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How many want to keep this up in the next release?

Me
- 16 (22.9%)
Me!
- 54 (77.1%)

Total Members Voted: 69


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Author Topic: DF from scratch: The entirely player-made universe succession.  (Read 525660 times)

Putnam

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2085 on: September 15, 2013, 05:36:47 pm »

Good idea. >:D

WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2086 on: September 15, 2013, 06:37:01 pm »

That's not a cheap, useful animal. That's a cheap horrible animal.
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kopout

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2087 on: September 15, 2013, 06:42:28 pm »

That's not a cheap, useful animal. That's a cheap horrible animal.
I'm sorry, what mod have you been playing  :P
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"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2088 on: September 15, 2013, 06:45:31 pm »

What use could they possibly have if you can't do anything with them without annihilating your village?
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PDF urist master

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2089 on: September 15, 2013, 06:47:09 pm »

give it deadly blood, then weaponize.
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Vgray

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2090 on: September 15, 2013, 06:49:22 pm »

That squid was vicious...my novice swimmer Halfling bled to death before he could drown.
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Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2091 on: September 15, 2013, 06:52:06 pm »

Hoo boy. It's not just swallowing lizardfolk blood. It's any contact with lizardfolk blood. And this is in a game where it gets in your eyes in the average fight. Specifically:

Code: [Select]
[USE_MATERIAL_TEMPLATE:POISONBLOOD:BLOOD_TEMPLATE_HLG]
[STATE_NAME:ALL_SOLID:frozen lizardfolk blood]
[STATE_ADJ:ALL_SOLID:frozen lizardfolk blood]
[STATE_NAME:LIQUID:lizardfolk blood]
        [STATE_ADJ:LIQUID:lizardfolk blood]
        [STATE_NAME:GAS:boiling lizardfolk blood]
        [STATE_ADJ:GAS:boiling lizardfolk blood]
[SYNDROME]
[SYN_NAME:lizardfolk blood poisoning]
[SYN_AFFECTED_CLASS:ALL]
[SYN_IMMUNE_CLASS:REPTILE]
[SYN_CONTACT]
[SYN_INGESTED]
[CE_PARALYSIS:SEV:100:PROB:50:RESISTABLE:SIZE_DILUTES:START:36000]
[CE_BLISTERS:SEV:100:PROB:75:RESISTABLE:SIZE_DILUTES:START:34800]
[CE_NAUSEA:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:33600:PEAK:34800:END:36000]
[CE_VOMIT_BLOOD:SEV:100:PROB:50:RESISTABLE:SIZE_DILUTES:START:36000]
[CE_NECROSIS:SEV:100:PROB:25:RESISTABLE:SIZE_DILUTES:START:36000]
[BLOOD:LOCAL_CREATURE_MAT:POISONBLOOD:LIQUID]

Notice the effects are permanent. This means that anything that's not covered head to toe (impossible with existing equipment for any race) cannot fight lizardfolk in melee and survive more than 50% of the time, and I'm not sure if you're 100% protected against spatters with any armor. Even if you're a vampire you'll become an immobile vomiting husk (50% chance). The SIZE_DILUTES doesn't really mean much when it's a high chance to perma-paralyze a troll. Seriously - try pitting anything against a lizardman in arena mode.

Suggestion: rethink this, eating lizardmen being fatal is enough; or reduce effects for contact poisoning.

There's worse things out there like the oculentibus I guess. But these things are some of your main adversaries in adventure mode because they insta-attack you near their cities.

Well, edit: I guess it's not unbearable like I originally thought, specifically since they aren't bandits. You can just not go near their cities. I still wonder if they're supposed to be this lethal.

kopout

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2092 on: September 15, 2013, 06:54:24 pm »

I think removing the contact part might be best
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"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

Vgray

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2093 on: September 15, 2013, 06:55:26 pm »

Playing as lizardfolk must be boring. Unless the enemy are using a blunt weapon.
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2094 on: September 15, 2013, 06:56:41 pm »

Ninja'd
That squid was vicious...my novice swimmer Halfling bled to death before he could drown.

Very difficult to use without maiming everyone who comes into contact with the products, will kill everyone in the settlement if one dies and is not forbidden.

You'd have to warn new players about it, or else it just wouldn't be fair. The unprepared would find their settlement quickly destroyed for something they couldn't possibly anticipate.

Ninja Edit:
That squid was vicious...my novice swimmer Halfling bled to death before he could drown.
Try not to enter the water next to one, they should flee halfling-sized creatures. Any animal will attack if you're next to it, though.

I think removing the contact part might be best
Yes. Contact poison blood in an entire civilization is way too much.
« Last Edit: September 15, 2013, 06:58:44 pm by HugoLuman »
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Vgray

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2095 on: September 15, 2013, 06:58:48 pm »

My poor thirsty paladin just wanted to stop for a drink.

And he dodged into the lake...the squid got a name and a place in legends mode too.
« Last Edit: September 15, 2013, 07:03:55 pm by Vgray »
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2096 on: September 15, 2013, 07:10:27 pm »

Get a sharp thing, go squid hunting!
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Vgray

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2097 on: September 15, 2013, 07:16:23 pm »

I don't fancy trying to hunt down one squid. I made a medium world this time after I got the bugfixes.

I will make it my mission to kill as many squid as possible though.

I'll be sure to make a sacrifice to the god of cephalopods.
« Last Edit: September 15, 2013, 07:19:31 pm by Vgray »
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2098 on: September 15, 2013, 07:25:55 pm »

About Syndromes:

[SYN_CLASS:ALL] means organic creatures, right? Inorganic beings are not included? Because I didn't give my inorganic beings that class.

EDIT: In fact, now that we have a wiki, I say we refresh our standardized syndrome classifications. From earlier
BTW, I propose 2 new creature classes for us to use:

[CREATURE_CLASS:SPIRIT]
and
[CREATURE_CLASS:SPIRIT_CORPOREAL]

So we can have certain mystical beings and things that effect only them. Our setting will likely feature both intangible ghost-like spirits and ones with solid or even fleshy physical forms.
« Last Edit: September 15, 2013, 07:31:07 pm by HugoLuman »
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Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #2099 on: September 15, 2013, 07:40:20 pm »

Should refresh indeed.

My intention was that ALL contains literally all creatures, so syndromes can explicitly list that if they're meant to target everything. This is because of some problems at save/reload with syndromes that don't state an affected class (that was a problem with making the disease mod - when you had running syndrome loops, if they didn't specify GENERAL_POISON, upon fortress mode save/reload, they would explode in such a way as to make everybody on the map have everything). If something is supposed to be never affected by any syndrome, then it may be outside of ALL.

For inorganic you might want to have ALL and INORGANIC instead. Hm. Actually thinking about it having ALL and then after that ORGANIC or INORGANIC etc would have been smart from the start.



Edit. Wait, it happened in this mod too. Remember the vampiresplosion where my original vampire tokens could cause everybody in your fort to become a vampire? That was fixed by adding the targeted syndrome class (which was ALL). All in all good reason to have it I think, even if the details of possible buggy behavior aren't exactly known.
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