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How many want to keep this up in the next release?

Me
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Me!
- 54 (77.1%)

Total Members Voted: 69


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Author Topic: DF from scratch: The entirely player-made universe succession.  (Read 525816 times)

Dwarf4Explosives

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3240 on: January 23, 2014, 12:07:34 pm »

About syndromes, can a syndrome change a creatures speed? And, even if it can't, can someone please help me figure out what the appropriate syndrome code would be?
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

BlackFlyme

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3241 on: January 23, 2014, 01:24:29 pm »

DF says it cant find the tissue I used.
Problem?

Could you post the creature's raws? There could be a few different things wrong.

About syndromes, can a syndrome change a creatures speed? And, even if it can't, can someone please help me figure out what the appropriate syndrome code would be?

http://dwarffortresswiki.org/index.php/DF2012:Syndrome#The_anatomy_of_a_syndrome

[CE_SPEED_CHANGE:SPEED_PERC:60:START:0:END:403200]

The above will make the creature move at 60% of its normal speed. It takes affect immediately and lasts for a whole year before wearing off.
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Urdothor

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3242 on: January 23, 2014, 01:54:58 pm »

I have to view the forum on my phone... So gotta hand type everything out.
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Dwarf4Explosives

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3243 on: January 23, 2014, 04:22:28 pm »

That would be perfect for normal situations, but I need something that can permanently change the speed of the creature, as I'm trying to use a system with multiple syndromes to simulate the appropriate responses to injury, using categories to keep track of the state and type of injuries the creature has sustained.
Logged
And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3244 on: January 23, 2014, 05:12:14 pm »

You're reinventing the wheel there. Injuries already affect speed, if they're in the right places.
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Dwarf Souls: Prepare to Mine
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Urdothor

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3245 on: January 23, 2014, 05:38:52 pm »

Lets reinvent the wheel!
Its currently too round for my tastes.

You said there are a few reason that 'tissue ___ cant be found' would appear in the errorlog. I cant currently post the raws, so could you explain what might cause that?
« Last Edit: January 23, 2014, 05:46:29 pm by Urdothor »
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BlackFlyme

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3246 on: January 23, 2014, 05:59:29 pm »

Off the top of my head, you may not be have specified the right tissue when you tried to apply the tissue layer modifier, or the tissue itself may not have been properly defined.

The body part that the tissue is attached to may not be connected properly either, though you would have gotten an error if that happened.
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3247 on: January 23, 2014, 06:12:58 pm »

I don't think you realize how ambitious your idea is. How would you make these syndromes trigger upon injury? By blood contact? Then creatures would feel the effects of the injury syndromes, even if they were the ones causing it. There is no direct "on injured" trigger, I'm afraid.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Putnam

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3248 on: January 23, 2014, 06:13:56 pm »

There isn't even one with DFHack.

EDIT: I mean, technically I could make one, and I in fact have made one for the DBZ mod, but it's awfully inefficient and I wouldn't include DFHack just for that.

Urdothor

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3249 on: January 23, 2014, 06:45:04 pm »

I'm just going to leave it that out until I get a chance to post my raws.
 Considering all the screwing around I did trying to fix it, I might have to redo it.

Plus, I had to make custom... well everything.
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Urdothor

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3250 on: January 23, 2014, 06:51:54 pm »

I'll try substituting working tissues and things in place of my faultly things, to see if its a body issue or a tissue issue or etc.
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Dwarf4Explosives

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3251 on: January 24, 2014, 06:21:25 am »

In that case, does anyone know what tags I'd have to add to the crossarms of the rolling abomination to make them reduce the creatures speed if injured?
Logged
And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

Urdothor

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3252 on: January 24, 2014, 06:38:12 pm »

Isnt it when [STANCE] limbs get damaged you slow down?
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BlackFlyme

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3253 on: January 24, 2014, 06:41:43 pm »

Isnt it when [STANCE] limbs get damaged you slow down?

When enough [STANCE] body parts are damaged you will fall on your ass and will not be able to stand back up. Which will definitely slow you down, yeah.
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #3254 on: January 24, 2014, 06:44:02 pm »

Being in pain, in shock, stunned, winded, or tired will also slow you down, depending on your stats.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?
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