Turn 8
Kylie sends all available rogues to kill the leader of the assassins and this includes the dragon.
Instead of a direct attack, the Rouges line up along the border to the White Zone, and wait for them to come out!
((I actually meant that stretch of buildings next to the wall right next to the buildings I just accidentally boomed, but ah well.))
Send a formal apology to the guilds whose property got damaged and move in repairmen to rebuild them.
Recruit the buildings described above with my NPC wizard helping. Try not to destroy them.
After recruiting, failure or no, go around to the universities of the city and attempt to stir up interest in the Wizards. This should resound well with the academia.
You send in a regiment to rebuild, the buildings are badly damaged, and will have to be torn down and completely replaced.
You and your ally head across the street. 6*5,6*4,1,1,6*1,1.
Overshoot FFFFUUUUUUUUU-
You try to recruit more Wizards. 1,4.
Fumble Perhaps asking the people who lived in those houses wasn't the best idea.
You start to get the notion that you might be the worst Wizard of all time.
Pull back all assassin units except the one killing Remuthra. Prepare for Rouge attack. Have Remuthra's killer pick up 2 magic scout weasels on the way back
You line up your Assassin's along your border, they are now standing face to face with the Rouge forces, waiting for the other side to strike.
Your Assassin heads to Remuthra. He is still unconscious, so he ties him up and brings him back, along with two weasels.
-20 gold, +2 weasels, +Remuthra
Start recruiting some more Assassins, and training the existing ones to be better at fighting.
You try to recruit more Assassins, trying to use your words rather than money, since your tight on it, at the moment.
6*6*2,4.
Critical You recruit two whole regiments!
Oric goes on a recruitment drive, with a slogan of 'action with the fighters. Learn discipline, honour and combat. Be more than you are.'
Matthias gives the call for regiments to reinforce each other at Paladin and Assassin borders.
Your ally attempts to recruit more men. 4,1,2. It seems that able and willing personnel aren't easy to come by after the Assassins toke them all.
You reinforce the borders to the north.
My ally will try to gain the block of 9 houses on the south-west side of the east market. My ally will also send a team of sorcerers westerly to conquer territory and set up an outpost near the central market.
Your ally can only do one thing at a time, so he heads for the closer objective. 1,1,5.
Fumble He only manages to get 1 house, and it wasn't a market house.
Find assassin friends.
You look for some more Assassins, this would normally be easy, as half your territory is shared with them, but they've all fallen back for now.
Meet Alexandria.
Take over the Warriors' Market Houses around the northeastern market.
You meet with the Captain of the Guard and exchange your extra regiment for 30 gold and a Pardon.
You head to the Market Houses. 5,6*5,2,1,2. You capture 4 houses, 3 of which are Market Houses, from the Warriors!
A group of the Goblin Mafia attack the Rouges! They take advantage of the Rouges guard along the Assassins' border and steal 4 Houses, 3 of which were Market Houses, from the Rouges' south end!The Guard takes 3 of the Warriors' Market Houses, 10 Paladins' Houses, including 6 Market Houses, 22 Assassins' Houses, including 9 Market Houses, 2 Sorcerers' Houses, including a Market House, 15 Warlock Houses, including 3 Market Houses((Check maps to see if this is all accurate, the Guards borders have changed a lot, and I've decided for simplicity's sake that the Guard either completely owns a house or not, so any territory they had that was shared was assume to be taken over unless otherwise specified, talk with the Captain over any misunderstanding, this took me way to long to sort out.))
The Guard are offering to release the captured Assassins under the clause that they join the Guard.Total Turn: Territory Income Treasury Players
Warriors: 95 28 206 None
Fighters: 84 25 93 Maxinum McDreich
Paladins: 67 15 102 Harry Baldman, HmH (+1 Votes, 1 Pardon)
Rouges: 63 31 209 kj1225 (1 Guard Dragon)
Assassins: 52 20 79 OREOSOME, dewboy (+1 Regiment, 2 weasels, 1 Pardon)
Warlocks: 36 7 54 Remuthra, Dansmithers
Wizards: 74 10 46 Xantalos (1 Pardon)
Sorcerers: 80 13 56 flabort
In nicer news, the burnt houses are fixed and the new construction project is coming along nicely.