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How many want to keep this up in the next release?

Me
- 16 (22.9%)
Me!
- 54 (77.1%)

Total Members Voted: 69


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Author Topic: DF from scratch: The entirely player-made universe succession.  (Read 523165 times)

CaptainMcClellan

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3510 on: March 04, 2014, 01:55:58 pm »

What is the flavour of this mod? I'm guessing more sci-fi because of Iridium

StLeibowitz

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3511 on: March 04, 2014, 02:05:59 pm »

While we should have reference points for our custom stuff, we do still want to be original. Adding in more (albeit alternate versions of) vanilla races makes this resemble vanilla DF more in terms of flavor.

I'll agree on this. No copies of DF races, no minorly-tweaked vanilla races, no creatures taken wholesale or minorly modified - let's use our thinkers, people :)

Also, seeing as we already have elves, could we make Cobalt Kobolds? Think semiorganic bronze golem.

If one wants a race of tiny thieving stone golems, make it a race of tiny thieving stone golems. Don't call it a kobold. If it be a smeerp, let it be known as a smeerp.

Elves are an exception. It's just not a DF-based game without elves to mulch.

What is the flavour of this mod? I'm guessing more sci-fi because of Iridium

I'd say definitely fantasy. We've got psionic monks, more species of dragons than species of mammals, alchemy, the shades of the damned lurking in Hell, giant spiders and various other oversized insects; there's some SF influences here and there (my Formics, for example) but overall it's pretty solidly in the realm of fantasy.
« Last Edit: March 04, 2014, 02:08:46 pm by StLeibowitz »
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Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

CaptainMcClellan

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3512 on: March 04, 2014, 03:04:11 pm »

Alright. Got it. I still want to put some clockwork golems. And I was gonna do a bunch of animate statues, but I fear that they're too similar to bronze colossi. Maybe if I modify them.

WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3513 on: March 04, 2014, 03:07:40 pm »

What is the flavour of this mod? I'm guessing more sci-fi because of Iridium
We already established these clockwork necromancer whatevers as the advanced race, so having anything more advanced than that (in any great quantities at least) kind of deflates them. So no mechs, but clockwork golems are fine.

I once had an idea for a megabeast that's a mysterious war machine from the distant past, but adding more clockwork stuff makes it a bit less mysterious so I guess I'll come up with something else.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Urdothor

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3514 on: March 04, 2014, 08:22:38 pm »

I'm making what is essentially living ice, so I cant complain about golems.
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Dwarf4Explosives

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3515 on: March 05, 2014, 01:50:04 am »

We already established these clockwork necromancer whatevers as the advanced race, so having anything more advanced than that (in any great quantities at least) kind of deflates them. So no mechs, but clockwork golems are fine.
So the (extremely fragile and low-population) race I was planning to add=no?

Okay, time for me to come up with some new ideas, then.
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3516 on: March 05, 2014, 01:54:50 am »

It's not an issue of being overpowered, it's more of a thematic thing.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Urdothor

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3517 on: March 05, 2014, 02:00:10 am »

If you want to spin it as the remnants of an ancient race you might be able to work that, but the world can only have so many technologically advanced ancient races before the modern ones cease to occur.
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Urdothor

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3518 on: March 05, 2014, 02:11:02 am »

Oh, I'm thinking of doing an adventure mode playthrough. I either cant post images with it, or can only post very rarely.
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Dwarf4Explosives

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3519 on: March 05, 2014, 09:07:24 am »

I was planning to have them be very separate from other races, hidden underground, no trade relations or particular aggression, plus a low civ cap of 2 per world, which, combined with the very low cap on the total amount of Mechaniacs, would make them quite rare. It would make it more of an accomplishment to find them.
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

CaptainMcClellan

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3520 on: March 05, 2014, 09:25:37 am »

Well my iron golems are supposed to be the DEFENDORS of the modern races. Basically, if I can get the stuff right, they should be harmless to Player Characters until attacked. And, in the depth of the Earth, I'd like to put a demonic golden army like the one from the second Hellboy movie. Except, it's like an army of two. Also, both are intended to be rare. The iron giants even more rare as they're like ten times the size of the iron giants. Maybe I can have the clockwork necromancers be the builders of the iron golems instead of having them as a precursor thing. Also, how many fish do we have? Cos like, every world needs a smorgasbord of fish products.

Dwarf4Explosives

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3521 on: March 05, 2014, 10:17:30 am »

Very few fish, to my knowledge. A sea dragon species, a couple of insects and some squid is all we have there.

We do, however, have Hel (probably the correct spelling for this incarnation of the concept) filled with "shades" of the past RAWs.
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3522 on: March 05, 2014, 11:31:18 am »

ASSIMILATING shades. So I think we're pretty well covered on that front.

We have aquatic life than you might think. Much of it is large, but we still have a few fishable "vermin." Ammonites, Red Squid, Burdle, Trilobites, and Sea Ants. We could use some more, but it might be better if we kept actual fish a minority. Currently our oceans are filled mostly with insects, birds, cephalopods, and some dragons.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

CaptainMcClellan

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3523 on: March 05, 2014, 12:03:15 pm »

Very well. The me goes back to the task of adding fish. Also, I'm adding new grasses and harvest-able plants, as well as many new mats to correspond. Curare blow-darts anyone?

@HugoLuman: What's wrong with fish? Eh. I'll hold back to just the main few species I really wanted to add then. ( Anglerfish, catfish, dogfish, giant catfish, and koi.  )

Dwarf4Explosives

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3524 on: March 05, 2014, 01:11:11 pm »

It's mostly for uniqueness value, so as to make the oceans seem different from those on Earth. I'm trying to come up with new phyla of species to make the world even more unique, but I'm running out of ideas rapidly.
Logged
And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.
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