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Author Topic: Hotline Miami 2  (Read 16464 times)

TempAcc

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Re: Hotline Miami 2
« Reply #90 on: March 11, 2015, 12:54:26 pm »

Loving the game to bits so far. Soundtrack is even better then the first game's, and while the gameplay is pretty much the same, the game feels a bit more challenging.
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On normal internet forums, threads devolve from content into trolling. On Bay12, it's the other way around.
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Fniff

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Re: Hotline Miami 2
« Reply #91 on: March 11, 2015, 01:28:35 pm »

Alright, just completed the game. Analysis a-go-go!
I like games where some things are left up to the player. Hotline Miami 2 remembers this, thankfully. Well, at least some of the time. By the way, does anyone know the music that plays in the End Credits?
« Last Edit: March 11, 2015, 01:36:29 pm by Fniff »
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Teneb

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Re: Hotline Miami 2
« Reply #92 on: March 11, 2015, 01:37:07 pm »

-snip-
Spoiler (click to show/hide)
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Monstrous Manual: D&D in DF
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Fniff

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Re: Hotline Miami 2
« Reply #93 on: March 11, 2015, 01:39:21 pm »

-snip-
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Catastrophic lolcats

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Re: Hotline Miami 2
« Reply #94 on: March 11, 2015, 01:47:28 pm »

-snip-
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Also hard mode changes I've noticed:
Spoiler (click to show/hide)
« Last Edit: March 11, 2015, 01:50:36 pm by Catastrophic lolcats »
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scrdest

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Re: Hotline Miami 2
« Reply #95 on: March 11, 2015, 01:49:16 pm »

-snip-
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Pseudoedit: Ninja'd by CL
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Virtz

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Re: Hotline Miami 2
« Reply #96 on: March 11, 2015, 05:27:23 pm »

Spoiler: ending stuff (click to show/hide)
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Teneb

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Re: Hotline Miami 2
« Reply #97 on: March 11, 2015, 05:33:11 pm »

Spoiler: ending stuff (click to show/hide)
Spoiler (click to show/hide)
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Catastrophic lolcats

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Re: Hotline Miami 2
« Reply #98 on: March 11, 2015, 05:40:07 pm »

So I've got A+/S in every single level now except for
Spoiler (click to show/hide)
The level design is so awful on those and I'm not sure if I'll have to will to finish. :(

And yeah, the ending is complete bullshit. All you can do is enjoy the ride.
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Fniff

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Re: Hotline Miami 2
« Reply #99 on: March 11, 2015, 05:42:16 pm »

Spoiler (click to show/hide)

nenjin

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Re: Hotline Miami 2
« Reply #100 on: March 11, 2015, 05:43:50 pm »

And yeah, the ending is complete bullshit. All you can do is enjoy the ride.

What a surprise.

Also the scoring system makes no sense to me. I score 3/4 of the listed score, I get a C-. Ok. I double the listed score on another level, and I still get a C-. I get that different levels have different grade thresholds, but seriously, wtf. Also a score group that's just "Secret." Vunderbar.
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When we are no longer able to change a situation, we are challenged to change ourselves.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
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Cthulhu

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Re: Hotline Miami 2
« Reply #101 on: March 11, 2015, 07:29:26 pm »

The hardest enemy in the game is doors.  I can't count the number of times a door ate my shotgun blast or throw and got me killed.
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Shoes...

Fniff

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Re: Hotline Miami 2
« Reply #102 on: March 11, 2015, 07:59:29 pm »

The hardest enemy in the game is doors.  I can't count the number of times a door ate my shotgun blast or throw and got me killed.
If only we had Don Juan, door whisperer, in this game.

nenjin

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Re: Hotline Miami 2
« Reply #103 on: March 11, 2015, 08:14:12 pm »

If it's any consolation, I regularly see AIs knock each other down with doors. At least the Wrath of the Door God is spread evenly across creation.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Fniff

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Re: Hotline Miami 2
« Reply #104 on: March 11, 2015, 08:16:28 pm »

Speaking of, you know what would make this game a whole lot fairer?
Friendly fire. Suddenly all the ranged enemies become less bullshit when they're killing each other accidentally.
Now all you'd need would be enemy in-fighting and you have the recipe for lots of fun levels.
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