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How many want to keep this up in the next release?

Me
- 16 (22.9%)
Me!
- 54 (77.1%)

Total Members Voted: 69


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Author Topic: DF from scratch: The entirely player-made universe succession.  (Read 524518 times)

Halfling

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Re: Idea: DF from scratch: The succession player-made world
« Reply #45 on: June 23, 2013, 03:58:55 pm »

Here is a question. Is there a way to use this mod without messing up my normal dwarf fortress? How would I do that?

Well... since I'm going to enforce compatibility with the _XYZ endings, all the creature and item stuff is now and is going to be compatible with, I think, everything. The parts that aren't are parts that replicate, replace and suppress parts of vanilla.

That is: All the other files I made and that are spawned by this succession are, when used together, out of the box compatible with vanilla AND any other mods, and furthermore will always be if the rules are followed. The language files are not. The file item_default is not. The files ending in _shutupdf are not. The descriptor_color_standard file is vanilla and so is interaction_material_emission. The /text files are there so DF will think it has them but don't contain anything and are not compatible.

So to add this to vanilla DF, you need to go to the entity file and change the halfling language to another one, then copy all files except the language files, item_default, _shutupdf, descriptor_color_standard, interaction_material_emission, and the /text folder into your raws. That's actually basically how I kept working on it when it was crashing without error messages at one point. Ignoring the part about languages will make names look weird but otherwise work.

BFEL

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Re: Idea: DF from scratch: The succession player-made world
« Reply #46 on: June 23, 2013, 04:24:26 pm »

Ok, got the real download, and have started the creation of my new and improved elves (no they aren't on fire. Yet. That's the players job :P)

Mostly just a copy of masterworks elves (with the masterwork parts taken out) right now, with some major exceptions.

The biggest one is that elves are no longer a creature, they are now just a caste, with "treelords" i.e. sentient trees as the other parts of the caste.
Only the treelords have [MALE] and [FEMALE] tags, meaning that the elves themselves are both completely androgynous and also sterile.
All elves are made when trees "birth" them.

Also the treelords each only have a [POP_RATIO] of 10, while elves have one of 80.
This means 80% of the "species" will be elves, and we have 10% for each gender of the breeding trees.
This will probably become a problem in worldgen, hoping to even it out by making the treelords fairly tough in comparison to most creatures.
Might also have to find a way to limit military jobs to the elf caste in the entity file.

One other major problem for now- All the body detail plans that the regular elves use are gone. So I'll have to find some way to rewrite the ENTIRE ELVEN BODY STRUCTURE. Dammit Halfling :P you just had to make this difficult  :'(
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Halfling

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Re: Idea: DF from scratch: The succession player-made world
« Reply #47 on: June 23, 2013, 04:31:56 pm »

Ok, got the real download, and have started the creation of my new and improved elves (no they aren't on fire. Yet. That's the players job :P)

Mostly just a copy of masterworks elves (with the masterwork parts taken out) right now, with some major exceptions.

One other major problem for now- All the body detail plans that the regular elves use are gone. So I'll have to find some way to rewrite the ENTIRE ELVEN BODY STRUCTURE. Dammit Halfling :P you just had to make this difficult  :'(

Ha ha, yeah. I did. ;D

Remember, we are making this from scratch. Copying code from other established mods or vanilla is not allowed... reproducing features is fine and unavoidable, but do it by your own hand. And to make it so much more attractive, I naturally had to write new body templates incompatible with everything else.

You can either refer to my templates or write your own to make the elves. The choice is yours. Doing the latter will give you more control.

>EDIT: WHAT THE MONKEY CRAPPING BALLSACKS IS UP WITH THESE FILES? I LOOKED AT ONE AND IT WAS ALL HORIZONTAL INSTEAD OF VERTICAL OMG WTF HALFLING?

Uh, sup. Yeah, they may be in unix line termination format right now. I'll convert them to a Windows/DOS line termination format... or did the problem resolve itself?

squiddwarf16

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Re: Idea: DF from scratch: The succession player-made world
« Reply #48 on: June 23, 2013, 04:35:20 pm »



>EDIT: WHAT THE MONKEY CRAPPING BALLSACKS IS UP WITH THESE FILES? I LOOKED AT ONE AND IT WAS ALL HORIZONTAL INSTEAD OF VERTICAL OMG WTF HALFLING?

Uh, sup. Yeah, they may be in unix line termination format right now. I'll convert them to a Windows/DOS line termination format... or did the problem resolve itself?

Yea i noticed that. Couldn't even find the language file you told me to change. Still seems to work without it though... it might just break something that I don't know about...
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sculleywr

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Re: Idea: DF from scratch: The succession player-made world
« Reply #49 on: June 23, 2013, 04:36:13 pm »

I tried it, but without any picks, or metals to choose from, the halflings can't do anything :/ No digging, no tree chopping, nothing. They all died. All the precious halflings of Tigershield succumbed to hunger because they had nowhere to butcher the ducks they had.
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I had one get happy again... After producing a bed made from their own husband's body.
I once  had a fort called paddledbottom in the plains of spanking founded by the painful punishment
And so, in a thread about cointainers with usele

BFEL

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Re: Idea: DF from scratch: The succession player-made world
« Reply #50 on: June 23, 2013, 04:43:37 pm »

Remember, we are making this from scratch. Copying code from other established mods or vanilla is not allowed... reproducing features is fine and unavoidable, but do it by your own hand. And to make it so much more attractive, I naturally had to write new body templates incompatible with everything else.

You can either refer to my templates or write your own to make the elves. The choice is yours. Doing the latter will give you more control.

I know, lol.
And don't worry, I plan to make the elves more then just a copy, that's just how I mod things, I copy a made file to use as "reference" so I don't forget some major detail of the raws, then I edit it piece by piece till its totally unrecognizable and totally new.
Figured I would use the regular elf file as a starting point just for simplicities sake.

Uh, sup. Yeah, they may be in unix line termination format right now. I'll convert them to a Windows/DOS line termination format... or did the problem resolve itself?

Nope its still in crazy horizontal clusterfuck land :P
But don't worry, I'll manage.

P.S. also started a fun little language file, probly not gonna have anything use it right now, its just there for lols right now:

Code: [Select]
language_hungarian
[OBJECT:LANGUAGE]
[TRANSLATION:HILARIOUS]
     
      [T_WORD:CAN:my]
      [T_WORD:I:hovercraft]
      [T_WORD:PLEASE:is]
      [T_WORD:BUY:full]
      [T_WORD:SOME:of]
      [T_WORD:MATCHES:eels]
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Halfling

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Re: Idea: DF from scratch: The succession player-made world
« Reply #51 on: June 23, 2013, 04:45:49 pm »

I tried it, but without any picks, or metals to choose from, the halflings can't do anything :/ No digging, no tree chopping, nothing. They all died. All the precious halflings of Tigershield succumbed to hunger because they had nowhere to butcher the ducks they had.

I'll write a guide to playing the halflings too, just give me a minute. They play VERY differently from vanilla. Just give me a minute. First the unix -> windows conversion. :D

Short:
Halflings don't get ANY metals, anvils or digging equipment at worldgen, nor are there any metals that can be forged by them into anvils in worldgen in the world at this time.

Instead, to dig, you must first make a shovel from a cudgel and a piece of wood at a craftsman's workshop (since DF mechanics don't normally allow wooden digging implements and I wrote a reaction to circumvent that)
To get your first anvil, you must either trade for one (in a future version where there are non-halfling creatures to trade with), or make coal, refine metal, and use the "cast a crude anvil" reaction at a smelter.

Long:
coming soon

sculleywr

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Re: Idea: DF from scratch: The succession player-made world
« Reply #52 on: June 23, 2013, 04:57:43 pm »

I tried it, but without any picks, or metals to choose from, the halflings can't do anything :/ No digging, no tree chopping, nothing. They all died. All the precious halflings of Tigershield succumbed to hunger because they had nowhere to butcher the ducks they had.

I'll write a guide to playing the halflings too, just give me a minute. They play VERY differently from vanilla. Just give me a minute. First the unix -> windows conversion. :D

Short:
Halflings don't get ANY metals, anvils or digging equipment at worldgen, nor are there any metals that can be forged by them into anvils in worldgen in the world at this time.

Instead, to dig, you must first make a shovel from a cudgel and a piece of wood at a craftsman's workshop (since DF mechanics don't normally allow wooden digging implements and I wrote a reaction to circumvent that)
To get your first anvil, you must either trade for one (in a future version where there are non-halfling creatures to trade with), or make coal, refine metal, and use the "cast a crude anvil" reaction at a smelter.

Long:
coming soon

So, now how do we get wood?
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I had one get happy again... After producing a bed made from their own husband's body.
I once  had a fort called paddledbottom in the plains of spanking founded by the painful punishment
And so, in a thread about cointainers with usele

Halfling

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Re: Idea: DF from scratch: The succession player-made world
« Reply #53 on: June 23, 2013, 05:08:46 pm »

So, now how do we get wood?

0. Download my newest bugfixed version (I suddenly realized uploaded version did not allow Halflings to make axes. Yeah, I know. It would be funny if you weren't trying to play it. This is exactly why we need the playing and bugfixing turns.)
0.5. Optionally tell me if it's still in unix format, it shouldn't be
1. Make a small hatchet at either a carpenter's or a forge

sculleywr

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Re: Idea: DF from scratch: The succession player-made world
« Reply #54 on: June 23, 2013, 05:16:30 pm »

Be back tonight, but apparently there is no way to make the axes :/ How does DF handle progression of technology such as the creation of axes and picks without primitive ways to gain wood?
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I had one get happy again... After producing a bed made from their own husband's body.
I once  had a fort called paddledbottom in the plains of spanking founded by the painful punishment
And so, in a thread about cointainers with usele

Halfling

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Re: Idea: DF from scratch: The succession player-made world
« Reply #55 on: June 23, 2013, 05:22:18 pm »

Well, I don't know about technology, but if it's the newest version (http://dffd.wimbli.com/file.php?id=7776 - note, I re-uploaded it, you must download again if your first download had the problem), hatchets should definitely be possible to make at the carpenters similarly to how dwarves make a training axe. Furthermore you can bring wood with you if playing as halfling or dismantle your wagon, or bring wooden hatchets with you. But I'll write that guide soon, updating first post now.

Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #56 on: June 23, 2013, 06:13:00 pm »

Okay. New first post is up.

Tell me if it's good or bad and I'll fix it. I hope it gets the idea across.


DarkDXZ, Leibowitz - I wasn't sure exactly what you wanted. But tell me which kind of participation you would like and I'll add you according to when you first posted. Hence the question marks.

Krevsin, laula - my world is extremely limited so I feel I should ask. Want to play it now or shall I demonstrate it and you play something else later?

BFEL

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #57 on: June 23, 2013, 06:27:26 pm »

Current state of the elves:

Code: [Select]
creature_treelords

[OBJECT:CREATURE]

[CASTE:TREELORDMALE]
[POP_RATIO:10][MALE]
[DESCRIPTION:A sentient tree, progenitor of the elven menace.]

[CASTE:TREELORDFEMALE]
[POP_RATIO:10][FEMALE]
[DESCRIPTION:A sentient tree, progenitor of the elven menace.]



[CASTE:ELF]
[POP_RATIO:80]
[DESCRIPTION:A medium-sized creature claiming to be a ruthless protector of nature. In truth it is a mere pawn of the forests and has no will of its own.]
[NAME:elf:elves:elven]
[CASTE_NAME:elf:elves:elven]
[CREATURE_TILE:140][COLOR:7:0:0]
[CREATURE_SOLDIER_TILE:140]
[CAN_SPEAK][SLOW_LEARNER][VERMIN_HATEABLE]
[CANOPENDOORS][NOTHOUGHT][WAGON_PULLER]
[BENIGN][NO_SLEEP]
[MAXAGE:1000:2000]
[PREFSTRING:dying screams]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:CREATURE_MAT:ELF:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID]
[PHYS_ATT_RANGE:AGILITY:450:950:1150:1250:1350:1550:2250]               +
[PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250]          +
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:1250:1500:1750:2000:2500:3000:5000]  +++
[MENT_ATT_RANGE:INTUITION:450:950:1150:1250:1350:1550:2250]             +
[MENT_ATT_RANGE:PATIENCE:150:600:800:900:1000:1100:1500]                -
[MENT_ATT_RANGE:MEMORY:5000:5000:5000:5000:5000:5000:5000]              max
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1500:1750:2000:2500:3000:5000]  +++
[MENT_ATT_RANGE:SPATIAL_SENSE:450:950:1150:1250:1350:1550:2250]         +
[MENT_ATT_RANGE:MUSICALITY:450:950:1150:1250:1350:1550:2250]            +
[MENT_ATT_RANGE:KINESTHETIC_SENSE:700:1200:1400:1500:1600:1800:2500]
[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:15000]
[BODY_SIZE:12:0:60000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]



[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[BABY:1]
[CHILD:12]
[EQUIPS]
[DIURNAL]
[HOMEOTHERM:10067]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
[TL_COLOR_MODIFIER:GOLDEN_YELLOW:1:GOLDENROD:1:MOSS_GREEN:1:ORANGE:1:PUMPKIN:1:RED:1:SAFFRON:1:SCARLET:1:SILVER:1:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyelashes:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_DESC_RANGE:10:25:75:125:200:300]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AQUA:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_AZURE:1:IRIS_EYE_BLUE:1:IRIS_EYE_CERULEAN:1:IRIS_EYE_DARK_BLUE:1:IRIS_EYE_DARK_GREEN:1:IRIS_EYE_DARK_OLIVE:1:IRIS_EYE_EMERALD:1:IRIS_EYE_FERN_GREEN:1:IRIS_EYE_GREEN:1:IRIS_EYE_JADE:1:IRIS_EYE_LIGHT_BLUE:1:IRIS_EYE_MINT_GREEN:1:IRIS_EYE_MOSS_GREEN:1:IRIS_EYE_OLIVE:1:IRIS_EYE_PALE_BLUE:1:IRIS_EYE_PINE_GREEN:1:IRIS_EYE_SEA_GREEN:1:IRIS_EYE_SKY_BLUE:1:IRIS_EYE_SPRING_GREEN:1:IRIS_EYE_TEAL:1:IRIS_EYE_TURQUOISE:1:IRIS_EYE_AMBER:1:IRIS_EYE_GOLD:1:IRIS_EYE_GOLDEN_YELLOW:1:IRIS_EYE_YELLOW:1]
[TLCM_NOUN:eyes:PLURAL]

Many, MANY changes will need to be made soon. (pretty much everything after the Prefstring is gonna have to go)

Gonna work on some body detail plans now.

BTW, is this "keeping everyone informed of everything I'm doing/modding step by step" thing cool, or is it just annoying?
« Last Edit: June 23, 2013, 06:31:26 pm by BFEL »
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #58 on: June 23, 2013, 06:46:04 pm »

BTW, is this "keeping everyone informed of everything I'm doing/modding step by step" thing cool, or is it just annoying?

Well, why wouldn't you? But remember to go by the rules, this is extremely important or the world will get cluttered with clashing and crashing mods. If you're going to define a body like "humanoid", you must name it eg. HUMANOID_BFE after yourself so that if someone else also makes a (different) body named humanoid, it doesn't cause problems. You probably get it already, just saying.

Also, are my files still looking crazy?



Quick and (very) dirty guide to playing the halflings in the first and minimal world, compared to vanilla dwarves:

Basics:

- Do not use "just play". That's a terrible idea. It's designed for dwarves. Design your embark carefully. Don't take booze. What you need is LOTS of seeds, wood, and hatchets if you're lazy. Having a herbalist and a grower is good for your survival.

- You do not need alcohol, nor can you make it in the minimal world. You must have fresh water to drink at all times. Settling next to a river is the smart thing to do. In newer additions to DF from scratch you can brew alcohol and use it as a source of drink, but beware - it can give halflings hangovers leading to nausea.

- To dig, you must first make a shovel. This takes a special reaction called "make wooden shovel" and consumes 1 wood. It is available at the craftsman's workshop. The relevant skill is wood crafting. It is used similarly to a metal pick. It's not available at embark due to DF's restrictions about items.

- You can make your default equipment at the carpenter's from wood similarly to how dwarves make training equipment, except bows are made at a bowyer's shop and arrows at a craftsman's. You can also make all equipment out of metal, and bows and arrows from bone. If any of these reactions are not visible, re-download - they were accidentally unavailable for a while.

- In the minimal world, you have only above ground crops. You have two options: pumpkins and flax. Flax can be made into (pricey) flax cloth and the seeds can be eaten when cooked. Pumpkins produce a lot of food and nothing else, except seeds after being eaten. Flax can be grown in spring and summer. Pumpkin grows in spring, summer, autumn. NOTHING grows in winter, beware. -- If you are playing with later additions to the mod, you will have other plants to farm. Hobbits can grow things underground as well.

- Plants now take a realistic time to grow. You must plant crops at the start of a season to harvest them at its end. Plant yields are more abundant to compensate.

- Halflings and their pets clean themselves of contaminants automatically once per day to preserve frame rate. This does not need water, nor does it take a job.

- Halflings can and will throw hard rocks at anything they consider threatening. No item is needed, but the halfling must have at least one hand.. The range is 20 squares. These can do some damage. They also have a creature variation that allows them to occasionally do higher-damage roundhouse kicks when fighting with fists, but are still generally squishy in melee.

- Halflings DO need to wear shoes. This is a problem because they couldn't make shoes until bugfix 2. As above, re-download mod to get newest version if issue

Digging and working metal:

- Halflings do not get any metal items during worldgen, but can still work metal in theory. This is very significant because DF requires items that are used for digging to be made out of metal, as well as anvils.

- You can therefore never usually not - sometimes halflings will randomly have access to metals to make shovels but mostly not as of the latest version never embark with digging equipment, even though you can improve mining skill. To dig, you must first make a wooden shovel (see basics).

- As halfling, you can never embark with an anvil in the minimal world. You can trade for one later after there is someone else to trade with, but you can also make one yourself. Halflings, shockingly, have figured out something dwarves never could: metal items can be made by non-forging methods without anvils. Currently you can only make anvils by this method. You must first process metal into bars at a smelter, and you must have fuel (halflings can never use magma). Then you can use the "cast crude anvil" to melt those metal bars into anvil shape. After you have an anvil, you can work metals normally and make your normal equipment out of metal.

- If playing a later version, since laularukymo's turn, you are able to embark with an expensive iridium anvil if you want to. There's no benefit to this over a cast crude anvil.

- You have five items of equipment in the minimal world (labeled as "small"): cudgels, hatchets, shovels, bucklers and short bows. These are worse than human-sized equipment, but you'll have to make do. There are only two items of clothing in the minimal world: dress shirts and short pants. This is bad, considering there are beasts in this world. UPDATE: as of Putnam's turn, you now can make leather armor. The pieces are: one of two types of hats, one of two types of coat, gloves, and if you're lucky (it's uncommon but possible halflings can make them) leather boots. These are superior to vanilla leather armor.

Government:

- Halflings start with a mayor. This is a settlement, not an expedition. Mayor demands are lower than for dwarves, in particular halflings never want armor stands or weapon racks. There is no other form of government - you will never see a baron or a monarch.

- You may appoint doctors, record keepers, managers, military commanders and traders at the nobles screen. You may appoint and later remove as many of each as you need. They all need an office once appointed.

- To use military, military commanders must be appointed first as nobles, then squads can be assigned in the military screen. The mayor can lead one squad himself.

- Halflings have some natural skill in sneaking and growing, and learn these skills faster than vanilla dwarves. Depending on your preferences, this may mean they come with the hunting and growing labors enabled by default and those may be disabled as needed.

Survival:

- You are small. Very small, and this affects a lot of things. The way size works in DF, a mallard can occasionally kill a halfling - and your hounds are larger than you are.

- To make matters worse, halflings have a "realistic" body plan with connecting ankles, knees, wrists, bony spine, and major arteries in the throat and organs.

- You have bad equipment and your unique smoking pipes don't (yet?) help you survive. Avoid melee if possible. Use your bows and use your hounds.

- Prepare in advance. You can't grow crops fast to compensate for bad planning. Herbalism helps a lot, because unless other plants are added to the world, wild flax and pumpkin are ridiculously common.

- This is meant to be a challenging (but still usable) race, more faithful to an idea than easy to play. More user-friendly races like dwarves will come later. On the other hand, the unique abilities and more effective government do have their advantages. One major downside to the current world is that without a hostile civilization, all your 'fun" is going to come in one big package very late game, and 'til then it's just farming pumpkins.

Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #59 on: June 23, 2013, 06:53:01 pm »

Lastly, to end this message spam, I'm going to post a quote of how the first creatures now look inside for anyone curious, with annotation. Don't read if you don't want spoilers.

Spoiler (click to show/hide)
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