SPHERE_ALIGNMENT:PLANTS:3840]
[SPHERE_ALIGNMENT:TREES:5120]
[ART_FACET_MODIFIER:EVIL:0]
[ART_FACET_MODIFIER:GOOD:384]
[ART_FACET_MODIFIER:OWN_RACE:5120]
[ART_IMAGE_ELEMENT_MODIFIER:ITEM:32]
[ART_IMAGE_ELEMENT_MODIFIER:PLANT:3840]
[ART_IMAGE_ELEMENT_MODIFIER:TREE:5102]
[ITEM_IMPROVEMENT_MODIFIER:SPIKES:0]
[ADVENTURE_TIER:2]
[FRIENDLY_COLOR:2:0:1]
[DEFAULT_SITE_TYPE:TREE_CITY]
[LIKES_SITE:TREE_CITY]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:TREE_CITY]
[START_BIOME:ANY_FOREST]
[BIOME_SUPPORT:ANY_LAKE:1]
[BIOME_SUPPORT:ANY_FOREST:3]
[BIOME_SUPPORT:ANY_RIVER:1]
[TREE_CAP_DIPLOMACY]
[PROGRESS_TRIGGER_POPULATION:1]
[PROGRESS_TRIGGER_PRODUCTION:1]
[PROGRESS_TRIGGER_TRADE:1]
[PROGRESS_TRIGGER_POP_SIEGE:3]
[PROGRESS_TRIGGER_PROD_SIEGE:0]
[PROGRESS_TRIGGER_TRADE_SIEGE:0]
[ACTIVE_SEASON:SPRING]
[ACTIVE_SEASON:SUMMER]
[ACTIVE_SEASON:AUTUMN]
[AMBUSHER]
[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:120]
[RELIGION:REGIONAL_FORCE]
[WANDERER]
[SCOUT]
[MERCHANT_BODYGUARDS]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:TRADER]
[ETHIC:KILL_ENTITY_MEMBER:UNTHINKABLE]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:UNTHINKABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:UNTHINKABLE]
[ETHIC:TORTURE_ANIMALS:PERSONAL_MATTER]
[ETHIC:TREASON:UNTHINKABLE]
[ETHIC:OATH_BREAKING:UNTHINKABLE]
[ETHIC:LYING:ACCEPTABLE]
[ETHIC:VANDALISM:UNTHINKABLE]
[ETHIC:TRESPASSING:ACCEPTABLE]
[ETHIC:THEFT:UNTHINKABLE]
[ETHIC:ASSAULT:UNTHINKABLE]
[ETHIC:SLAVERY:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:UNTHINKABLE]
[POSITION:WILL_OF_THE_FOREST]
[NAME:will of the forest:will of the forest]
[REJECTED_CREATURE:ELF:ELF]
[NUMBER:100000] <-----should make all treelords into one, as they shouldn't be born that often
[RESPONSIBILITY:MANAGE_PRODUCTION]
[RESPONSIBILITY:ESTABLISH_COLONY_TRADE_AGREEMENTS]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:MEET_WORKERS]
[ELECTED]
[COMMANDER:RANGER_CAPTAIN:ALL]
[PRECEDENCE:1]
[DUTY_BOUND]
[PUNISHMENT_EXEMPTION]
[RULES_FROM_LOCATION]
[MENIAL__WORK_EXEMPTION]
[CONQUERED_SITE]
[FLASHES]
[BRAG_ON_KILL]
[POSITION:RANGER_CAPTAIN]
[NAME:ranger captain:ranger captains]
[ALLOWED_CREATURE:ELF:ELF]
[NUMBER:AS_NEEDED]
[SQUAD:10:ranger:rangers]
[RESPONSIBILITY:ATTACK_ENEMIES]
[RESPONSIBILITY:PATROL_TERRITORY]
[RESPONSIBILITY:BUILD_MORALE]
[RESPONSIBILITY:MILITARY_STRATEGY]
[APPOINTED_BY:WILL_OF_THE_FOREST]
[PRECEDENCE:30000]
[DO_NOT_CULL]
[DUTY_BOUND]
[POSITION:DIPLOMAT]
[NAME:diplomat:diplomats]
[NUMBER:1]
[ALLOWED_CREATURE:ELF:ELF]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[APPOINTED_BY:WILL_OF_THE_FOREST]
[PRECEDENCE:30000]
[DO_NOT_CULL]
[COLOR:7:0:1]
[DUTY_BOUND]
[POSITION:TRADER]
[NAME:trader:traders]
[NUMBER:1]
[SITE]
[ALLOWED_CREATURE:ELF:ELF]
[RESPONSIBILITY:TRADE]
[APPOINTED_BY:WILL_OF_THE_FOREST]
[PRECEDENCE:30000]
[DUTY_BOUND]
[STONE_SHAPE:OVAL_CABOCHON]
[GEM_SHAPE:OVAL_CABOCHON]
« Last Edit: June 29, 2013, 10:58:26 pm by BFEL »
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Halfling

  • Bay Watcher
    • View Profile
Re: DF from scratch: The entirely player-made universe succession.
« Reply #254 on: June 30, 2013, 07:50:58 am »

Well, you can't even use the vanilla stuff without having an items file defining them, so that would just fail. They're not hard coded. Using my stuff would probably be pretty ridiculous too as then elves would only have small cudgels, hatchets and short bows too, like halflings. Not that there's anything wrong with that.

Suggest you make a few weapons and equipment pieces for them. Not particularly time-consuming, plus you can make your own like longbows, sickles, sabers, hippie dresses, etc. that elves should have.

http://dwarffortresswiki.org/index.php/DF2012:Item_definition_token
Pages: 1 ... 15 16 [17] 18 19 ... 261