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Author Topic: Warring Factions  (Read 10628 times)

PanH

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Re: Warring Factions
« Reply #30 on: June 20, 2013, 01:20:01 pm »

Joined too, apparently, you sent me a defense treaty (I'm the Boscis). Also, crime keeps increasing, even too I got plenty of police building.
« Last Edit: June 20, 2013, 01:21:32 pm by PanH »
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MoLAoS

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Re: Warring Factions
« Reply #31 on: June 20, 2013, 01:24:53 pm »

For new players joining it would be helpful to post your WF in game name here for me to identify you by. I am mandated.

You should return defense treaties I send so I know who is online. Or send me one when you join. You might have trouble finding me which is why I tend to send them out to all new people.

Also if you need to reset for w/e reason its in the settings link. Scroll down to a red reset empire button. Making a new account is a big no no.
« Last Edit: June 20, 2013, 01:32:57 pm by MoLAoS »
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Kaitol

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Re: Warring Factions
« Reply #32 on: June 20, 2013, 01:36:54 pm »

Game name Vesteriax. Just joined.
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MoLAoS

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Re: Warring Factions
« Reply #33 on: June 20, 2013, 02:02:31 pm »

In order to join The Illumination for the pop bonus and to help organize you can go to:

Join An Empire in the top nav bar, click the name of the empire and then click recruitment and apply. I'll accept you pretty fast. I refresh a lot for exploring and stuff.
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Kaitol

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Re: Warring Factions
« Reply #34 on: June 20, 2013, 02:33:13 pm »

Alright. Once I get another vote and get elected as an advisor I'll vote to reinstate you to the faction.

In the meantime my planet has a ton of water and fertility, and a decent amount of iron and oil, so I built a few mines for those, and some wells, and I think I'll set up a few of the improved farms once I've got the iron and water to build them.

It also has carbon, but I'm not sure what building "mines" that...
« Last Edit: June 20, 2013, 03:36:55 pm by Kaitol »
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MoLAoS

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Re: Warring Factions
« Reply #35 on: June 20, 2013, 02:40:56 pm »

Alright. Once I get another vote and get elected as an advisor I'll vote to reinstate you to the faction.

In the meantime my planet has a ton of water and fertility, and a decent amount of iron and oil, so I built a few mines for those, and some wells, and I think I'll set up a few of the improved farms once I've got the iron and water to build them.

Well its not bad per say to make mines. Improved farms may not be efficient.

Farms produce food. Each population eats 1/10 of a food. So you would need 45k food per tick for your whole colony. At the level of current farms its not possible really but you should get a partial boost.

The game is quite long and slow at the start. We will probably only get really good buildings 2 weeks to a month from now when our science gets better.

That's why we needed so many people to make science colonies on the homeworld. Much faster way to get scientists. We can work on more projects at once.

Other resources are used for buildings and ships. It takes a while to spawn and train good scientists.
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MoLAoS

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Outcasting All Of Bay 12(The Crusade Begins!)
« Reply #36 on: June 20, 2013, 03:40:39 pm »

Our insane tyrannical enemies illegally abused voting mechanics to outcast our 13 man empire.

Even though they only have 5 active players and we have 10.

Now either the admins shall strike them down or the Watchers are going to war.
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Kaitol

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Re: Warring Factions
« Reply #37 on: June 20, 2013, 03:52:20 pm »

So they just cut out a sizable portion of the factions players... because of a personal vendetta? Wow.

This game has more drama than games designed to be about drama.
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MoLAoS

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Re: Warring Factions
« Reply #38 on: June 20, 2013, 03:54:41 pm »

So they just cut out a sizable portion of the factions players... because of a personal vendetta? Wow.

This game has more drama than games designed to be about drama.

They say that the real MMORPG is forum pvp. Aka flame wars. They have not played warring factions.

They have 5 active players. The other 9 greens are either people from Bay12 who haven't joined our empire or inactives. Two of them are inactive dubba and orguss5 and Gamer2124 is my new friend and has pledged to be neutral.

When and if a crusade for the Outcast Conquest of Caeleth commences we will slaughter them.

Looks like you guys get to enjoy some rare first month combat.
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PanH

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Re: Warring Factions
« Reply #39 on: June 20, 2013, 04:37:17 pm »

Ok, so a few questions :

How do you get scientists ? Just building research building ?

How do I get more money ? I loose a lot of money currently, and I don't really know why.
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MoLAoS

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Re: Warring Factions
« Reply #40 on: June 20, 2013, 04:42:16 pm »

Ok, so a few questions :

How do you get scientists ? Just building research building ?

How do I get more money ? I loose a lot of money currently, and I don't really know why.

Scientists spawn automatically int he science tab on the colony page. Scientists. Science is the top menu thing where you use scientists to do research.

Can you tell me what stuff is happening? Do you have the buildings I recommended? Did you set 1k wages and the local laws? you might want to legalize narcotics and do military law as well as the other 3. Money is somewhat hard to come by early. You should have a shit ton from starting.

Can you copy paste the colony page? The whole thing in the blue bars?
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Kaitol

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Re: Warring Factions
« Reply #41 on: June 20, 2013, 06:10:41 pm »

Well I legalized narcotics and built 150 police stations, but crime is still slowly climbing. In the yellow right now.

Martial law it is! Except I can't because I ordered two colony ships be constructed. Oh well.
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PanH

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Re: Warring Factions
« Reply #42 on: June 20, 2013, 06:14:44 pm »

Ok, seems I was wrong. I wasn't loosing money, but my income was decreasing. Still has something like 1,4m cr income.

Can you tell me what stuff is happening? Do you have the buildings I recommended? Did you set 1k wages and the local laws? you might want to legalize narcotics and do military law as well as the other 3. Money is somewhat hard to come by early. You should have a shit ton from starting.
I have 150 police station (and crime still rising, but I did martial laws, it's done to an acceptable level), 50 hospitals, 100 entertainment, and 200 farms.
I let the wages to what it was, 300. Isn't it better to let it as it is ? It would be cheaper. Also, what does legalizing narcotics do ?
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MoLAoS

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Re: Warring Factions
« Reply #43 on: June 20, 2013, 06:16:19 pm »

Well I legalized narcotics and built 150 police stations, but crime is still slowly climbing. In the yellow right now.

Martial law it is! Except I can't because I ordered two colony ships be constructed. Oh well.

You shouldn't really colonize anything now. Any small colony is going to get taken in the war and the colony ships we have are too small. Larger colony ships will start you much bigger and let your colonies grow faster.
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PanH

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Re: Warring Factions
« Reply #44 on: June 20, 2013, 06:26:30 pm »

I have a scientist with high processing (I think) : 9% What should I research ?
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