conjure your familiar. use it to collect info about the jail. use clairavoyance to gather additional data. prepare to enchant a guard or interrogator (preferably the interrogator, since he seems more likely to be able to give us a ticket out of this ... diinuative residence.
What he said. Possibly polish your shiv in the meantime to make time pass.
Also that. Look in bucket.
[
2+
1] You create a ball of conjuration magic in your hand and half-push, half-throw it outside your cell along with a small portion of your own soul and a magicka charge. Unfortunately, the spell is caught by the metal bars of your cell and your frog-like familiar is crushed instantly as it explodes into existence, popping back out of existence mere seconds after the conjuration. Even more unfortunately, your magicka reserves are beginning to run low, too low to conjure your familiar again without leaving your store exhausted.
You polish your shiv a bit and take a peek inside the bucket. It's empty.
When guard comes back, put bucket on their head and enjoy being invisible.
+99
You toy with the idea of shoving the bucket down on the guard's head and making a break for it while he's distracted. Something to consider for when he returns, perhaps.
Anyway, cast Sparks on self. Then cast Healing on self. Then cast Sparks on self. Then cast Healing on self.
Enjoy completely legitimate, reasonable, and well-earned skillups.
You immediately discard the idea of casting destruction magic on yourself. Not only would that be painful, it would leave ugly scars on your beautiful (by sload standards) body.
Attempt to rediscover "Unlock" spells.
[
20-
5-
2] Now there's an idea. The long-lost Open spells would be perfect in a situation such as this! The problem is you have no idea how to cast any of them, and in fact all knowledge of how to cast the spells has been lost for centuries.
You create a ball of alteration magic and get to work on the lock. After half an hour of variously turning the lock green, making it glow, and growing it three times larger, you hear a click, and the door swings open. You feel a brief swell of what another race might call pride at your handiwork.
Open Easy Lock added to Spells.
Alteration level increased to Novice.
There is going to be no animation of excrement in this game. I'm so sorry to disappoint you all.
Jubba the Sload
Novice Necromancer
Health: Healthy
Magicka: Nearly Exhausted
Stamina: Robust
Inventory:
Small bone shiv
Skills:
Apprentice Conjuration
Novice Alchemy
Novice Alteration
Novice Destruction
Novice Enchanting
Novice One-Handed
Novice Restoration
Spells:
Bound Sword
Candlelight
Clairvoyance
Conjure Familiar
Healing
Open Easy Lock
Raise Zombie
Sparks