I started up a world and sent out the brave little halflings. However, during the first couple months they kept getting nauseous and puking everywhere. I can't find any vermin on the map, and the river appears to be clean. The halflings also complain about dirty water and drinking puke so I am not sure what the exact cause is.
Probably alcohol hangovers if you took a lot of booze at embark.
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STL is away so I'm just going to say thanks so much on his behalf. This'll make his life easier. Also for explaining the language issue.
In what was supposed to be the new language I made the default translated form plural and it seemed better TBH, but speaking of...
I get that too. Its like there is no "language" for the halflings at all.
DF languages consists of words that are objects that have grammar and their translations, which don't. Halfling language is specifically a translation to what the "word objects" (like DAGGER, "urist" in dwarven) would be in English with a few tweaks, but as Otu said, the translation section does not allow for grammar so this is as close as you're going to get, unfortunately. You don't notice it with non-English languages but it's there, the "plural" of urist is urist.
@halfling: How is the language update coming along?
Issues. I lost my scripts and latest versions in a crash. Will have to rebuild. Also, such a large vocab slows down the game and I dislike it - I should probably make a new one from smaller scrabble dictionaries. Hm.
A version of the words and translations without symbols is here:
http://www.bay12forums.com/smf/index.php?topic=127552.msg4391294#msg4391294 . But that's not very good without the symbols and I'm not sure if it's the one where I had fixed all the duplicates, it's more of a sample. Having said that, I guess if you just fuse it with the vanilla language using vanilla symbols you will get a ton more words for vanilla to use with random names, while still having working symbols. Making symbols too is the intention though.
Did I send you my scripts earlier by PM? If I did, it would actually be really great if you could send them back.
Especially the symbol script, I think it was makesymbols.sh
Eh, its kinda hit or miss with what is "intended" as there are really two main "intended" facets of these elves, one where they trade with you and such, stealthily sabotaging you with tainted wood, and one where they openly war on you-which is intended to be after the dwarves figure out "oh they are actually total pricks and slaves to a buncha trees"
Would you be okay with someone who wants to improve the elves adding more stuff to them later?