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Author Topic: StarMade - Minecraft IN SPAAACE! (early access) (its still alive!)  (Read 327623 times)

NullForceOmega

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Re: StarMade - Minecraft IN SPAAACE! (early access) (its still alive!)
« Reply #2610 on: November 22, 2016, 03:07:14 pm »

Oh gods, I'm so very happy right now.  I managed to get ahold of one of the admins of the old SATURN server, and he actually had the BP for the Ahura Mazda, now I can finally make some progress on a mega-build.

Here's what currently exists of my flagship:

Spoiler (click to show/hide)

And the stats (current, this design pre-dates the shield re-work):

Spoiler (click to show/hide)

Probably going to need some substantial alterations to thrust and shields, but the weapons are incredibly beefy, they might not even need a slave system.  Definitely going to want some added effect systems tho'.
« Last Edit: November 22, 2016, 04:51:48 pm by NullForceOmega »
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Man of Paper

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Re: StarMade - Minecraft IN SPAAACE! (early access) (its still alive!)
« Reply #2611 on: November 22, 2016, 04:59:01 pm »

Been a while since I played this regularly. Back before rails were a thing. So many ideas I've yet to test out. I'm gonna go reinstall this.

What do yous think of a small ramming vessel with one of them warheadish blocks at the end of a spine that becomes a pulse weapon, what was it, five blocks away from the tip? I forget how many base blocks an exploding cube takes out. While I know there's really no point in making noncapital ships (or at least there wasn't), I still like to tinker with ideas.
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Eric Blank

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Re: StarMade - Minecraft IN SPAAACE! (early access) (its still alive!)
« Reply #2612 on: November 23, 2016, 06:19:06 pm »

Unmanned, unguided logic-propelled warhead torpedoes are totally doable, making them guided is difficult because the AI doesnt necessarily go after the target you want, and the push effect needs to be able to overcome the thrust. In the end your payload would be tiny relative to total mass.

Warheads ignore shields in the current build, so a torpedo bomber can start pecking away at a ship irregardless of its shield strength, but wont penetrate far/do much in one go. You'll want a lot of warheads.
And a lot of people still seem to be building heavily shield-tanked ships with hull/armor for an aesthetic skin, not thick enough to actually act as armor. And they get pissed when you bring up warheads and torpedoes in conversation, because they feel its a cheap trick. And if you start scratching their precious flagship they might rage quit or bug out instead of trying to swat your bombers. :P

You can always use radar jammed/cloaked bombers in tandem with an AI fleet to help ensure you hit your mark.

You can also hit them with your own ship, if you've got say warheads on the ends of wings you can slash them with. It'd be a bit of a one-trick pony sort of deal for that particular ship, and you'd have to be the one piloting it. The AI isnt capable of understanding how to pull off a kamikaze attack.


Traditional fighters/bombers DO still work, though. A fleet of 20 ships will usually win against a ship with a total mass maybe 2-3x their own total mass, even with turrets. Swarm missiles reduce survivability a lot, but overwhelming numbers is still a viable strategy. You can control your fighters now by putting them in a fleet.
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I make Spellcrafts!
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Man of Paper

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Re: StarMade - Minecraft IN SPAAACE! (early access) (its still alive!)
« Reply #2613 on: November 23, 2016, 11:47:30 pm »

Excellent, excellent. I've always been more a fan of fleet action than capital duels. I also loved the Manticore in EVE, so perhaps that's why my heart's so set on smaller ships. When it came to StarMade I was also a big fan of coming up with ways to board enemy ships. Really, when it comes to this game, I'm all about asymmetrical guerilla tactics and designs. Perhaps that's because 90% of what I used to see were just mobile combat-ready space stations.
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Crashmaster

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Re: StarMade - Minecraft IN SPAAACE! (early access) (its still alive!)
« Reply #2614 on: November 24, 2016, 03:01:44 pm »

Piracy is great. It's possible to get enough resources to survive from it. You can equip multiple torches and mousewheel through them to cut through doors, cores and faction blocks faster. Build inhibitors to prevent defensive block placement while you are boarding. The grapple beam attaches you to a ship from about ~100m. It has a long cooldown so carry a couple. Warheads, cloaking, fleet commands and wireless logic can let you do all sorts of stuff like surprise boarding or blowing a stationary ship's anti-astronaut turret weapon computers with a warhead mine.

Most of my boarding action is against unarmed asteroid farmers though.

Boarding a smaller enemy AI controlled ship will make it swing around in all axis at max turning speed making it almost impossible to shoot any particular block even at zero range. Your aim deflection seems to be related to your position relative the core (or possibly center of mass) so it is possible to somewhat predict where the majority of shots might land while aiming in a particular direction.

LoSboccacc

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Eric Blank

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Re: StarMade - Minecraft IN SPAAACE! (early access) (its still alive!)
« Reply #2616 on: November 25, 2016, 02:39:20 am »

If you play the dev build, you can mess with them now.

Plenty of bugs to hammer out. My world got corrupted after attacking a faction. I got constant messages about that faction declaring war despite remaining neutral, when I exited and came back the server couldn't initialize. Stuff like that, loads of fun

I'm making a copy/paste build template for myself right now. Got hallway components and doors that connect, they all look good, working on rooms and hopefully I can work out an elevator or gravlift setup to boot. Its in an industrialist style with exposed components and cramped quarters but with functional systems built in as part of the aesthetic.
There are a couple already on the community content section under the templates category, they're both fairly nice builds. Trying to figure out the 7^3 ones elevator and factory logic setups, an industrial factory/refining station needs those obviously.

Maybe I'll build an actual template for my naval fleet's style too. I've just been building it by hand in each ship.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

LoSboccacc

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Re: StarMade - Minecraft IN SPAAACE! (early access) (its still alive!)
« Reply #2617 on: November 25, 2016, 03:16:27 am »

Are there shallower corner pieces now? I'd like to port this shape I built for from the depths but uses 4meters slopes

Spoiler (click to show/hide)
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Girlinhat

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Re: StarMade - Minecraft IN SPAAACE! (early access) (its still alive!)
« Reply #2618 on: November 25, 2016, 03:41:05 am »

There's 'sliced' blocks.  You could place them in 1/4 size, 1/2 size, 3/4 size, and full size.  So it's a bit more jagged than a slope but it is a gradual slope...

LoSboccacc

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Re: StarMade - Minecraft IN SPAAACE! (early access) (its still alive!)
« Reply #2619 on: November 29, 2016, 05:53:35 pm »

Spoiler (click to show/hide)

I hate this game armor slab system
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Sergius

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Re: StarMade - Minecraft IN SPAAACE! (early access) (its still alive!)
« Reply #2620 on: November 30, 2016, 11:01:54 am »

I never bother with slabs. Unless I was making a staircase or something.
The problem is the way blocks are saved, they don't have a lot of block IDs to use, so adding like, less steep ramp (with all the different sections, edges, corners, etc) really eats into that.
They could use something similar to the slabs and have "slopes" as a property of the block, and just have the material matter. This wasn't well liked when I suggested it, they want to manufacture each corner and ramp separately even if it's the same type of armor.
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Eric Blank

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Re: StarMade - Minecraft IN SPAAACE! (early access) (its still alive!)
« Reply #2621 on: December 09, 2016, 07:11:40 pm »

So according to the recent developer news post, we can create our own custom factions at the moment by modifying files in the game directory. can't link to the thread from my phone sorry
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

LoSboccacc

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Re: StarMade - Minecraft IN SPAAACE! (early access) (its still alive!)
« Reply #2622 on: December 10, 2016, 02:50:15 am »

I guess they will later be a way to make custom factions available on their mod repository

Anyone wants to make some sketches for a collab ship theme?
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Eric Blank

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Re: StarMade - Minecraft IN SPAAACE! (early access) (its still alive!)
« Reply #2623 on: December 10, 2016, 04:18:18 am »

You know that sounds awesome
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

LoSboccacc

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Re: StarMade - Minecraft IN SPAAACE! (early access) (its still alive!)
« Reply #2624 on: December 10, 2016, 10:28:15 am »

I've an half idea will be back
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