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Author Topic: DF from scratch: The entirely player-made universe succession.  (Read 523143 times)

Meph

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1260 on: August 03, 2013, 10:15:14 pm »

Halfling: The friendly larvae give birth to a civ-member caste?

Oh, and my Antmen arrive with 1 weapon and 3 shields, because they have 4 arms. If you have some with 32, then that might cause a problem when you meet them as siegers.

The creep trick:
Code: [Select]
[USE_MATERIAL_TEMPLATE:CREEP:CREATURE_EXTRACT_TEMPLATE]
      [STATE_NAME:ALL_SOLID:frozen creep]
      [STATE_NAME_ADJ:ALL_SOLID:frozen creep]
      [STATE_NAME:LIQUID:creep]
      [STATE_NAME_ADJ:LIQUID:creep]
      [STATE_NAME:GAS:boiling creep]
      [STATE_NAME_ADJ:GAS:boiling creep]
      [STATE_COLOR:ALL:PURPLE] => didnt test, but purple should fit fine.
      [PREFIX:NONE]
      [SYNDROME]
         [SYN_NAME:creep speed]
         [SYN_AFFECTED_CLASS:ZERG] => whatever your creature is.
         [SYN_CONTACT]
         [CE_SPEED_CHANGE:SPEED_PERC:110:START:0:END:2000] => guess end doesnt really matter, since it affects again and again if its a contagiant on the creature.
   [SECRETION:LOCAL_CREATURE_MAT:CREEP:LIQUID:BY_CATEGORY:ALL:SKIN] => makes their skin constantly spawn creep. must be the outer tissue layer, so if its chitin in your case, just change the tags.
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StLeibowitz

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1261 on: August 03, 2013, 10:35:27 pm »

So, personal megabeasts. Yeah.

Code: [Select]
creature_sleeper_megabeast_STL

## Recommendation for fighting? Range. Extreme range. Maybe gas weapons, but extreme range would be a safer bet. ##

[OBJECT:CREATURE]

[CREATURE:SLEEPER_IN_THE_DARK_STL]
[NAME:Sleeper in the Dark:Sleepers in the Dark:Sleeper in the Dark]
[CREATURE_TILE:'S'][COLOR:6:0:0]
[DESCRIPTION:Immense, incomprehensible horrors that shelter in the dark spaces of the world. Their origin is unknown, but some believe they slipped into creation through portals opened by vile sorcery and blood rituals. They resemble an immense, centerless mass of writhing tentacles, and oftentimes the natural world functions...differently around them.]
[CREATURE_CLASS:SLEEPER][CREATURE_CLASS:HORROR]
[BODY_SIZE:0:0:100000]
[BODY_SIZE:10:0:1000000]
[BODY_SIZE:2000:0:1000000000]
[AMPHIBIOUS]
[BODY:1PART_FRAME_STL:8TENTACLES_GRASP_STL:NERVE_CLUSTER_STL:MAW_STL] Define it once for normalcy
[BODY_DETAIL_PLAN:CORE_MATERIALS_HLG]
[BODY_DETAIL_PLAN:CORE_TISSUES_HLG]
[BODY_DETAIL_PLAN:SLEEPER_LAYERS_STL]
[APPLY_CREATURE_VARIATION:BITE_MAW_STL]
[APPLY_CREATURE_VARIATION:ATTACK_TENTACLE_STRIKE_STL]
[MEGABEAST][DIFFICULTY:20]
[ATTACK_TRIGGER:80:5000:50000]
[LAIR:LABYRINTH:90]
[LAIR:SHRINE:10]
[LAIR_HUNTER]
[LARGE_ROAMING][LARGE_PREDATOR][LIKES_FIGHTING]
[LISP]
[BUILDINGDESTROYER:2]
[FIREIMMUNE_SUPER]
[EXTRAVISION][GRASSTRAMPLE:100]
[MAGMA_VISION][SWIMS_INNATE][SWIM_SPEED:1000]
[INTELLIGENT][POWER][SPHERE:CHAOS]
[NO_GENDER][NO_EAT][NO_DRINK][NO_SLEEP]
[NOEMOTION][NOEXERT][NOPAIN]
[TRAPAVOID]
[BIOME:MOUNTAIN][BIOME:ANY_OCEAN][BIOME:ANY_DESERT]

## Now, we define the secreted reality-bending substances ##

[USE_MATERIAL_TEMPLATE:SECRETION_DREAMER:VOLATILE_TEMPLATE_STL]
[STATE_NAME:ALL_SOLID:frozen dreamer aura]
[STATE_ADJ:ALL_SOLID:frozen dreamer aura]
[STATE_NAME:LIQUID:liquid dreamer aura]
[STATE_ADJ:LIQUID:liquid dreamer aura]
[STATE_NAME:GAS:dreamer aura]
[STATE_ADJ:GAS:dreamer aura]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:mind torment]
[SYN_AFFECTED_CLASS:ALL]
[SYN_IMMUNE_CREATURE:SLEEPER_IN_THE_DARK:ALL]
[SYN_INHALED]
[CE_PAIN:SEV:100000:PROB:100:BP:BY_CATEGORY:BRAIN:ALL:START:0] Severe brain pain, held at bay by madness at first
[CE_ADD_TAG:NOPAIN:START:0:END:2000] Time till collapse
[CE_ADD_TAG:OPPOSED_TO_LIFE:TRANCES:START:0] Always insane, always hallucinating, alway paranoid. Their mind is shattered beyond help or reason, for what use is reason in the presence of a dreamer?

[USE_MATERIAL_TEMPLATE:SECRETION_CALLER:VOLATILE_TEMPLATE_STL]
[STATE_NAME:ALL_SOLID:frozen caller aura]
[STATE_ADJ:ALL_SOLID:frozen caller aura]
[STATE_NAME:LIQUID:liquid caller aura]
[STATE_ADJ:LIQUID:liquid caller aura]
[STATE_NAME:GAS:caller aura]
[STATE_ADJ:GAS:caller aura]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:dead hand's touch]
[SYN_AFFECTED_CLASS:ALL]
[SYN_IMMUNE_CREATURE:SLEEPER_IN_THE_DARK:ALL]
[SYN_INHALED]
[CE_NECROSIS:SEV:1000:PROB:100:BP:BY_CATEGORY:ALL:ALL:START:0:PEAK:100]
[CE_ADD_TAG:NO_CONNECTIONS_FOR_MOVEMENT:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NO_SLEEP:OPPOSED_TO_LIFE:LIKES_FIGHTING:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_EAT:NO_DRINK:NOEXERT:NOT_LIVING:NOPAIN:NOSTUN:NOTHOUGHT:PARALYZEIMMUNE:START:0] The caller calls, and the dead listen...and claw their way back to the present from the future to heed it.
[CE_REMOVE_TAG:CAN_LEARN:CAN_SPEAK:START:100] Kept just long enough for them to realize what's happening.
[CASTE:SLEEPER]
[CASTE_NAME:Sleeper in the Dark:Sleepers in the Dark:Sleeper in the Dark]
[BODY:1PART_FRAME_STL:8TENTACLES_GRASP_STL:NERVE_CLUSTER_STL:MAW_STL] Define it twice to yield a fractal body
[BODY_DETAIL_PLAN:CORE_MATERIALS_HLG]
[BODY_DETAIL_PLAN:CORE_TISSUES_HLG]
[BODY_DETAIL_PLAN:SLEEPER_LAYERS_STL]
[CASTE:DREAMER]
[CASTE_NAME:Dreamer in the Dark:Dreamers in the Dark:Dreamer in the Dark]
[NOT_LIVING]
[BODY:1PART_FRAME_STL:8TENTACLES_GRASP_STL:NERVE_CLUSTER_STL:MAW_STL]
[BODY_DETAIL_PLAN:CORE_MATERIALS_HLG]
[BODY_DETAIL_PLAN:CORE_TISSUES_HLG]
[BODY_DETAIL_PLAN:SLEEPER_LAYERS_STL]
[SECRETION:LOCAL_CREATURE_MAT:SECRETION_DREAMER:GAS:BY_CATEGORY:ALL:ALL]
[CASTE:CALLER]
[CASTE_NAME:Caller in the Dark:Callers in the Dark:Caller in the Dark]
[NOT_LIVING]
[BODY:1PART_FRAME_STL:8TENTACLES_GRASP_STL:NERVE_CLUSTER_STL:MAW_STL]
[BODY_DETAIL_PLAN:CORE_MATERIALS_HLG]
[BODY_DETAIL_PLAN:CORE_TISSUES_HLG]
[BODY_DETAIL_PLAN:SLEEPER_LAYERS_STL]
[SECRETION:LOCAL_CREATURE_MAT:SECRETION_CALLER:GAS:BY_CATEGORY:ALL:ALL]

Who's up for some eldritch horrors? These guys are immense, and best engaged at extreme range. The secretions of two of the three castes will cause a melee defense force to fall upon itself in homicidal fury, and they have bodies on their body parts. On the plus side, killing and butchering a little more than half of one of these things (couldn't get one to die intact in arena) yields over 3000 meat, so victory over one will basically ensure your food supply for the next decade or so.

Supporting files:
Spoiler (click to show/hide)
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Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1262 on: August 03, 2013, 10:39:24 pm »

@ Meph, thanks.

I currently have the adjustable
Code: [Select]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
  [CDI:ADV_NAME:Spread creep]
  [CDI:MATERIAL:INORGANIC:CREEP_HLG:SPATTER_LIQUID]
  [CDI:WAIT_PERIOD:30]
[CDI:TARGET:C:SELF_ONLY]

I'll try both and see which fits better. Those tentacles aren't GRASP (but they are LIMB for wrestling), so no worries.

And yes, purple is the exact color by the way. I originally had violet which was eye-destroying :D
Creep speed should end off creep, because the creatures clean themselves occasionally, so it definitely could have something like end:100. Am not really that far yet, I currently just added the resorption pool and organic mass for building ("organic mass walls") and need to sleep now. Zerg in the snow:



Also, discovered the most annoying thing in the world. Adjusting someone's job preferences and then wondering why no work gets done... only to realize you gave the job to an overlord.

The larva should give birth to drones... they are the same creature and drones are easily the most populous caste. Let's hope it works, that's next on my testing list (wasn't earlier due to various annoyances like uncontained larva running off after hounds, just took it on confidence).

WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1263 on: August 03, 2013, 10:59:59 pm »

I'm noticing some weird-ass shit in testing with the first cephalopod. They're naturally Adept wrestlers, but in fights with Hounds, they only use "push," having no non-wrestling attack, while the Hound, instead of biting, prefers to initiate grabs with every part of its legs, including the knees.
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mastahcheese

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1264 on: August 03, 2013, 11:03:34 pm »

I really need to make my megabeast...
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Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1265 on: August 03, 2013, 11:04:59 pm »

So, personal megabeasts. Yeah.

That's the spirit! I don't even know what to say about the syndromes. Don't fight this one. But at the risk of sounding like a pop-up ad... it seems like you've imported CORE_MATERIALS_HLG meaning that thing actually can be skinned and tanned. Want to make it drop a reward leather too?

Not that a "Sleeper in the Dark leather waistcoat" isn't pretty special in itself :P



Those cephalopods have [LIMB]s? Creatures wrestling with everything, including mallards strangling things with their wings, is just par for the course, the only way to remove it is remove those tokens...

WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1266 on: August 03, 2013, 11:09:26 pm »

They have Eight [LIMB]s

Code: [Select]
[BODY:CEPHALOPOD_8ARMS]
[BP:LBASE1:first arm base:STP][LEFT][EMBEDDED][SMALL][CATEGORY:ARMBASE][CON:MANTLE]
[DEFAULT_RELSIZE:200]
[BP:LBASE2:second arm base:STP][LEFT][EMBEDDED][SMALL][CATEGORY:ARMBASE][CON:MANTLE]
[DEFAULT_RELSIZE:200]
[BP:LBASE3:third arm base:STP][LEFT][EMBEDDED][SMALL][CATEGORY:ARMBASE][CON:MANTLE]
[DEFAULT_RELSIZE:200]
[BP:LBASE4:fourth arm base:STP][LEFT][EMBEDDED][SMALL][CATEGORY:ARMBASE][CON:MANTLE]
[DEFAULT_RELSIZE:200]
[BP:RBASE1:fifth arm base:STP][RIGHT][EMBEDDED][SMALL][CATEGORY:ARMBASE][CON:MANTLE]
[DEFAULT_RELSIZE:200]
[BP:RBASE2:sixth arm base:STP][RIGHT][EMBEDDED][SMALL][CATEGORY:ARMBASE][CON:MANTLE]
[DEFAULT_RELSIZE:200]
[BP:RBASE3:seventh arm base:STP][RIGHT][EMBEDDED][SMALL][CATEGORY:ARMBASE][CON:MANTLE]
[DEFAULT_RELSIZE:200]
[BP:RBASE4:eight arm base:STP][RIGHT][EMBEDDED][SMALL][CATEGORY:ARMBASE][CON:MANTLE]
[DEFAULT_RELSIZE:200]

[BP:LARM1:first arm:STP][LEFT][LIMB][GRASP][CATEGORY:ARM][CON:LBASE1]
[DEFAULT_RELSIZE:800]
[BP:LARM2:second arm:STP][LEFT][LIMB][GRASP][CATEGORY:ARM][CON:LBASE2]
[DEFAULT_RELSIZE:800]
[BP:LARM3:third arm:STP][LEFT][LIMB][GRASP][CATEGORY:ARM][CON:LBASE3]
[DEFAULT_RELSIZE:800]
[BP:LARM4:fourth arm:STP][LEFT][LIMB][GRASP][CATEGORY:ARM][CON:LBASE4]
[DEFAULT_RELSIZE:800]
[BP:RARM1:fifth arm:STP][RIGHT][LIMB][GRASP][CATEGORY:ARM][CON:RBASE1]
[DEFAULT_RELSIZE:800]
[BP:RARM2:sixth arm:STP][RIGHT][LIMB][GRASP][CATEGORY:ARM][CON:RBASE2]
[DEFAULT_RELSIZE:800]
[BP:RARM3:seventh arm:STP][RIGHT][LIMB][GRASP][CATEGORY:ARM][CON:RBASE3]
[DEFAULT_RELSIZE:800]
[BP:RARM4:eighth arm:STP][RIGHT][LIMB][GRASP][CATEGORY:ARM][CON:RBASE4]
[DEFAULT_RELSIZE:800]
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Orange Wizard

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1267 on: August 04, 2013, 04:10:30 am »

I'm noticing some weird-ass shit in testing with the first cephalopod. They're naturally Adept wrestlers, but in fights with Hounds, they only use "push," having no non-wrestling attack, while the Hound, instead of biting, prefers to initiate grabs with every part of its legs, including the knees.
That is weird. Is the hound's bite specified as [ATTACK:PRIMARY] or something? I don't recall what the correct tag is, but it's something along those lines and it makes something something.
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Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1268 on: August 04, 2013, 08:40:40 am »

They have Eight [LIMB]s

Code: [Select]
[BODY:CEPHALOPOD_8ARMS]
[BP:LBASE1:first arm base:STP][LEFT][EMBEDDED][SMALL][CATEGORY:ARMBASE][CON:MANTLE]
[DEFAULT_RELSIZE:200]
[BP:LBASE2:second arm base:STP][LEFT][EMBEDDED][SMALL][CATEGORY:ARMBASE][CON:MANTLE]
[DEFAULT_RELSIZE:200]
[BP:LBASE3:third arm base:STP][LEFT][EMBEDDED][SMALL][CATEGORY:ARMBASE][CON:MANTLE]
[DEFAULT_RELSIZE:200]
[BP:LBASE4:fourth arm base:STP][LEFT][EMBEDDED][SMALL][CATEGORY:ARMBASE][CON:MANTLE]
[DEFAULT_RELSIZE:200]
[BP:RBASE1:fifth arm base:STP][RIGHT][EMBEDDED][SMALL][CATEGORY:ARMBASE][CON:MANTLE]
[DEFAULT_RELSIZE:200]
[BP:RBASE2:sixth arm base:STP][RIGHT][EMBEDDED][SMALL][CATEGORY:ARMBASE][CON:MANTLE]
[DEFAULT_RELSIZE:200]
[BP:RBASE3:seventh arm base:STP][RIGHT][EMBEDDED][SMALL][CATEGORY:ARMBASE][CON:MANTLE]
[DEFAULT_RELSIZE:200]
[BP:RBASE4:eight arm base:STP][RIGHT][EMBEDDED][SMALL][CATEGORY:ARMBASE][CON:MANTLE]
[DEFAULT_RELSIZE:200]

[BP:LARM1:first arm:STP][LEFT][LIMB][GRASP][CATEGORY:ARM][CON:LBASE1]
[DEFAULT_RELSIZE:800]
[BP:LARM2:second arm:STP][LEFT][LIMB][GRASP][CATEGORY:ARM][CON:LBASE2]
[DEFAULT_RELSIZE:800]
[BP:LARM3:third arm:STP][LEFT][LIMB][GRASP][CATEGORY:ARM][CON:LBASE3]
[DEFAULT_RELSIZE:800]
[BP:LARM4:fourth arm:STP][LEFT][LIMB][GRASP][CATEGORY:ARM][CON:LBASE4]
[DEFAULT_RELSIZE:800]
[BP:RARM1:fifth arm:STP][RIGHT][LIMB][GRASP][CATEGORY:ARM][CON:RBASE1]
[DEFAULT_RELSIZE:800]
[BP:RARM2:sixth arm:STP][RIGHT][LIMB][GRASP][CATEGORY:ARM][CON:RBASE2]
[DEFAULT_RELSIZE:800]
[BP:RARM3:seventh arm:STP][RIGHT][LIMB][GRASP][CATEGORY:ARM][CON:RBASE3]
[DEFAULT_RELSIZE:800]
[BP:RARM4:eighth arm:STP][RIGHT][LIMB][GRASP][CATEGORY:ARM][CON:RBASE4]
[DEFAULT_RELSIZE:800]

Can those limbs be actually used? One way to test is enable standing on them. Another to try to wrestle yourself in arena adv mode.

There are many reasons why it couldn't...
- Improper connections or otherwise messy body: try [NO_CONNECTIONS_FOR_MOVEMENT] in creature
- No brain/nervous system... " + "THOUGHT_CENTER"
- Tissue errors

I'm noticing some weird-ass shit in testing with the first cephalopod. They're naturally Adept wrestlers, but in fights with Hounds, they only use "push," having no non-wrestling attack, while the Hound, instead of biting, prefers to initiate grabs with every part of its legs, including the knees.
That is weird. Is the hound's bite specified as [ATTACK:PRIMARY] or something? I don't recall what the correct tag is, but it's something along those lines and it makes something something.

Yes, and no, that does not stop wrestling. Hound bite:
Code: [Select]
[CREATURE_VARIATION:BITE_ANIMAL_HLG]
[CV_NEW_TAG:ATTACK:BITE:BODYPART:BY_CATEGORY:TOOTH]
[CV_NEW_TAG:ATTACK_SKILL:BITE]
[CV_NEW_TAG:ATTACK_VERB:bite:bites]
[CV_NEW_TAG:ATTACK_CONTACT_PERC:10]
[CV_NEW_TAG:ATTACK_PENETRATION_PERC:400]
[CV_NEW_TAG:ATTACK_FLAG_EDGE]
[CV_NEW_TAG:ATTACK_FLAG_WITH]
[CV_NEW_TAG:ATTACK_PRIORITY:MAIN]
[CV_NEW_TAG:ATTACK_FLAG_CANLATCH]

WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1269 on: August 04, 2013, 12:13:02 pm »

I can wrestle when controlling one of the Cephalopods, but they don't initiate it themselves. I'll try giving them the [STANCE] version.

EDIT: I have them a bite attack to put them in the same situation as the hounds, but now they just exclusively bite.
« Last Edit: August 04, 2013, 02:24:50 pm by HugoLuman »
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1270 on: August 04, 2013, 03:47:21 pm »

Sorry for double post, but have we somehow set it up so that color variations can ONLY be set up in c_variation?

I've noticed a major problem with the dirigible antelope. I defined skin and hair color variations within the Antelope, like vanilla creatures have, but I wind up with the hair using the skin using the hair colors, the hair not showing up in the description, the eyes using the skin colors, and "her left eye's eye tissue is black"
Code: [Select]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TLCM_NOUN:skin:SINGULAR]
[TL_COLOR_MODIFIER:BROWN:1:PEACH:1:PINK:1]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TLCM_NOUN:hair:SINGULAR]
[TL_COLOR_MODIFIER:BROWN:1:CINNAMON:1:TAN:1:DARK_TAN:1]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TLCM_NOUN:eyes:PLURAL]
[TL_COLOR_MODIFIER:BLACK:1]
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Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1271 on: August 04, 2013, 03:57:03 pm »

I'm confused by that cephalopod bug tbh. I have no idea why it would not wrestle if it can. This one maybe someone more experienced should take a look at.

>have we somehow set it up so that color variations can ONLY be set up in c_variation?

Nope, that is impossible as c_variations only add tokens that could be added otherwise. Also those tokens look exactly like the ones added by my c_variations so again I have no clue. Cf, this is how you set hair color with my raws:

Code: [Select]
[CREATURE_VARIATION:APPEARANCE_VARIABILITY_BODY_HAIR_HLG]
[CV_NEW_TAG:SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[CV_NEW_TAG:TL_COLOR_MODIFIER:CHOCOLATE:1:FLAX:3:GRAY:1]
[CV_NEW_TAG:TLCM_NOUN:fur:SINGULAR]

it's the exact same thing except in different order. WTF? Are dirigible antelope tissue layers actually in correct order?

also sorry for anyone waiting on the zerg, unexpected business for some days :(

Timeless Bob

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1272 on: August 04, 2013, 04:01:51 pm »

Hmm... pale rider children are called ''halfling children''

OK, so make the cages out of ice and have the nomads only active during the summer.  Cages will melt... Bingo!
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Putnam

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1273 on: August 04, 2013, 04:04:02 pm »

I'm not sure if cages with creatures in them are affected by anything...

WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1274 on: August 04, 2013, 04:04:35 pm »

Unfortunately, caged creatures brought for trade are automatically (tame), and therefore will not rampage and steal like wild animals when they get out. Also, you cannot specify a civ to bring specific creatures for trade. Any civ that meets certain requirements will be able to bring your "horde of gnomes" creatures for trade.
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