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How many want to keep this up in the next release?

Me
- 16 (22.9%)
Me!
- 54 (77.1%)

Total Members Voted: 69


Pages: 1 ... 191 192 [193] 194 195 ... 261

Author Topic: DF from scratch: The entirely player-made universe succession.  (Read 524434 times)

kopout

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2880 on: November 11, 2013, 10:16:21 pm »

Yeah, those values don't seem to relate to each other OR to the GPa values. How do you do is? Just make up the values?
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"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2881 on: November 12, 2013, 03:05:32 am »

Use other materials for reference, eg. "this should be somewhat tougher than bone". Preferably "scratch" ones, for internal balance.

Putnam

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2882 on: November 12, 2013, 04:39:07 am »

Note that for yield values, lower is better.

vyznev

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2883 on: November 12, 2013, 02:30:05 pm »

Honestly, I don't see any pattern at all in those values.  I went and plotted the numbers inside and outside the tags in the vanilla DF raws, and this is what it looks like:


(Not shown: the compressive strain at yield for bismuth, at 3387 (tag) / 31 (comment).)

As far as I can tell, the correlation is pretty much zero.
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Putnam

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2884 on: November 12, 2013, 11:43:32 pm »

There's a tiny bit of negative correlation there :P

Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2885 on: November 13, 2013, 10:13:14 am »

I keep looking at that picture, then at the file, and I can't make sense of it all. Is there some hidden algorithm Toady used, or is this just random work-in-progress? The same could be asked of some weapon values, such as the ones used for bolts where it's established they lead to unintended-ish behavior, and more appropriate ones explicitly suggested, I suppose.

Well, we don't even have any real values to correlate to, so nobody can say we're not being realistic. :D

In short, make it up, use other values for some reference, plug it in the arena to see that it's not game-breaking, and people will be happy.

WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2886 on: November 13, 2013, 11:18:38 am »

"Use other values for reference" (and arena testing) sounds like the best option of the three.
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Putnam

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2887 on: November 13, 2013, 09:46:32 pm »

Again, lower is better for strain-at-yield.

kopout

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2888 on: November 13, 2013, 09:57:15 pm »

What about strain and fracture?
Logged
"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

Putnam

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2889 on: November 13, 2013, 10:01:00 pm »

Higher is better.

Korbac

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2890 on: November 14, 2013, 09:23:58 pm »

The more you know... :)
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Gnorm

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2891 on: November 17, 2013, 02:58:46 pm »

How fares the modding, kopout?
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kopout

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2892 on: November 17, 2013, 05:23:09 pm »

Well, I got caught up with the nylon thing because I obsess, so not as good as I would like but I have a few new plants, especially trees. Mostly fruit trees but also some pines, might expand on them because they are quick. The lumberyard now produces four blocks per log with a make planks reaction. Ironically, because they are blocks they artificially inflate your fort value. The cheapest way to build a fort draws a plague of migrants. I haven't changed it because it was originally STL's but I think I might change it to produce something like wood boulders made with an ultra low value wood.
Logged
"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

kopout

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2893 on: November 17, 2013, 10:37:26 pm »

I've noticed that hounds and mallards are still everywhere. I thought we made it so hounds were only domestic and mallards only showed up in lakes, rivers, and wetlands? If it's ok I'm going to fix it.

In moding news, I'll be done with my turn tomorrow and Will upload no latter than Tuesday.
« Last Edit: November 17, 2013, 10:49:07 pm by kopout »
Logged
"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2894 on: November 17, 2013, 11:47:33 pm »

Are they "Hounds" or "Feral Hounds"? There should be "feral hounds" in the wild. Both them and the ducks are restricted to certain biomes only, but still have high numbers within those biomes.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?
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