I'm mostly for claiming a different system with a better spread of asteroid spawning belts because the asteroid types are determined by distance from the sun. We currently have one with a terrible assortment of the most common types of asteroids.
Asteroid spread literally does not matter - I made a post earlier in the thread, it's actually better to just sell all your minerals to the shop, and buy whatever modules you need (and all materials sell for about the same amount).
For example the materials to create a shield capacitor can be sold for ~1000 credits. You can buy a shield capacitor from the store for 500 - 800 credits. So depending on prices, you can get up to double the shield capacitors just buying them.
Stores have a limited amount, yes - however it's quicker to jump around to dozens of stores buying all the shield modules then it is to jump around trying to find the correct asteroids. especially since we are only two jumps from spawn and apparently the shop at spawn restocks really fast
The trouble is we can't build a bigass turret of doom, or anything else, because we're all broke and have little to no resources useful in the construction of weapons.
If we ditch the planet and find a station nearby, that would be preferable to our current situation, honestly. Even if we aren't landed on the surface, I can't wait until an admin finds out we made a stick off the planet and docked stuff to it directly.
I saw a post in the server forum where another group did the exact same thing and nobody seemed to think it was a bad idea or against the rules.
As for a gun, how much do you think a respectable gun would cost? Based on the cost of buying weapons for my unnamed warship I estimate you could get a 5 million damage missile alpha strike for maybe 20 - 25 million spacebucks. 5 million damage won't kill anyone's super titan but it's going to ruin any small to mid sized ship's day and it could always be expanded later as we get more resources.
Anyway if I'm the only one that wants to stay, I'll shut up about it.