I'm planning out a survival automated factory and mostly testing things and seeing if it's viable, doable and useful.
Currently, here's what I have:
- Limited Production by using Storage blocks (1 Factory + 1 Storage Block for each item).
> Use Cargo Spaces if more blocks are required
- Fill an inventory in one production cycle through Factory Enhancers
> Unfortunately, Storage block logic is really broken and you can only reliably query if a Storage is Empty.
- Power Saving by using the only Storage logic available
> If Storage is empty, activate Factory (hopefully filling the Storage). If Storage has anything inside it, disable Factory.
I think this makes automated survival production useful and cost effective. You can always manually turn off items if they are too expensive/etc, or make 100 of each item per cycle and, whenever it's needed, it'll make 100 more a few seconds later.
It's not a great system by any means, but either I don't know obscure details on how stuff works and interacts, or I'm using too much of a Minecraft Applied Energistics mindset for automation, or the game lacks enough stuff to properly automate things (which seems to be the case, since you can't check if an inventory is full, or can't check how much of an item you have in an inventory, etc).
E: I'm planning this to be used along with Shipyards and Shops. For remote personal use, it would require that you use a "Request Chest" to request items off the system on demand, or name each inventory to access them directly through the UI, etc.