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Author Topic: Warring Factions  (Read 10610 times)

MoLAoS

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Re: Warring Factions
« Reply #45 on: June 20, 2013, 06:29:28 pm »

I have a scientist with high processing (I think) : 9% What should I research ?

You should not be making farms really, not cost efficient yes. Wages need to be 1000. Its the trade off between the base cost of buildings and the number of building spaces you have. 1000 has been the standard for several rounds. That explains a lot of your colony problems.

You can leave the current farms I guess but don't build more.

Processing is good for all prints but you could start on farms or mines if you want. It may take awhile to get ones good enough to use. Tech growth is slow this round. Maybe a week or two of training and better science indexes.
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Kaitol

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Re: Warring Factions
« Reply #46 on: June 20, 2013, 06:36:36 pm »

I have one rather bad scientist. I should probably wait for a better one to research with, right?
Wep6 Med5 and everything else is 4 or lower. 0 processing 1 ingenuity.
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MoLAoS

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Re: Warring Factions
« Reply #47 on: June 20, 2013, 06:49:57 pm »

I have one rather bad scientist. I should probably wait for a better one to research with, right?
Wep6 Med5 and everything else is 4 or lower. 0 processing 1 ingenuity.

Well its easier to train low stats than high ones. You might as well keep any scientists you get. It can't hurt. You are gonna keep your scientists the whole round.
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PanH

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Re: Warring Factions
« Reply #48 on: June 20, 2013, 06:54:43 pm »

What kind of budget should we give to research project ?
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MoLAoS

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Re: Warring Factions
« Reply #49 on: June 20, 2013, 06:59:44 pm »

What kind of budget should we give to research project ?

10k to 100k. Until we get like a 600TL lab mostly you are running stat training projects.
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Kaitol

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Re: Warring Factions
« Reply #50 on: June 20, 2013, 07:06:19 pm »

So Xadiara has a fleet sitting at Cael with 1533 ships in it. Thats 3/4's of all the ships at Cael. Should we be worried?
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MoLAoS

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Re: Warring Factions
« Reply #51 on: June 20, 2013, 07:11:30 pm »

I'm going to address this in empire chat.
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Zammon

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Re: Warring Factions
« Reply #52 on: June 20, 2013, 07:12:55 pm »

I signed up and am now being called away for the evening, so I will check this out tomorrow.
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MoLAoS

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Re: Warring Factions
« Reply #53 on: June 20, 2013, 07:19:13 pm »

I signed up and am now being called away for the evening, so I will check this out tomorrow.

You may not be able to help us since you are green. However if you join the empire they may outcast you. I dunno. Possibly if we win you could wait till the war ends to join empire. Then someone new from DF could hold the council so that outcast and greens don't have to fight.
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Kaitol

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Re: Warring Factions
« Reply #54 on: June 20, 2013, 08:26:33 pm »

So I got a batch of decent scientists enough for two teams of two. They all have good agriculture and physics. So I can probably focus on farm blueprints with one. still deciding what the second should do.
« Last Edit: June 20, 2013, 08:29:52 pm by Kaitol »
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MoLAoS

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Re: Warring Factions
« Reply #55 on: June 20, 2013, 08:32:22 pm »

So I got a batch of decent scientists enough for two teams of two. They all have good agriculture and physics. So I can probably focus on farm blueprints with one. still deciding what the second should do.

Run them together. The more scientists on a project the more they learn and the better the project. Plus it will give you a nice baseline.

Do you have 1 of the 8man RFs built? I can send you resources to build it if you don't.
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Kaitol

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Re: Warring Factions
« Reply #56 on: June 20, 2013, 08:43:42 pm »

No, No way for me to mine diamonds to build one. So I just have two of the shelter labs.
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MoLAoS

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Re: Warring Factions
« Reply #57 on: June 20, 2013, 08:56:25 pm »

No, No way for me to mine diamonds to build one. So I just have two of the shelter labs.

I'm sending you the res to make one.
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Kaitol

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Re: Warring Factions
« Reply #58 on: June 20, 2013, 11:32:06 pm »

Well my scientists churned out a farm that is 6% less effective than the guppie one, but needs significantly less iron and water to make. Should I bother trading it?

Oh, and I donated to the defense fund.
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MoLAoS

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Re: Warring Factions
« Reply #59 on: June 20, 2013, 11:33:05 pm »

Well my scientists churned out a farm that is 6% less effective than the guppie one, but needs significantly less iron and water to make. Should I bother trading it?

Its too early to expect good tech. This game takes time. This round will last a year or more.
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