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How many want to keep this up in the next release?

Me
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Me!
- 54 (77.1%)

Total Members Voted: 69


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Author Topic: DF from scratch: The entirely player-made universe succession.  (Read 525671 times)

Dwarf4Explosives

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3735 on: April 13, 2014, 09:47:05 am »

While everything in the raws of this (these) world(s) is custom, we leave DF's actual code untouched. So yeah, a different material than basalt would be required, but we do have good and evil biomes. Also, we have cage traps and some ridiculously powerful trainable and non-trainable monsters, so it probably doesn't need to be nerfed, although the firing rate might be a bit high. What is the firing rate of Halfling rockthrowing?
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

PDF urist master

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3736 on: April 13, 2014, 10:08:19 am »

This is something I like to call the suicidal reindeer. The goal is that when it flees, it shoots a ray of fire at itself, destroying everything around it. it's not fire immune and will die from the encounter. It's incredibly valuable, with a pet value of 20000 and material value on par with vanilla dragons, but when it flees, the fire it creates destroys its corpse.

Spoiler (click to show/hide)
« Last Edit: April 13, 2014, 10:10:12 am by PDF urist master »
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3737 on: April 13, 2014, 02:36:30 pm »

Golems as wild animals just seems kind of... weird. Also, there's already a society that centers around building golems, so perhaps it could be an Earth Elemental instead or something?
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
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PDF urist master

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3738 on: April 13, 2014, 03:11:59 pm »

I envisioned it as a megabeast similar to the bronze colossus. plus in vanilla there are inorganic humanoids like the gabbro man, iron man, magma man, amethyst man, etc. 

also what is this society called?

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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3739 on: April 13, 2014, 04:57:16 pm »

It's either the clockwork necromancer people or one of the underground ones, I think.

If it's a megabeast or semimegabeast, then that's fine I suppose. I don't think we have a single semimegabeast.
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PDF urist master

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3740 on: April 13, 2014, 08:26:40 pm »

since there's no semi megabeasts, I've decided to make one. This is the scarecrow. it's not big, but it generates a nasty fear toxin that causes delayed heart attacks (or what is simulated as a heart attack) haven't noticed bugs yet, but it would really be nice if someone could help me find any bugs i didn't notice, along with earlier creatures.

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« Last Edit: April 13, 2014, 08:34:58 pm by PDF urist master »
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3741 on: April 13, 2014, 11:06:37 pm »

Looks like it's using the standard DF material and tissue templates, unfortunately. When you install this mod, make sure to use a fresh copy of DF and to delete all the vanilla raws first, so that you don't use any of them by accident.
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CaptainMcClellan

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3742 on: April 14, 2014, 08:16:08 am »

Fish template done. Potatoes and vodka nearly done. Library will take forever. Semi-megabeast Capricorns that can madly attack on land and sea are added but not actually functional/finished. Several sea creatures planned, two mythological creatures added. ( They don't exist except in the minds and nightmares of sentient creatures. ) Solar forge not done, Solar children not done. Plants not done. Two new spiders added in name. Working out creature variations to have a fertility Syndrome and a corresponding herb that causes it. Also, a super-rare Golden herb that increases max age. ( In most cases. )

PDF urist master

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3743 on: April 14, 2014, 11:08:41 am »

how did you program it to increase max age?
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CaptainMcClellan

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3744 on: April 14, 2014, 11:11:03 am »

Creature variation: Remove tag and Creature variation: Add tag. And I haven't yet. Currently both syndromes are just copy-paste of the drunkenness syndrome. In some creatures with ridiculously long maxages, it'll actually shorten their life span, but my current method is to use halflings' max age +70 or so.

WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3745 on: April 14, 2014, 03:04:58 pm »

Well, you could give the plant several similar but slightly modified syndromes, each designed to only infect certain creatures, thus allowing it to lengthen everyone's life.
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CaptainMcClellan

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3746 on: April 14, 2014, 07:25:48 pm »

Well, you could give the plant several similar but slightly modified syndromes, each designed to only infect certain creatures, thus allowing it to lengthen everyone's life.

That's a pretty good idea actually! Thanks Hugo. However, I probably will only have it infect entity races if that's the case. Meaning that each subsequent race addition will have to be set to be affected by it.

Lord_lemonpie

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3747 on: April 15, 2014, 10:08:45 am »

Because I'm too lazy to mod in several similar creatures, I decided to make a basic creature and just add castes that are the different "Species". All of the creatures are vermin shellfish that can only be found in caves. (caves in DFscratch still have water in it, right?)


These are the castes I've currently added. Does anyone have ideas for more castes? Also, to what creature classes should I add them?
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BlackFlyme

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3748 on: April 15, 2014, 10:17:56 am »

Because I'm too lazy to mod in several similar creatures, I decided to make a basic creature and just add castes that are the different "Species". All of the creatures are vermin shellfish that can only be found in caves. (caves in DFscratch still have water in it, right?)

-snippy-

These are the castes I've currently added. Does anyone have ideas for more castes? Also, to what creature classes should I add them?

No idea for castes, but there are a number of creature classes that may apply. Aquatic and vermin seem the most obvious, but feel free to create your own, if needed.

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Lord_lemonpie

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3749 on: April 15, 2014, 11:00:57 am »



-snip- but feel free to create your own, if needed.

-another snip-
I've never created a class before, how does this work? Will [CREATURE_CLASS:name of the class I want] just create a new class?
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