Hey guys, there's some new features for the core game now. There's fleets, for one. You can add/remove fleet members, and give the fleet orders. That includes drone/fighter use: fleets can be ordered to dock to the mothership (only the flagship, the first ship in the list, can behave as a carrier at the moment.) and any fleet member that wasn't assigned a dock will ignore that particular order, so the carrier can have support craft. You can order them to mine, and everything but the flagship will attempt to mine asteroids in the sector. So you can have mining drones.
There's a new set of rails now, which are intangible and invisible except in build mode. One works like a basic rail, one automatically undocks and launches ships that reach it (they're launched at like 25m/s or something by default.) and one that acts as a docking anchor. Place it adjacent to a rail and the first docker block on another craft to pass within 3m of it automatically docks to the rail you put it next to. That's where your fleet fighters/drones try to go when ordered to dock; the last docking point they were docked to on the mothership.
That exploit a while ago that allowed you to throw a bunch of blocks on an asteroid, wait for an autosave, and mine it repeatedly is gone, now. As is the exploit where a weapons on a docked craft could be fired without interfering with their parents' cloaking. Said something about the issue with lasers being unable to hit targets beyond the player computers' rendering distance being fixed. It DOES seem to work now, in single player. The defensive ion effect now protects your turrets/docked components.
The AI isn't a whole lot smarter, yet. But they can see targets at range now, even if they aren't in range to use their own weapons.