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Author Topic: StarMade - Minecraft IN SPAAACE! (early access) (its still alive!)  (Read 325266 times)

IronTomato

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Re: StarMade - Minecraft IN SPAAACE! (early alpha) (we have a multi server!)
« Reply #2010 on: September 21, 2014, 07:32:07 pm »

How do I increase the rate of fire of my cannons so they don't shoot painfully slowly?
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Shadowlord

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Re: StarMade - Minecraft IN SPAAACE! (early alpha) (we have a multi server!)
« Reply #2011 on: September 21, 2014, 08:27:15 pm »

IIRC, Hook another AMC computer to them, with a sufficient number of AMC blocks in it? Mind you, I could be wrong since it's been months since I played and I didn't actually look this up.
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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BigD145

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Re: StarMade - Minecraft IN SPAAACE! (early alpha) (we have a multi server!)
« Reply #2012 on: September 21, 2014, 08:43:38 pm »

Things have changed and the wiki's haven't. New info is hard to find.
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Eric Blank

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Re: StarMade - Minecraft IN SPAAACE! (early alpha) (we have a multi server!)
« Reply #2013 on: September 23, 2014, 03:49:28 pm »

Shadowlord is correct. Connect a second AMC (called just "cannon" now) computer up to the first and link cannon blocks to that secondary computer. You can link the computers in the weapons control panel ('t') or in build mode by selecting the primary computer and linking the secondary to it with 'v'. If you have 100% coverage (5 blocks on the primary and 5 on the secondary, so the ratio is 1:1) your weapon will fire 10 shots/second.

I found a chart that shows the normal connections between weapons computers here:
Spoiler (click to show/hide)
Never used a pulse computer for a primary weapon, but the other systems seem to work fine a few weeks ago.

DPS is supposed to be the same -  dependent on the number of blocks in the primary weapon array + its secondary computer and system (if any) + its effect systems (if any) - no matter how you link up a weapon, though. If it's not, I guess submit a bug report.
« Last Edit: September 23, 2014, 03:51:10 pm by Eric Blank »
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

BigD145

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Re: StarMade - Minecraft IN SPAAACE! (early alpha) (we have a multi server!)
« Reply #2014 on: November 07, 2014, 07:44:27 pm »

:O
Spoiler (click to show/hide)
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BigD145

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Re: StarMade - Minecraft IN SPAAACE! (early alpha) (we have a multi server!)
« Reply #2015 on: November 07, 2014, 08:24:07 pm »

You can plot a waypoint to stuff. Also wormholes.
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Glloyd

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Re: StarMade - Minecraft IN SPAAACE! (early alpha) (we have a multi server!)
« Reply #2016 on: November 07, 2014, 08:31:41 pm »

Wot.

Fuck, that looks awesome.

BigD145

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Re: StarMade - Minecraft IN SPAAACE! (early alpha) (we have a multi server!)
« Reply #2017 on: November 07, 2014, 09:13:31 pm »

I have yet to see more than the bland stock stations but there was a competition not long back that brought in new designs.
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TheDarkStar

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Re: StarMade - Minecraft IN SPAAACE! (early alpha) (we have a multi server!)
« Reply #2018 on: November 07, 2014, 09:22:43 pm »

So... ah, anyone know a server I could join?

Because I can't do this single player now. Approaching a planet REALLY wears on my computer's memory. Probably a result of the fact the game tries to render ALL of a planet's chunks, instead of the visible/nearby ones.

I tend to keep the settings really low. This lets me (barely) render a single planet.
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Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

LoSboccacc

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Re: StarMade - Minecraft IN SPAAACE! (early alpha) (we have a multi server!)
« Reply #2019 on: November 08, 2014, 02:26:56 am »

Galaxy update is out now and this start to look like a game now.


At least in what was said, what was implemented is half of it
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TheDarkStar

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Re: StarMade - Minecraft IN SPAAACE! (early alpha) (we have a multi server!)
« Reply #2020 on: November 08, 2014, 11:51:41 am »

Do we have a Bay 12 server right now?
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Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

BigD145

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Re: StarMade - Minecraft IN SPAAACE! (early alpha) (we have a multi server!)
« Reply #2021 on: November 08, 2014, 12:18:35 pm »

I don't think much of anything has Bay12 servers right now other than ss13 and maybe Minecraft. StarMade was silent for awhile in general and then things picked up.
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TheDarkStar

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Re: StarMade - Minecraft IN SPAAACE! (early alpha) (we have a multi server!)
« Reply #2022 on: November 08, 2014, 12:39:18 pm »

Also, at what point will it be required to pay to play?
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Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

NullForceOmega

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Re: StarMade - Minecraft IN SPAAACE! (early alpha) (we have a multi server!)
« Reply #2023 on: November 08, 2014, 01:51:21 pm »

Schema has been fairly quiet on the point at which it goes paid or nothing, but the current price is very low, so if you're interested in keeping with the game, I'd buy now.  In fact I bought a year ago.
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Glloyd

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Re: StarMade - Minecraft IN SPAAACE! (early alpha) (we have a multi server!)
« Reply #2024 on: November 08, 2014, 03:00:44 pm »

Quote from: @star_made
Only 5 days to get StarMade at the $6 intro price! If you haven't upgraded yet, now's the time!
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